Addan-Shem's W's and WIP's

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Addan-Shem
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Addan-Shem's W's and WIP's

Post by Addan-Shem » September 28th, 2016, 5:28 pm

Look on my works, ye mighty, and please offer your critique and comments! :D

While working on a custom faction/campaign, I needed some mesoamerican-ish pyramid-shaped villages, but they ended up being harder to create than I initially assumed. So, I made some egyptian pyramids for practice.
Attachments
desert-pyramid2-tile.png
desert-pyramid2-tile.png (10.23 KiB) Viewed 1933 times
desert-pyramid-tile.png
desert-pyramid-tile.png (10.29 KiB) Viewed 1933 times
desert-pyramid2.png
desert-pyramid2.png (6.36 KiB) Viewed 1933 times
desert-pyramid.png
desert-pyramid.png (5.47 KiB) Viewed 1933 times
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Eagle_11
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Re: Addan-Shem's W's and WIP's

Post by Eagle_11 » September 28th, 2016, 5:33 pm

Awesome! just the thing i needed for sites of tomb guardians. If you'd like to can make an egyptian Obelisk too ?

Addan-Shem
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Re: Addan-Shem's W's and WIP's

Post by Addan-Shem » September 28th, 2016, 11:04 pm

Thanks! How about these obelisks?
Attachments
desert_obelisks.png
desert_obelisks.png (16.56 KiB) Viewed 1898 times
desert_obelisk3.png
desert_obelisk3.png (1.82 KiB) Viewed 1898 times
desert_obelisk2.png
desert_obelisk2.png (1.52 KiB) Viewed 1898 times
desert_obelisk.png
desert_obelisk.png (1.37 KiB) Viewed 1898 times
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Re: Addan-Shem's W's and WIP's

Post by beetlenaut » September 29th, 2016, 6:29 am

This stuff is really good! I look forward to seeing how the mesoamerican pyramids turn out.
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Eagle_11
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Re: Addan-Shem's W's and WIP's

Post by Eagle_11 » September 29th, 2016, 8:30 am

Nice. If im not being too much can you please make an 3. pyramid variation ? because the macro for village graphics -im not exactly sure but- expects atleast 3 variations(atleast i know the mainline villages always have 3 variations) and im too lazy to go define an macro for using only 2 variants. If not, i can simply clone and rotate one so the system sees it as the third :lol:

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Re: Addan-Shem's W's and WIP's

Post by GunChleoc » September 29th, 2016, 11:02 am

Rotating will mess up the shadows, so I tried my hand at a franken.
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desert-pyramid-franken.png
Frankenpyramid
desert-pyramid-franken.png (6.61 KiB) Viewed 1846 times

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Eagle_11
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Re: Addan-Shem's W's and WIP's

Post by Eagle_11 » September 29th, 2016, 11:24 am

Not bad.

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Re: Addan-Shem's W's and WIP's

Post by Addan-Shem » September 29th, 2016, 12:12 pm

The third pyramid... and a fishing rod. :D
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fishing_rod_preview.png
fishing_rod_preview.png (10.58 KiB) Viewed 1827 times
fishing_rod.png
fishing_rod.png (1.43 KiB) Viewed 1827 times
desert-pyramid3-tile.png
desert-pyramid3-tile.png (10.27 KiB) Viewed 1827 times
desert-pyramid3.png
desert-pyramid3.png (4.93 KiB) Viewed 1827 times
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SFault
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Re: Addan-Shem's W's and WIP's

Post by SFault » September 29th, 2016, 3:43 pm

Really good looking stuff here! You should fix the shadow though. It doesn't match with the bright and dark side of the pyramids (and obelisks). Also, IMO there could be more clear lines on the levels of the pyramids. Now it looks bit too smooth and plain.
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Re: Addan-Shem's W's and WIP's

