Nwolcoboh's Art

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Nwolcoboh
Posts: 12
Joined: September 19th, 2016, 4:29 am

Nwolcoboh's Art

Post by Nwolcoboh »

Welcome to my art thread.
I very recently decided to start creating sprites and whatnot for addons, after playing Wesnoth for a while.
For now, here are some spacemen. They have glass helmets, but they are hard to see over this website's white background.
Attachments
Raygun
Raygun
blaster_spaceman.png (2.77 KiB) Viewed 6207 times
Melee Weapon
Melee Weapon
melee_spaceman.png (2.97 KiB) Viewed 6207 times
Unarmed
Unarmed
unarmed_spaceman.png (2.67 KiB) Viewed 6207 times
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Nwolcoboh
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Joined: September 19th, 2016, 4:29 am

Re: Nwolcoboh's Art

Post by Nwolcoboh »

I created two sprites for a level 2 version of the ranged spaceman. Let me know which one looks better, the one with two rayguns, or the one with only one.
Attachments
Only one raygun
Only one raygun
blaster_spaceman_l2_o.png (2.92 KiB) Viewed 6152 times
Dual-wielding
Dual-wielding
blaster_spaceman_l2_d.png (3.05 KiB) Viewed 6152 times
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Eagle_11
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Re: Nwolcoboh's Art

Post by Eagle_11 »

single weapon version looks better, at dual-wield weapon facing down looks as if its an hook.
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Nwolcoboh
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Joined: September 19th, 2016, 4:29 am

Re: Nwolcoboh's Art

Post by Nwolcoboh »

Eagle_11 wrote:single weapon version looks better, at dual-wield weapon facing down looks as if its an hook.
Noted.
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Nwolcoboh
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Joined: September 19th, 2016, 4:29 am

Re: Nwolcoboh's Art

Post by Nwolcoboh »

Just made the level 2 melee spaceman. Critique is appreciated on this one, as well as on my other sprites.
Attachments
The sprite
The sprite
melee_spaceman_l2.png (2.79 KiB) Viewed 6056 times
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Nwolcoboh
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Re: Nwolcoboh's Art

Post by Nwolcoboh »

I am working on a cavalry unit for my spaceman faction, which will be a moon buggy type unit. Unlike other cavalry units, it will focus more on ranged attacks and being more of a tank than other cavalry. The sprite for the L1 unit will take a while.
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Nwolcoboh
Posts: 12
Joined: September 19th, 2016, 4:29 am

Re: Nwolcoboh's Art

Post by Nwolcoboh »

Image
How are these angles? Does the wheel line up with the buggy? Spaceman for reference. All advice and critique welcome.
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In case the image doesn't load correctly
In case the image doesn't load correctly
buggyreference.png (3.32 KiB) Viewed 5953 times
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Nwolcoboh
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Joined: September 19th, 2016, 4:29 am

Re: Nwolcoboh's Art

Post by Nwolcoboh »

Any advice from someone more experienced than I am to tell me whether the angles of the buggy base and the wheel match/line up?
Addan-Shem
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Joined: August 2nd, 2012, 8:55 pm

Re: Nwolcoboh's Art

Post by Addan-Shem »

It seems to me that they do line up quite well.
Attachments
buggy-perspective.png
buggy-perspective.png (964 Bytes) Viewed 5829 times
[You read the signature and discover a link to this user's art workshop.]
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Nwolcoboh
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Re: Nwolcoboh's Art

Post by Nwolcoboh »

The buggy will take a while. Meanwhile, I just revised my L1 melee spaceman. Any name ideas for the L1 and L2 melee line? I'm thinking of the ranged line be Cadet -> Spacer -> Espatier. The L3 melee spaceman will be called an Astroguard.
Attachments
melee_spaceman.png
melee_spaceman.png (3.03 KiB) Viewed 5721 times
Addan-Shem
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Joined: August 2nd, 2012, 8:55 pm

Re: Nwolcoboh's Art

Post by Addan-Shem »

Patrolman > Sentinel > Astroguard? A little context could help, are they part of some military force, security personnel, perhaps a scientific expedition?
[You read the signature and discover a link to this user's art workshop.]
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Nwolcoboh
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Re: Nwolcoboh's Art

Post by Nwolcoboh »

Addan-Shem wrote:Patrolman > Sentinel > Astroguard? A little context could help, are they part of some military force, security personnel, perhaps a scientific expedition?
I myself am still trying to figure out the Spacemens' backstory. It will probably come to me after I work on creating the other factions I have planned, but for now, all I know is that they are mainly both military and scientific. After the Spacemen are finished, I'll either do the Mole People or the Mushroom People (name pending).
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Nwolcoboh
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Joined: September 19th, 2016, 4:29 am

Re: Nwolcoboh's Art

Post by Nwolcoboh »

Animated the Patroller's weapon. It's a stun-staff.
Attachments
Patroller.gif
Patroller.gif (4.32 KiB) Viewed 5620 times
Addan-Shem
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Joined: August 2nd, 2012, 8:55 pm

Re: Nwolcoboh's Art

Post by Addan-Shem »

Looks great! May I suggest an idle, something like this?
This is how it would work in the game, with sparks appearing randomly from time to time.
This is how it would work in the game, with sparks appearing randomly from time to time.
Patroller_preview.gif (12.58 KiB) Viewed 5616 times
The idle animation itself.
The idle animation itself.
Patroller_idle_sparks.gif (4.41 KiB) Viewed 5616 times
Sparks could be polished much more, of course. Different color, more sporadic/random, flickering, reflecting on the helmet and other shiny parts of the suit... Another improvement could be him moving the weapon in front of him and sparks appearing then, as if he was switching it on briefly to check/show off/intimidate.

Also, looking forward to the Mole and Mushroom people.
[You read the signature and discover a link to this user's art workshop.]
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Nwolcoboh
Posts: 12
Joined: September 19th, 2016, 4:29 am

Re: Nwolcoboh's Art

Post by Nwolcoboh »

Addan-Shem wrote:Looks great! May I suggest an idle, something like this?
Patroller_preview.gif
Patroller_idle_sparks.gif
Sparks could be polished much more, of course. Different color, more sporadic/random, flickering, reflecting on the helmet and other shiny parts of the suit... Another improvement could be him moving the weapon in front of him and sparks appearing then, as if he was switching it on briefly to check/show off/intimidate.

Also, looking forward to the Mole and Mushroom people.
Alright. I will make an occasional-type animation, similar to how skeletons pop their heads up into the air, but I first want to have a bobbing idle animation. As for the sparks, I will most likely have them TC.
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