ForestDragon's Franken-Art

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beetlenaut
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Re: ForestDragon's Art

Post by beetlenaut » February 18th, 2017, 7:15 pm

zookeeper wrote:Giving her a thumb would be a good start.
Also, the finger that's in the front needs to be in the back. The finger second from the front needs to be second from the back and so on. You could probably do that just by changing the lines.

You should hold your right hand up like that and look at it, too.
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon » February 18th, 2017, 7:19 pm

zookeeper wrote:Giving her a thumb would be a good start. As it is, she simply doesn't have one.
does this fit?
faerie-sprite.png
faerie-sprite.png (228.24 KiB) Viewed 2333 times
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Re: ForestDragon's Art

Post by zookeeper » February 18th, 2017, 8:16 pm

Does that fit what? Sure, she kind of has a thumb-like appendage in that rather disfigured hand. Clearly the anatomy is still bonkers.

When you know that you can't draw something right from memory, don't. You don't need to. Google for "hand reference", find a suitable image, copy it and rotate/scale it into place, and then use that as a guide.

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Re: ForestDragon's Art

Post by The_Gnat » February 18th, 2017, 11:00 pm

I agree with zookeeper, the elf looks impressive but the hand is contorted.

If you look at the hand of the mainline sorceress, unfortunately this is the wrong side but it might help create a better perspective
Spoiler:
Similarily this is the right direction, but not quite the right size
Spoiler:
Hopefully this helps :D

EDITED to not clog up the thread
Last edited by The_Gnat on February 25th, 2017, 10:32 pm, edited 1 time in total.

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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon » February 19th, 2017, 7:19 am

zookeeper wrote:Does that fit what? Sure, she kind of has a thumb-like appendage in that rather disfigured hand. Clearly the anatomy is still bonkers.

When you know that you can't draw something right from memory, don't. You don't need to. Google for "hand reference", find a suitable image, copy it and rotate/scale it into place, and then use that as a guide.
i googled it, but sadly, i didn't find any hand reference with the intended pose. btw, could someone make a quick outline on the portrait of how the thumb should be?
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Re: ForestDragon's Art

Post by beetlenaut » February 19th, 2017, 7:42 am

ForestDragon wrote:i didn't find any hand reference with the intended pose.
Assuming you have a right hand, you can take a picture of it to make your own reference. And what did you search for? "hand reference" turns up thousands.
hands.jpg
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon » February 19th, 2017, 7:46 am

well, thanks for showing me good examples! i'll edit the portrait
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Re: ForestDragon's Art

Post by ForestDragon » February 19th, 2017, 7:57 am

i think i am slowly, but surely learning my lesson. i made the thumb look a bit more believable, and made 1 finger not shown to fit the perspective a bit better, i also rotated the remaining fingers too. EDIT: darkened her sleeve a bit
just to make the post not too big:
btw, now that i am spending so much effort into a portrait for just one unit, i could make a campaign starring a faerie as a protagonist (not 100% sure though)

EDIT2:made a portrait for the lvl2 (this time the left hand is where it's supposed to be :) ):
just to make the post not too big:
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Re: ForestDragon's Art

Post by kurt751 » February 19th, 2017, 11:43 am

The second one's hands look good (right one (her right one) is maybe a little small).
In the first one the hand is still a little off: Thumb should be a little thicker, and all the fingers a little longer (about a fingernail's length).

BTW, the wings of lvl1 look a little too small to me. Not that they need to be aerodynamically accurate, but they should be more imposing. I'd suggest to make them a little bigger (go all the way to the upper picture border) for lvl1, and to make them the top wings broader for lvl2 (for it doesn't look like the same type of wings lvl1 has). They should have the same shape, and while there is a perspective thing going on, it isn't obvious.

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Re: ForestDragon's Art

Post by The_Gnat » February 19th, 2017, 11:18 pm

Very nice! :D I might have to add a unit to my era to use these portraits ;)

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Re: ForestDragon's Art

Post by IIIO_METAL » February 24th, 2017, 11:32 am

It is a nice illustration, but the parts of the left hand and arm are a little unnatural.
I drew a rough sketch of arm, but will it be helpful?
Spoiler:
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon » February 25th, 2017, 10:26 am

IIIO_METAL wrote:It is a nice illustration, but the parts of the left hand and arm are a little unnatural.
I drew a rough sketch of arm, but will it be helpful?
Spoiler:
looks very good! i'll edit it accordingly

btw, i decided to improve the militiaman (the first sprite i ever posted on this thread)
militiaman.png
militiaman.png (3.01 KiB) Viewed 2124 times
old one for comparison:
militiaman_old.png
militiaman_old.png (2.94 KiB) Viewed 2124 times
archive file with all the animations (and the baseframe) for the new militiaman:
militiaman.7z
(20.54 KiB) Downloaded 75 times
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Re: ForestDragon's Art

Post by ForestDragon » February 25th, 2017, 2:07 pm

since i noticed that there has been some talk about the possibility of having Dawarf (easter egg unit from Under the Burning Suns) removed, i decided to save the poor creature by adding it to TGA. so, to do that, i improved Neoricegood's dawarf image by adding some TC to it, and gave him a custom melee attack icon:
dawarf.png
dawarf.png (5.25 KiB) Viewed 2103 times
fist-dawarf.png
fist-dawarf.png (5.58 KiB) Viewed 2103 times
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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Re: ForestDragon's Art

Post by IIIO_METAL » February 26th, 2017, 2:11 am

I tried a new militia. Sounds good. Since it has a shield, it matches also the portrait.

There is one proposal. I also want old graphics to be left as variations. The reasons are as follows.
When I made this unit appear in my own campaign, I made it a soldier to protect a small village.
If there is a variation unit in militiaman, the following expression can be made in the campaign.

"Small village vigilant army can not secure enough equipment." "We are short of equipment, only lucky people have complete equipment." "There are people who do not have shields. Some fight in casual wear. "

By the way, I want to replace the graphic of the unit I use in my campaign with this new graphic. Do you allow it?
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon » February 26th, 2017, 5:24 am

IIIO_METAL wrote:I tried a new militia. Sounds good. Since it has a shield, it matches also the portrait.

There is one proposal. I also want old graphics to be left as variations. The reasons are as follows.
When I made this unit appear in my own campaign, I made it a soldier to protect a small village.
If there is a variation unit in militiaman, the following expression can be made in the campaign.

"Small village vigilant army can not secure enough equipment." "We are short of equipment, only lucky people have complete equipment." "There are people who do not have shields. Some fight in casual wear. "

By the way, I want to replace the graphic of the unit I use in my campaign with this new graphic. Do you allow it?
feel free to! :)
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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