Post by Addan-Shem » September 30th, 2016, 8:11 am

SFault wrote:Really good looking stuff here! You should fix the shadow though. It doesn't match with the bright and dark side of the pyramids (and obelisks).
Thank you! How does the shadow not match? The darkest side is in the back, it's just that the lighting is very high contrast (as it should be in the desert), so other sides are dark too, although I admit I might have slightly overdone it. When I was shading, I looked at this village:
desert2.png
desert2.png (7.33 KiB) Viewed 1768 times
Again, the effect is, perhaps, a bit too prominent in my case. I'll try to use less contrast next time.
SFault wrote:Also, IMO there could be more clear lines on the levels of the pyramids. Now it looks bit too smooth and plain.
The lines were clearer first, but then the scale looked off - like each level was quite thick. The implication is that these pyramids are huge and very far away, so IMO it's fine if at a glance they seem smooth, as long as the levels are at all readable at somewhat closer inspection.

First mesoamerican pyramid I'm more or less content with. A piece of fire snapped from rhyging5's awesome animations.
Attachments
fire-temple-wip-preview.png
fire-temple-wip-preview.png (44.42 KiB) Viewed 1768 times
fire-temple-wip.png
fire-temple-wip.png (8.26 KiB) Viewed 1768 times
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Paulomat4
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Re: Addan-Shem's W's and WIP's

Post by Paulomat4 » September 30th, 2016, 8:24 am

Whoa, those look really good!

For the fire Temple, i think the red Stripes might have a bit too much contrast. :) They look quite shiny.
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Eagle_11
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Re: Addan-Shem's W's and WIP's

Post by Eagle_11 » September 30th, 2016, 8:38 am

The fire does not exactly connect into that hole below, you may want to move it an couple pixels down.
Also, you may like to animate that fire in 4-5 frames, as its possible to animate terrain tiles.

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Re: Addan-Shem's W's and WIP's

Post by Addan-Shem » September 30th, 2016, 4:41 pm

Paulomat4 wrote:Whoa, those look really good!

For the fire Temple, i think the red Stripes might have a bit too much contrast. :) They look quite shiny.
The Blood God is upset, but I turned the red down a little. Does seem better, thanks!
Eagle_11 wrote:The fire does not exactly connect into that hole below, you may want to move it an couple pixels down.
Also, you may like to animate that fire in 4-5 frames, as its possible to animate terrain tiles.
Yes, I figure I probably should make an animation, as well as a custom flame, so I'll keep this one just for reference now.

Tried a little bit different slope design on the fire temple, what do you think?
fire-temple-wip3.png
fire-temple-wip3.png (7.98 KiB) Viewed 1735 times
Also, another pyramid was spotted in the desert. Tried to make the dark side brighter, but isn't it less fitting? A comparison:
contrast_test.png
contrast_test.png (52.11 KiB) Viewed 1735 times
Attachments
desert-temple.png
desert-temple.png (6.51 KiB) Viewed 1735 times
desert-temple-tile.png
desert-temple-tile.png (10.43 KiB) Viewed 1735 times
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Addan-Shem
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Re: Addan-Shem's W's and WIP's

Post by Addan-Shem » October 1st, 2016, 4:52 pm

I think this one's good enough to be considered finished.

Made a piece of scenery as well. Skeleton nabbed from here.
Attachments
jungle-temple-preview.png
jungle-temple-preview.png (39.86 KiB) Viewed 1688 times
jungle-temple.png
jungle-temple.png (8.52 KiB) Viewed 1688 times
skeleton_cross_chainless_preview.png
skeleton_cross_chainless_preview.png (31.47 KiB) Viewed 1688 times
skeleton_cross_chainless.png
skeleton_cross_chainless.png (4.28 KiB) Viewed 1688 times
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Paulomat4
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Re: Addan-Shem's W's and WIP's

Post by Paulomat4 » October 1st, 2016, 4:57 pm

The skeleton Outlines seem a bit too bright. Making them a tad darker might be good.

The jungle Temple looks great now, I didn't realise that the red is supposed to be blood. :)
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