TAS2: The World Seed - Art Dev

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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 22nd, 2017, 1:30 am

Kimir-ra initial concept art - Bron Thorne

Bron_sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 23rd, 2017, 12:28 am

Kimir-ra initial concept art: Dogon

Dogon_sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 23rd, 2017, 12:48 am

Kimir-ra initial concept art: Thufyr

Thufyr_sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby Lord-Knightmare » March 23rd, 2017, 12:31 pm

Gwythion's armour heavily resembles the Nightingale Armour from TESV:SKYRIM (still in love with the game).
Naraleen :shock: Too skimpy :D *thumbs up*
Is Thufyr supposed to be a Carapace Shaman? If so, the neck might need to be slightly longer? :hmm:
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 25th, 2017, 5:00 am

Thanks for the comments, Lord Knightmare. Yes, Thufyr is a carapace, but I don't recall which unit exactly at the moment. As far as Naraleen, we're still working on her. Gwythion, so far, is the portrait that fits the character I had in mind best. I have already sent Kimirra a list of changes to certain portraits, so we'll see what she comes up with.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 25th, 2017, 5:06 am

Kimir-ra initial concept art: Naraleen (second concept)
This one is closer to what I envisioned, but the face isn't right.

Nara_sketch2.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 25th, 2017, 5:10 am

Kimir-ra initial concept art: Horyce

Horyce_ sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby Lord-Knightmare » March 25th, 2017, 9:29 am

I liked the first concept of Naraleen better...The second concept...not so much...
Reasons:
Naraleen :shock: Too skimpy :D *thumbs up*

Horyce looks awesome AF. Can't wait to see the completed version. :shock:
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 26th, 2017, 4:37 am

Lord Knightmare:

Horyce will have some changes that will make him look a bit more effective as a warrior, which he is. As it concerns Nara, she's one of the main characters in the new campaign and it's important that she be the character that she is in the story. Given her race and backstory, her look makes sense. Although in the final installment, The Isle of Twilight, the look for certain characters is going to change in a way that will be more to your liking.

-=FL=-
Last edited by FaeLord on March 29th, 2017, 11:51 pm, edited 1 time in total.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 26th, 2017, 4:40 am

Kimir-ra initial concept art: Vasha

Vasha_sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 28th, 2017, 9:31 pm

Concept art by Kimir-ra: Bloddfynn

Bloddfynn_sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » March 29th, 2017, 11:47 pm

Kimir-ra initial concept art: Dusk
I'm not happy with this one, so there will be some revisions at some point.

Dusk)sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » April 2nd, 2017, 8:05 am

Kimir-ra concept art: Story panel depicting the first three elves, Cerantaril (center), Mordryn (left) and Fianfarra (right).

Story panel elfs2.jpg
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Re: TAS2: The World Seed - Art Dev

Postby Kwandulin » April 2nd, 2017, 8:16 am

Looking really good and inspiring! Great colours and linework. Can't wait to see those finished.

Thanks for sharing; there's a lot to learn from these art pieces
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » April 2nd, 2017, 11:06 am

Yes, Kwandulin, I agree. I'm always happy with Kimir-ra's work and I love her style. There are still a few characters left for her to do the concept art for as well as a number of story panels. I will also be sending her a list of at least two more character portraits and about half a dozen more story panels as well, it coming to light that these were needed once the script was in a more complete form.
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