Mechanical's art

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 9th, 2016, 11:25 am

Snow elf defender. is it really not interesting?
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Xalzar
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Re: Mechanical's art

Post by Xalzar » January 9th, 2016, 3:30 pm

Mechanical wrote:Snow elf defender. is it really not interesting?
Hey Mechanical, today I looked into this topic from the beginning. The art is quite impressive, I can't say more 'cause I'm no expert.
I think this is the case for a lot of people in this forum, hence the lack of feedback to your drawings.
It's more a "I can't really say anything about a well-drawn sprite, since I can't draw / don't want to nitpick ( :shock: )" situation than "I'm indifferent to it ( :whistle: )", really. :)

Often feedback is most provided if the art is about something which concerns mainline or at least an add-on (and even in this case you may be waiting for a little while for the add-on to become a bit famous).
Why don't you try and make a faction, or a era, from these sprites? With a bit of inventiveness and your already good art I think you can make a good one.
And if you don't know how to code, help is generally provided if asked, expecially if the art compartment is already covered. ^_^

Of course, if you are already making an era/faction, disregard my advice (in this case, maybe add a reference in your signature). ;)

Keep the good work! :D

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Dybinkin
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Re: Mechanical's art

Post by Dybinkin » January 9th, 2016, 3:44 pm

2Xalzar
This is for my MP era. I think that this job is very well!

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 9th, 2016, 4:04 pm

Hi! Thanks for the comment. I agree about the views of the majority, but firstly, I don't consider my art very good, and secondly, there are those who paint better, I would like to get some advice from them.
About the code - able on a basic level, enough to insert my sprites into the game.
I can't finalize a good project. Can't decide what to do.
So far, the most serious of can name only a fraction of the snow elves. In my head there is goblinhood cave creatures in Union with arthropods, from the chitin of which they make weapons and armor. The rebels and dwarven steampunk-robots, which are flaws in the design of the dwarves after the Fall, to create an army of a new type. But this is not enough for the era, and for the campaign. So - just draw and hone the skills. And so, I want to do serious business.

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SFault
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Re: Mechanical's art

Post by SFault » January 10th, 2016, 12:30 pm

Mechanical wrote:Comment, more comments - more new art
Not much to comment here. Looking nice. If you want some criticism here's something that came to my mind.
-the knight unit has some semi-transparent pixels. Some of them are at the bandanna. Since it's TC it might be a bigger issue.
-the shadows under the units could have more form
-I'm not too sure about this but maybe there's too much contrast. Usually there's way too little of it but in your case especially the brighter areas seem like burnt colors. I made a sample with less contrast and bit darker brighter areas but I'm not too sure if that actually any better. :?
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lesscontrast.png
On right: Less contrast. Darker bright areas. No proper TC.
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segmentation fault
EBfW, GtR, Art, Old art

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 10th, 2016, 12:42 pm

Thank you! I really should learn to work with shadows. But some sections (for example, dressing the knight) needs to stay bright to give the image saturation and brightness. When such places no, the image looks dim. Other moments (for example, the snow armor defender) add image realism.

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 10th, 2016, 5:28 pm

Well, it's time to show only the sprite of those cave creatures. That is me in my art lately... not like I can not understand that.
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Aldarisvet
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Re: Mechanical's art

Post by Aldarisvet » January 10th, 2016, 8:31 pm

I like the last sprite. Intresting, mysterious creature, and well drawn.
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 12th, 2016, 1:03 pm

My first tests on the space theme. What do you think?
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Elvish_King
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Re: Mechanical's art

Post by Elvish_King » January 12th, 2016, 2:00 pm

Looks really cool. Maybe you could add some team color. Another question: Do you plan to do a era or what for do you make these pictures?
Visit my threads:
Era:Era of more units
Artwork:Art

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 13th, 2016, 12:32 pm

Thank you. For me it's just a sketch, and I will continue to learn. Why am I still painting? Still too early to say.

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 14th, 2016, 5:31 pm

now it's the orcish aircraft. Please comment more - I want to achieve the best quality of art
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Elvish_King
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Re: Mechanical's art

Post by Elvish_King » January 14th, 2016, 6:01 pm

You should use transparent shadows for every unit. This will look better in the game.
Visit my threads:
Era:Era of more units
Artwork:Art

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 14th, 2016, 6:15 pm

the shade is so transparent
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Ravana
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Re: Mechanical's art

Post by Ravana » January 14th, 2016, 6:31 pm

Visually it is important to make sure that shade wouldnt show up in sidebar as
Image

Though I am unsure how to fix it.

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