TSP2: The World Seed - Art Dev
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TSP2: The World Seed - Art Dev
This is the art thread for The Silverlight Princess Trilogy, Part2: The World Seed.
Last edited by FaeLord on November 5th, 2017, 10:21 pm, edited 2 times in total.
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Re: TAS2: The World Seed - Art Dev
Addan-Shem:
I tried to upload the zip containing the info and reference for the Nara sprite, but for some reason it won't attach. I'm going to upload it to a file sharing service and PM you the url.
FaeLord
I tried to upload the zip containing the info and reference for the Nara sprite, but for some reason it won't attach. I'm going to upload it to a file sharing service and PM you the url.
FaeLord
Last edited by FaeLord on October 17th, 2016, 8:49 am, edited 1 time in total.
Wesnoth stole my summer . . . again.
- Lord-Knightmare
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Re: TAS2: The World Seed - Art Dev
You're making a sequel? Oh, cool!
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: TAS2: The World Seed - Art Dev
Yes. The sequel will be called The World Seed and as soon as that's done, I'll begin work on the third and final installment of the series, which will be called The Isle of Twilight. I want to finish this series as soon as possible. I've let it go for too long. The excellent Kimmira will again be providing the portraits and Addan-Shem and Mechanical are designing sprites (and other stuff too, likely). I'm hoping to have it all completed in 90 days, but that may be a bit optimistic. We'll see.
If anyone else is interested in helping out, we still need team members who can design attack icons and someone who can do halo / projectile art.
-=FL=-
If anyone else is interested in helping out, we still need team members who can design attack icons and someone who can do halo / projectile art.
-=FL=-
Wesnoth stole my summer . . . again.
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Re: TAS2: The World Seed - Art Dev
Perhaps I'll start this topic! Sketch of a ogre clansman:
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- щпку.png (5.18 KiB) Viewed 6658 times
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If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!
Re: TAS2: The World Seed - Art Dev
Nice start. I think my only suggestion would be to make the face look a bit less bestial and a bit more human. The Rockland orgres are ugly, but they should be recognizably humanoid in their facial features. Otherwise, it looks great. I love the cudgel. I'm excited to see how the other units turn out.
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Re: TAS2: The World Seed - Art Dev
Oh, gosh, it seems my imagination continues to argue with your concepts. Ogre basher sketch:
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- oooogre!.png (6.78 KiB) Viewed 6599 times
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If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
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If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
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Re: TAS2: The World Seed - Art Dev
The Basher looks great. Color scheme is pretty much exactly what I imagined. The gear looks good too. I would suggest that you add a black metal band or some metal banding around the club.
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Re: TAS2: The World Seed - Art Dev
Here's some additional visual reference for Nara.
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Re: TAS2: The World Seed - Art Dev
Oh, and Mechanical, the unit descriptions I sent over are more along the lines of suggestions. I'm not a visual artist, and I have found over time that what I think will look good might not actually work out very well once it's on the page, so I'm perfectly fine with your interpretations. They'll likely turn out to be more thematically congruent than anything I could have come up with and they're looking very good.
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Re: TAS2: The World Seed - Art Dev
Small fix: corrected cudgel, redrew the armor (the old version was similar to diapers)
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- oooogre!.png (6.78 KiB) Viewed 6521 times
My art thread
If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
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If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!
Re: TAS2: The World Seed - Art Dev
Nice muscle tone on those guys. They're supposed to be tough and deadly, and they look it.
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- Mechanical
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Re: TAS2: The World Seed - Art Dev
Sketch smasher. How do you?
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My art thread
If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!
If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!
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Re: TAS2: The World Seed - Art Dev
I agree with FaeLord on the muscle tone, but aren't their legs a bit thin for their mass? More so on the Basher. To help illustrate my point:
I might have overdone the leg size compared to the mainline ogres, but it should get the idea across. Then again, how can I speak of overdoing things when I see that Smasher's lovely club. [You read the signature and discover a link to this user's art workshop.]
- Mechanical
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Re: TAS2: The World Seed - Art Dev
Thanks for the advice. I'm a little sad that I could not draw enough good sprites. And yes, the new legs for smasher:
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- oooogre!.png (11.81 KiB) Viewed 6344 times
My art thread
If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!
If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!