DeCoolest Art

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DeCoolest_Cat
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Re: DeCoolest Art

Post by DeCoolest_Cat » February 13th, 2016, 11:19 pm

Here is the unit tree I've created. All critiques on the art are welcome of course, but if you find anything wrong with the unit progression, tell me. The big ?s are just for units without art yet. The small ?s are for units I'm not sure I'll add.
Attachments
spearmanlvl3-h.png
An alternate lvl3 spearman
spearmanlvl3-h.png (3.2 KiB) Viewed 1440 times
_unittree.png
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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doofus-01
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Re: DeCoolest Art

Post by doofus-01 » February 14th, 2016, 4:10 am

The polar bears are cool (I realize Vyncyn is the original creator of the bears, at least you have good taste), but I believe the units look too similar. Maybe crop down the bear in level 2 or change the spear angle on one of them to emphasize the change in size. Something to make it clear at a glance who is level 2 or 3.
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DeCoolest_Cat
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Re: DeCoolest Art

Post by DeCoolest_Cat » February 14th, 2016, 10:04 pm

doofus-01 wrote: Something to make it clear at a glance who is level 2 or 3.
Does this look better?
Attachments
netlvl2.png
removed the gold 'thing' on the helmet
netlvl2.png (2.7 KiB) Viewed 1388 times
netlvl3.png
Made the net bigger
netlvl3.png (2.84 KiB) Viewed 1388 times
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doofus-01
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Re: DeCoolest Art

Post by doofus-01 » February 15th, 2016, 5:01 am

Those are very small changes, would they help you easily distinguish them, if you didn't have the time or interest in analyzing every pixel (i.e. "at a glance")?
Sorry if I sound like a jerk.
The bear is pretty big, I'd still suggest cropping it down to a smaller size for the level2.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Midnight_Carnival
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Re: DeCoolest Art

Post by Midnight_Carnival » February 16th, 2016, 10:32 am

Draw a bear skeleton (riderless), people will love you for it.
...apparenly we can't go with it or something.

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DeCoolest_Cat
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Re: DeCoolest Art

Post by DeCoolest_Cat » February 16th, 2016, 2:16 pm

Midnight_Carnival wrote:Draw a bear skeleton (riderless), people will love you for it.
Do you mean an undead bear? If you want the riderless bears, I've put them in this zip folder. I took them from around the forums and add-ons server. Sorry for not understanding what you mean :?
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bears.zip
(11.34 KiB) Downloaded 109 times
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DeCoolest_Cat
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Re: DeCoolest Art

Post by DeCoolest_Cat » February 24th, 2016, 9:40 pm

I've been mostly coding my campaign, so I haven't made a ton of progress with the art. But here is the revised unit tree for anyone wanting to see my new sprites. The level 2 netcaster has been cropped down, and a level 1 thunderer, level 2 crossbowman, and level 3 spearman alt have been added. The cap on the crossbowman seems off to me, do you think it is too big? Also, does the spear on the javelineer seem too small compared to the head?
Attachments
_unittree.png
I will add the bandanna for the lvl 2 thunderer soon
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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Dronal-d
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Re: DeCoolest Art

Post by Dronal-d » February 28th, 2016, 3:09 am

Hi.
Like what you've done here.
Tweaks of the grizzly bear, especially the back leg and head.

2 versions: mouth open and closed.
Hell, I could even do a simple standing animation if you want.
Attachments
grizzly-bear.png
grizzly-bear.png (2.07 KiB) Viewed 1188 times
grizzly-bear-closed-mouth.png
grizzly-bear-closed-mouth.png (1.99 KiB) Viewed 1188 times
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DeCoolest_Cat
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Re: DeCoolest Art

Post by DeCoolest_Cat » February 28th, 2016, 7:08 pm

Looks great! I'm assuming you would be cool with me using it, and of course I'll credit you. If you want to make a standing animation, go right ahead, but you don't have to. I'm gonna try it myself. Just to let you know, I didn't create the grizzly bear sprite. I'm curious of why you haven't been contributing art so far. You are easily more talented than I am.
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Dronal-d
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Re: DeCoolest Art

Post by Dronal-d » February 29th, 2016, 5:17 am

Not sure posting art in another's art thread is actually ok... But for the the sake of healthy competition... and to keep the bears together.

Maybe too much movement?
grizzly-bear.gif
grizzly-bear.gif (5.2 KiB) Viewed 1144 times
Or too little?
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GunChleoc
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Re: DeCoolest Art

Post by GunChleoc » February 29th, 2016, 10:54 am

I think the end of the upwards movement is a bit fast. Add 1 extra frame in between?

And posting in somebody else's thread is fine when you're working together on something :)

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DeCoolest_Cat
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Re: DeCoolest Art

Post by DeCoolest_Cat » February 29th, 2016, 10:46 pm

I agree with GunChleoc, the upwards movement is too fast. I created two different animations myself. I'd like to know which one to improve on and which to scrap. Does the mouth opening/closing look weird. I'm on the fence with it.
Attachments
lvl3scomparison.png
These look much better
lvl3scomparison.png (10.2 KiB) Viewed 1087 times
griz-anim1.gif
griz-anim1.gif (10.45 KiB) Viewed 1087 times
griz-anim2.gif
the leg movement is awkward on this one
griz-anim2.gif (10.48 KiB) Viewed 1087 times
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Dronal-d
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Re: DeCoolest Art

Post by Dronal-d » March 1st, 2016, 11:19 am

I think the shape of the mouth is easier to read on yours. I think it's still too early to say which one to work on.

The new spearman javelineers look awesome. Although, they were that already.

Not perfect but smoother:
grizzly-bear.gif
now 4 frames (+2 repeats), 280ms per frame.
grizzly-bear.gif (5.22 KiB) Viewed 1067 times
The wml version of the gif:
* = your image path

Code: Select all

    [standing_anim]
        start_time=0
        [if]
            direction=s,se,sw
            [frame]
               image=" * grizzly-bear-standing-[01~04].png:280"
            [/frame]
            [frame]
               image=" * grizzly-bear-standing-[03~02].png:280"
            [/frame]
        [/if]
        [else]
            direction=n,ne,nw
            [frame]
               image=" * grizzly-bear-standing-[01~04].png:280"
            [/frame]
            [frame]
               image=" * grizzly-bear-standing-[03~02].png:280"
            [/frame]
        [/else]
    [/standing_anim]
Slower than 280, might be better...?
Attachments
grizzly-bear-standing-04.png
grizzly-bear-standing-04.png (2.11 KiB) Viewed 1067 times
grizzly-bear-standing-03.png
grizzly-bear-standing-03.png (2.1 KiB) Viewed 1067 times
grizzly-bear-standing-02.png
grizzly-bear-standing-02.png (2.14 KiB) Viewed 1067 times
grizzly-bear-standing-01.png
grizzly-bear-standing-01.png (2.24 KiB) Viewed 1067 times
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DeCoolest_Cat
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Re: DeCoolest Art

Post by DeCoolest_Cat » March 1st, 2016, 1:12 pm

I'm reasonably happy with that animation. I have other projects, but I think I'll start working on the attack animations as well.
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GunChleoc
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Re: DeCoolest Art

Post by GunChleoc » March 2nd, 2016, 1:05 pm

Dronal-d wrote:Not perfect but smoother:
Image
*thumbsup*

The downward movement could be a tiny bit faster than the upward movement overall, because it's more effort to pull something up than to let it drop - if WML allows you to time the frames, that is. Otherwise, leave it as it is :)

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