DeCoolest Art

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Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Re: DeCoolest Art

Post by Nikita_Sadkov » June 9th, 2016, 1:24 am

Hey, DeCoolest_Cat! Have you read the wesnoth animation tutorials? :eng:

https://wiki.wesnoth.org/Basic_Animation_Tutorial
http://web.archive.org/web/201012220823 ... _Animation

Link is through archive.org, because wiki.wesnoth.org/From_Base_Frame_To_Full_Animation is missing images. Admins, please fix! :P

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DeCoolest_Cat
Posts: 114
Joined: December 5th, 2015, 8:29 pm

Re: DeCoolest Art

Post by DeCoolest_Cat » December 16th, 2017, 12:19 am

After over a year break of anything Wesnoth related, I've decided to get back into it. My art skills are probably more dismal than before, so critique is greatly appreciated. These portraits are for my unfinished campaign Kalbruk's Journey, which is about a bunch of bears, some of which has magical powers (sounds dumb I know lol).

I've attached the new portraits, the old portraits, and the sprites for each unit. The sprites will definitely need reworking to fit the new portraits, but I'll do that once the portraits are finalized. Sorry for the large file sizes :|
Attachments
spiritbearprogression3.png
level 4
spiritbearprogression2.png
level 3
Spiritbearprogression.png
level 2
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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ForestDragon
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Joined: March 6th, 2014, 1:32 pm

Re: DeCoolest Art

Post by ForestDragon » December 16th, 2017, 6:12 am

nice to see you back on the forums! :) In my opinion, it would be better to just edit the portraits on the left (rather than making new ones), since they look a lot more realistic/polished.
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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DeCoolest_Cat
Posts: 114
Joined: December 5th, 2015, 8:29 pm

Re: DeCoolest Art

Post by DeCoolest_Cat » December 16th, 2017, 2:23 pm

ForestDragon wrote:In my opinion, it would be better to just edit the portraits on the left (rather than making new ones), since they look a lot more realistic/polished.
Sorry if this was unclear lol, but the ones of the left are the current one, I just added the right ones for contrast. So yeah, comment on the left ones
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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ForestDragon
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Joined: March 6th, 2014, 1:32 pm

Re: DeCoolest Art

Post by ForestDragon » December 16th, 2017, 2:29 pm

DeCoolest_Cat wrote:
ForestDragon wrote:In my opinion, it would be better to just edit the portraits on the left (rather than making new ones), since they look a lot more realistic/polished.
Sorry if this was unclear lol, but the ones of the left are the current one, I just added the right ones for contrast. So yeah, comment on the left ones
ok. as for the portraits, it would be a good idea to add more in between colors, and maybe a glow effect to the blue spike-things(?).
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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