TSP2: The World Seed - Art Dev

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TSP2: The World Seed - Art Dev

Postby FaeLord » October 17th, 2016, 7:25 am

This is the art thread for The Silverlight Princess Trilogy, Part2: The World Seed.
Last edited by FaeLord on November 5th, 2017, 10:21 pm, edited 2 times in total.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » October 17th, 2016, 7:32 am

Addan-Shem:

I tried to upload the zip containing the info and reference for the Nara sprite, but for some reason it won't attach. I'm going to upload it to a file sharing service and PM you the url.

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Last edited by FaeLord on October 17th, 2016, 8:49 am, edited 1 time in total.
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Re: TAS2: The World Seed - Art Dev

Postby Lord-Knightmare » October 17th, 2016, 8:30 am

You're making a sequel? Oh, cool!
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » October 17th, 2016, 8:48 am

Yes. The sequel will be called The World Seed and as soon as that's done, I'll begin work on the third and final installment of the series, which will be called The Isle of Twilight. I want to finish this series as soon as possible. I've let it go for too long. The excellent Kimmira will again be providing the portraits and Addan-Shem and Mechanical are designing sprites (and other stuff too, likely). I'm hoping to have it all completed in 90 days, but that may be a bit optimistic. We'll see.

If anyone else is interested in helping out, we still need team members who can design attack icons and someone who can do halo / projectile art.

-=FL=-
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Re: TAS2: The World Seed - Art Dev

Postby Mechanical » October 18th, 2016, 12:59 pm

Perhaps I'll start this topic! Sketch of a ogre clansman:
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » October 18th, 2016, 10:22 pm

Nice start. I think my only suggestion would be to make the face look a bit less bestial and a bit more human. The Rockland orgres are ugly, but they should be recognizably humanoid in their facial features. Otherwise, it looks great. I love the cudgel. I'm excited to see how the other units turn out.
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Re: TAS2: The World Seed - Art Dev

Postby Mechanical » October 19th, 2016, 2:04 pm

Oh, gosh, it seems my imagination continues to argue with your concepts. Ogre basher sketch:
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » October 19th, 2016, 10:05 pm

The Basher looks great. Color scheme is pretty much exactly what I imagined. The gear looks good too. I would suggest that you add a black metal band or some metal banding around the club.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » October 19th, 2016, 10:07 pm

Nara-spritevr.png
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Addan-Shen:

Here's some additional visual reference for Nara.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » October 20th, 2016, 12:58 am

Oh, and Mechanical, the unit descriptions I sent over are more along the lines of suggestions. I'm not a visual artist, and I have found over time that what I think will look good might not actually work out very well once it's on the page, so I'm perfectly fine with your interpretations. They'll likely turn out to be more thematically congruent than anything I could have come up with and they're looking very good.
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Re: TAS2: The World Seed - Art Dev

Postby Mechanical » October 20th, 2016, 2:30 pm

Small fix: corrected cudgel, redrew the armor (the old version was similar to diapers)
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » October 21st, 2016, 6:42 am

Nice muscle tone on those guys. They're supposed to be tough and deadly, and they look it.
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Re: TAS2: The World Seed - Art Dev

Postby Mechanical » October 21st, 2016, 2:45 pm

Sketch smasher. How do you?
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Re: TAS2: The World Seed - Art Dev

Postby Addan-Shem » October 22nd, 2016, 12:38 am

I agree with FaeLord on the muscle tone, but aren't their legs a bit thin for their mass? More so on the Basher. To help illustrate my point:
ogres_with_legs.png
Used these for practice, you can disregard any changes but the thickness of the legs.
ogres_with_legs.png (6.87 KiB) Viewed 1680 times

I might have overdone the leg size compared to the mainline ogres, but it should get the idea across. Then again, how can I speak of overdoing things when I see that Smasher's lovely club. :D
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Re: TAS2: The World Seed - Art Dev

Postby Mechanical » October 22nd, 2016, 10:54 am

Thanks for the advice. I'm a little sad that I could not draw enough good sprites. And yes, the new legs for smasher:
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