Ork Dybinkin's art

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Dybinkin
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Ork Dybinkin's art

Post by Dybinkin »

I painted several works .
Criticism is welcome :)
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Lord of Kwanors
Lord of Kwanors
Кваклорд.png (3.6 KiB) Viewed 5297 times
Dark Elf assasin
Dark Elf assasin
ТЭасасин.png (2.2 KiB) Viewed 5297 times
Dwarwen battle robot
Dwarwen battle robot
Робот.png (3.29 KiB) Viewed 5297 times
Angryeye
Angryeye
ЗлобоглазII2.png (821 Bytes) Viewed 5297 times
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

Another my job.
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Birder
Birder
Pticelov1.png (3.45 KiB) Viewed 5282 times
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doofus-01
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Re: Ork Dybinkin's art

Post by doofus-01 »

These look nice, but not really in "wesnoth style". What is the context?
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| Abandoned: Tales of the Setting Sun
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

I wanted ( and want ) to do his era . But I will try to draw in " Wesnoth " style , as I wanted to .
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

Militiaman from Free Cities for my MP era.
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militiaman.png
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

Squardman from Free Cities for my MP era.
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squardman.png
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doofus-01
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Re: Ork Dybinkin's art

Post by doofus-01 »

You were right to take a mainline unit as a basis. Be careful though, some sprites are older & sloppier than others. But the Bowman is probably a good one to look at.
You gave him a fur hat, and an axe, that's what I read. If you change the contrast on the axe, so the bright-shiny parts are not a dull grey, it would look better. Also, don't discard the dark outlines - they help "pop" the sprite out from the terrain "in game". Don't use paintbrush, use "pencil" tool, or something similar - you want to place every pixel manually, full opacity - I saw you had some blurry pixels ("alpha"), you want to have full opacity for everything but the shadow, which is 60%. I posted a minimally modified militiaman to show what I mean, I hope it helps.
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militiaman.png
militiaman.png (3.62 KiB) Viewed 5026 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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Dybinkin
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Location: Russia

Re: Ork Dybinkin's art

Post by Dybinkin »

Many thanks for your sprite and advice. I really helpful to consult with experienced artists.
Now I'm going to do squardman so it seemed to me that it is very light and inappropriate trunk wesnoth style.
-------------
Sincerely, Dubinkin .
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

New squardman
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squardman.png
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

Veteran-squardman from Free Cities for my MP era.
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veteran-squardman.png
veteran-squardman.png (4.78 KiB) Viewed 4891 times
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

Three new sprites to my era.I need criticism to improve drawing.
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Mersenary Pikeman
Mersenary Pikeman
Наемник пикинер.png (1.89 KiB) Viewed 4537 times
Heavy Spearman.png
Heavy Spearman.png (2.88 KiB) Viewed 4537 times
Spearman.png
Spearman.png (2.71 KiB) Viewed 4537 times
Last edited by Dybinkin on January 17th, 2016, 5:16 am, edited 1 time in total.
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SFault
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Re: Ork Dybinkin's art

Post by SFault »

Dybinkin wrote:I need to criticism to improve drawing.
I'm not an expert but here's some ideas (based mostly on the spearman)
-avoid pillow shading
-avoid too "thick" and straight outlines. Use lighter outlines on lighter areas on the same material.

This post should give you good idea how to improve your pixeling.

Also, you have some semi-transparent pixels near the spear head. Those need to be cleaned up.
segmentation fault
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Dybinkin
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Re: Ork Dybinkin's art

Post by Dybinkin »

Thanks for the comment!
However, I do not know how it turned transparent pixels. I did not remove the extra pixels eraser, I did this with the help of cut .
I take your criticism to create new sprites and edit these.
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