Team Color problem

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Celpix
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Joined: April 16th, 2015, 2:24 pm

Team Color problem

Post by Celpix » March 6th, 2016, 8:18 pm

Hi :D
I wasn't sure if this should be posted in Art Workshop or in WML Workshop, because I don't know wether the problem lies in the image or in the code. Well, this is my image:
sylvan-novice.png
sylvan-novice.png (4.13 KiB) Viewed 721 times
As visible, she wears a magenta-coloured belt which should be team-coloured in-game, but it isn't. The colours are copied exactly from a core image, and the {MAGENTA_IS_THE_TEAM_COLOR} macro is included. Has anybody an idea why the belt is not displayed as team colour (by the way, the other units I tested this together with had their team colours as normal)?
Ignorance is bliss, but knowledge is power.

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Eagle_11
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Joined: November 20th, 2013, 12:20 pm

Re: Team Color problem

Post by Eagle_11 » March 6th, 2016, 8:27 pm

Not entirety of the magenta gets processed as team color, some pixels that remaint too dark or bright may require manual fix.

You can check the sprite's teamcoloring with Wesnoth-RCX tool to see if you need to tweak.

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Midnight_Carnival
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Re: Team Color problem

Post by Midnight_Carnival » March 7th, 2016, 8:42 am

I had similar problems early on working with Gimp.
If I rotated or scaled something there was a good chance that the purity of the magenta would be comprimised and then I had an ear featuring lots of Barney the Dinosaur color.

I fixed this by doing 2 things:

1) zooming in, going pixel by pixel, and selecting the shade of magenta I was going to use from an image where the magenta worked as TC (all mainline units work) or sometimes some kind soul posted a kind of colour spectrum of the official magenta gradient and I took it all from there. It sounded hard but wasn't and encouraged me to look at detail when franking anyway.
You may have to test it out then take a screen shot and go back several times which is a nuiscence but it is better than the alternative.

2) adding TC last and limiting the ammount of TC in my images. It sounds like I'm having no fun but I acutally found that images with less of the team colour ened up looking better anyway.

I hope this helps and that one of the important art type people posts that gradient thing for you.
...apparenly we can't go with it or something.

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zookeeper
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Re: Team Color problem

Post by zookeeper » March 7th, 2016, 8:59 am

The RGB values of the belt are simply not part of the magenta TC palette. Just re-apply them and it should be fine.

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Celpix
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Joined: April 16th, 2015, 2:24 pm

Re: Team Color problem

Post by Celpix » March 7th, 2016, 11:58 am

Thank you, it works now. :D :D :D

P.S.: The weird thing was that I copied the colors from the dwarvish arcanister's cape and did not modify them (at least, I was not aware of any modifications).
Ignorance is bliss, but knowledge is power.

Wussel
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Joined: July 28th, 2012, 5:58 am

Re: Team Color problem

Post by Wussel » March 7th, 2016, 4:16 pm

I.e.: If the transparancy of the pen is at 99% you would not see it, but you are of. If you turn something or scale it up/down you will be of the tc scale again. Take the pen (not the brush), select the color from somewhere working and repaint it pixel by pixel in a new layer.

There is a TC testing programme around for easy checking. Unfortunately i lost it. Maybe some body could repost the link?

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GunChleoc
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Re: Team Color problem

Post by GunChleoc » March 8th, 2016, 8:30 am

Wussel wrote:Maybe some body could repost the link?
viewtopic.php?t=31965

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