ElvishKing's Eomu art thread
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- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
ElvishKing's Eomu art thread
Hi there, I had some different art thread years ago but now I decided to combine the work I did there with some new stuff to one big art thread.
The really first thing I did tn the past were these elves (Some of the elves are already animated, so have look here and here): Then I wanted to do some custom merman becuase I found nothing good in the forums: And my newest art which I want you to critisize is this:
These are some other direwolfriders, there is a.. and a... I hope you like it and I'm looking forward hearing good critics from you.
The really first thing I did tn the past were these elves (Some of the elves are already animated, so have look here and here): Then I wanted to do some custom merman becuase I found nothing good in the forums: And my newest art which I want you to critisize is this:
These are some other direwolfriders, there is a.. and a... I hope you like it and I'm looking forward hearing good critics from you.
- ForestDragon
- Posts: 1771
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: ElvishKing's Eomu art thread
it's all looking good, but direwolf archer seems to be holding the bow in pretty weird way (the bowstring part should rotated in a way that is closer to the archer)
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
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- Posts: 476
- Joined: February 7th, 2015, 1:27 am
- Location: Germany
Re: ElvishKing's Eomu art thread
Doesn´t look weird to me, I interpreted it as a casual/relaxed way of holding the bow while more concerned with traveling than with an enemy.ForestDragon wrote:it's all looking good, but direwolf archer seems to be holding the bow in pretty weird way (the bowstring part should rotated in a way that is closer to the archer)
Edit: I find it somewhat hard to read the Shaman. Is that light-colored line from the drum for strapping it over your shoulder? Also: is he holding a skull in his left hand while otherwise being barehanded/weaponless? If my guesses are true, I think the problem lies in the strap/arm combination as well es the (almost) missing transition from strap to drum.
They look awesome though
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: ElvishKing's Eomu art thread
Hi, long time no progress...
Anyways, I did yesterday some (partly franken) mage units I wanted to share with you. They are a third advancement option for the mainline mage in my era.
Feel free to use them or to critic!
P.S. There is also a lvl.3 for the merman pirate line:
Anyways, I did yesterday some (partly franken) mage units I wanted to share with you. They are a third advancement option for the mainline mage in my era.
Feel free to use them or to critic!
P.S. There is also a lvl.3 for the merman pirate line:
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: ElvishKing's Eomu art thread
I was working on my era adding the new quenoth elves from 1.14. I noticed this faction would be lacking a full range unit, like the Desert Elves Archer in the previous wesnoth versions.
So I tried my best and drew one but I have no idea which range weapon would be suitable. This is him without any weapons. I hope you have an idea for a cool and proper weapon: bow, sling, throwing knife/axe/spear, chakram, ... (or maybe something like this)
Feel free to comment on the sprite itself and on my problem.
So I tried my best and drew one but I have no idea which range weapon would be suitable. This is him without any weapons. I hope you have an idea for a cool and proper weapon: bow, sling, throwing knife/axe/spear, chakram, ... (or maybe something like this)
Feel free to comment on the sprite itself and on my problem.
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: ElvishKing's Eomu art thread
It has been a long time but i finally played some BfW and made some art again that I wanted to share with you. Critic iis welcome!
I made a lvl 1 and lvl 2 for the direwolves above.
Archers: Shaman:
I made a lvl 1 and lvl 2 for the direwolves above.
Archers: Shaman:
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: ElvishKing's Eomu art thread
In order to add the quentoh elves to my era, I made a new unitline. This is supposed to be a ranged fighter, the stats could be similiar to the Dwarvish thunderer line. The main weapon is the falcon of curse.
Critics are welcome!
- lhybrideur
- Posts: 369
- Joined: July 9th, 2019, 1:46 pm
Re: ElvishKing's Eomu art thread
The LVL1 bird looks a bit weird to me. Maybe it is the bright yellow of the eye or something else.
The LVL2 bird seems bigger than the LVL3.
Maybe the LVL3 could be bigger and stand on the shoulder or the head of the character.
The LVL2 bird seems bigger than the LVL3.
Maybe the LVL3 could be bigger and stand on the shoulder or the head of the character.