ForestDragon's Franken-Art

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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

GunChleoc wrote:You could have it go straight down at the bottom for gravity, or make it hug her body a bit. Dresses also usually have some folds or creases, so you could try playing with the shading.
hmmmm... sorry, i didn't quite get it some of what you said (can you please explain it in more detail), well, i made the skirt a bit longer:
light-faerie.png
light-faerie.png (2.91 KiB) Viewed 4239 times
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

ok, so i redid the guardian+trident again, this time following the tips i got (about interpolation=none, growing it 2.0 size before rotating) and made the shadow purple-ish color:
guardian-trident-2.png
guardian-trident-2.png (4.68 KiB) Viewed 4229 times
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Deciton_Reven
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Re: ForestDragon's Art

Post by Deciton_Reven »

ForestDragon wrote:
GunChleoc wrote:You could have it go straight down at the bottom for gravity, or make it hug her body a bit. Dresses also usually have some folds or creases, so you could try playing with the shading.
hmmmm... sorry, i didn't quite get it some of what you said (can you please explain it in more detail), well, i made the skirt a bit longer:
light-faerie.png
It should be obvious why you think it looks off. Just look at the top half of the sprite, see the folds, shape, and shading for the sleeves? Well the dress sorely lacks that. It also need a lot more of the light colors and less of the dark colors to fit the other clothing.
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

well, now that i think about it, yeah, a brighter palette will do
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GunChleoc
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Re: ForestDragon's Art

Post by GunChleoc »

ForestDragon wrote:
GunChleoc wrote:You could have it go straight down at the bottom for gravity, or make it hug her body a bit. Dresses also usually have some folds or creases, so you could try playing with the shading.
hmmmm... sorry, i didn't quite get it some of what you said (can you please explain it in more detail), well, i made the skirt a bit longer:
light-faerie.png
Do you mean the gravity bit? Try making parts of the dress outline more vertical. Gravity pulls down, not diagonally.
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

GunChleoc wrote:Do you mean the gravity bit? Try making parts of the dress outline more vertical. Gravity pulls down, not diagonally.
hmmm... i meant more about the 'folds or creases' part, and a bit more about the 'make it hug her body a bit' part too
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GunChleoc
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Re: ForestDragon's Art

Post by GunChleoc »

For example, look at this picture: https://en.wikipedia.org/wiki/Skirt

This skirt has vertical folds in it, and parts of it are closer to the body than others. Once it is worn, you will also see a bit of body shape in it.
There is also a video on that page that might help you.
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

ok, so, since i decided to add Dwarvish Plainsrider into my era, i made him a lvl2 (franken-ed from Gyrocopter):
plainsmaster.png
plainsmaster.png (1.54 KiB) Viewed 4091 times
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Vyncyn
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Re: ForestDragon's Art

Post by Vyncyn »

looks good in general, i'd just suggest to make the wheels a bit rounder and add a shadow
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

ok, added shadows for both sprites, and tweaked the wheels a bit on the plainsmaster (still need a bit more being round):
plainsrider.png
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plainsmaster.png
plainsmaster.png (4.02 KiB) Viewed 4026 times
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

alright, i changed the light faerie's skirt palette:
light-faerie.png
light-faerie.png (2.92 KiB) Viewed 3994 times
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

some 0.001% of those of you wonder how can plainsrider move on difficult terrain (water, to be more specific), the answer is this:
plainsrider-hardterrain.png
plainsrider-hardterrain.png (4.05 KiB) Viewed 3979 times
EDIT: here is an in-game screenshot:
Spoiler:
EDIT2:lvl2 version:
plainsmaster-water.png
plainsmaster-water.png (5.2 KiB) Viewed 3972 times
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

hi, so, i found this unit on an old forum thread named Avian Kingfisher, and i decided to give the unit n/s attack anims (since the original anim was only fit for se,ne,sw,nw):
kingfisher-s-attack-1.png
kingfisher-s-attack-1.png (3.59 KiB) Viewed 3922 times
kingfisher-s-attack-2.png
kingfisher-s-attack-2.png (4.54 KiB) Viewed 3922 times
kingfisher-n-attack1.png
kingfisher-n-attack1.png (2.94 KiB) Viewed 3922 times
kingfisher-n-attack2.png
kingfisher-n-attack2.png (3.38 KiB) Viewed 3922 times
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

hi, i am sure this is probably more fit for the Art Contributors forum, but i decided to make anims for the new-dummy.png sprite used in UMC (why isn't it mainlined yet :roll: ) and replaced the blackness in the helmet with dark blue:
dummy-new.png
dummy-new.png (2.13 KiB) Viewed 3840 times
dummy-new-defend.png
dummy-new-defend.png (2.29 KiB) Viewed 3840 times
dummy-new-melee-1.png
dummy-new-melee-1.png (2.63 KiB) Viewed 3840 times
dummy-new-melee-2.png
dummy-new-melee-2.png (2.44 KiB) Viewed 3840 times
also, something like a ghost with an armor:
dummy-ghost.png
dummy-ghost.png (2.11 KiB) Viewed 3840 times
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ForestDragon
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Re: ForestDragon's Art

Post by ForestDragon »

well, here are new boss/miniboss icons:
boss-icon-new.png
boss-icon-new.png (1.1 KiB) Viewed 3808 times
miniboss-icon-new.png
miniboss-icon-new.png (1.01 KiB) Viewed 3808 times
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