How Wussel draws ships and wings!

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Wussel
Posts: 592
Joined: July 28th, 2012, 5:58 am

Re: How Wussel draws ships

Post by Wussel » September 26th, 2016, 6:31 am

I did check up for wesometric properties and fixed some lines:
s2-h1c-sail-up-360new.png
s2-h1c-sail-up-360new.png (111.52 KiB) Viewed 2040 times
I was curious about stacking some platoons. Here is a invasion ship with four platoons of 9 silly troopers:
s2-h1c-sail-up-144newplatoon.png
s2-h1c-sail-up-144newplatoon.png (26.3 KiB) Viewed 2040 times
Since this is still a tutorial, here a usefull file to check for wesometric properties:
weso-line-helper.png

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SFault
Posts: 479
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: How Wussel draws ships

Post by SFault » September 27th, 2016, 4:57 am

I don't know if it's still WIP but the shading seemed to need some serious work. Here's a small sample with more detailed shading to bring up the form of wooden parts (except on the deck). Still needs drop shadows, some highlights and maybe texture on the wooden parts.

Also, I hope you all the best with the door. When I made my dwarven storage it was mere pain to do an open door. :(
Attachments
shipper.png
Ship with some (overcontrasted) shading
shipper.png (116.45 KiB) Viewed 2005 times
segmentation fault
EBfW, GtR, Art, Old art

brendan_scott
Posts: 40
Joined: April 5th, 2013, 5:30 am

Re: How Wussel draws ships

Post by brendan_scott » September 29th, 2016, 5:42 am

If you haven't already seen it, give Krita a try. It's more drawing oriented than GIMP.
https://krita.org/en/

Wussel
Posts: 592
Joined: July 28th, 2012, 5:58 am

Re: How Wussel draws ships

Post by Wussel » October 3rd, 2016, 4:30 am

I like the additional shadding efforts. I would put the darker shades below the black lines! Moreover some wood like surface would be awesome. I still did not figure out how to do that on a large scale.

I could draw a plank, but then it would need to be bend and multiplied. So basically a pain in the butt. Photoshop might be better for that.

I do not now of this Krita.

Wussel
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Joined: July 28th, 2012, 5:58 am

Re: How Wussel draws ships

Post by Wussel » October 9th, 2016, 6:12 pm

That above described shading method stacks actually. So here is a second, more detailed shading layer in overlay modus added.
s2-h1c-sail-up-360new-more-shades.png
s2-h1c-sail-up-360new-more-shades.png (116.17 KiB) Viewed 1852 times

Wussel
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Joined: July 28th, 2012, 5:58 am

Re: How Wussel draws ships

Post by Wussel » March 2nd, 2018, 5:27 pm

I was curious about wings. I used the original sprite colors, but added some pattern. I traced the sprite for the shapes for the digital lines. Maybe less hue and darker would be better. Here they are:

They are CC BY-NC-SA 4.0. At least that would be to the liking of Nemaara!
wings-yumi.png
wings-aryel.png
wings-esther.png
Last edited by Wussel on March 2nd, 2018, 6:57 pm, edited 1 time in total.

BTIsaac
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Re: How Wussel draws ships and wings!

Post by BTIsaac » March 2nd, 2018, 6:33 pm

While these could work as a template, they do need to be adjusted to both fit a character, and better blend with the image. For starters, I'd recommend against black outlines.

Wussel
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Joined: July 28th, 2012, 5:58 am

Re: How Wussel draws ships and wings!

Post by Wussel » March 2nd, 2018, 6:49 pm

Classical Wesnoth style would be outline colored in slightly darker color not black. I do however like my black lines and I want them at least 1.5 to 2 pixel wide. I am not even sure if the wings are supposed to be transparent.

The wings are designed to fit roughly with regular Wesnothian art. The distortion tool can make everything fit to everything. However I guess wings are like parachutes. One size fits all.

Please keep in mind that the left side of the picture will be most likely cropped anyway. As would be the part below the knee. Basically you would use the upper right 400x400 of this 600x600 canvas.

BTIsaac
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Re: How Wussel draws ships and wings!

Post by BTIsaac » March 2nd, 2018, 7:20 pm

It's true that classical wesnoth style has outlines, but not for the fairy wings. Even the outlines on the sylph's wings are no more than one pixel wide, and they're not solid lines, and the wings themselves are translucent. The ones the shyde are almost white, and the wings are barely more than just lines.
Image
Image

Wussel
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Joined: July 28th, 2012, 5:58 am

Re: How Wussel draws ships and wings!

Post by Wussel » March 2nd, 2018, 7:56 pm

Wussel wrote:
March 2nd, 2018, 6:49 pm
Classical Wesnoth style would be outline colored in slightly darker color ...
... than the surrounded thingy. Sorry for being unclear. You can see in example 2 (above) clearly.

The white wings in example 1 (above) work with differences in transparency. I would recommend to stay away from this style. But you are welcome to try. Anyway my proposed method of digital drawing does not cover this.

Here you see it with removed transparency on a blue background. Not so pretty now. You can even see some fragments. Dealing with transparency is extremely technical. Gimp might not be the best for that.
Spoiler:
I posted an example with transparency in your thread. 8)

Here is one with less prominent wings at 50% transparency! This time Esther is posing as Shadow Lord!
Esther-as-Shadow-Lord portrait.png
Esther-as-Shadow-Lord portrait.png (214.63 KiB) Viewed 1179 times

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