Mechanical's art

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Mechanical
Posts: 171
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Re: Mechanical's art

Post by Mechanical » November 8th, 2018, 10:19 am

Hi there! After a long break, I went back to drawing sprites. Now I'm redrawing my old faction of the northerners. Look: on the left is an old sprite of a noble militia, on the right is a new one. Do you think I'm getting better at drawing?
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old-new.png
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ghype
Posts: 820
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Mechanical's art

Post by ghype » November 8th, 2018, 2:25 pm

i' ve seen all of your art and yes, your drawings clearly got better. The pixels are more precise and the shading much more convincing.

the new fighter looks very good, i like it. However, it seems very far away from the original unit.
Maybe just use it as a complete new unit?

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Mechanical
Posts: 171
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Re: Mechanical's art

Post by Mechanical » June 24th, 2019, 6:56 pm

Hello all! I draw again. Now we ForestDragon make a faction of ogres. The first sprite is an ogre infantry.
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ogre.png
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EarthCake
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Location: Braavosi

Re: Mechanical's art

Post by EarthCake » June 24th, 2019, 7:33 pm

The arm looks too big and strong compared to his body.
Otherwise, great work, keep like that =).

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Mechanical
Posts: 171
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Location: Russia

Re: Mechanical's art

Post by Mechanical » June 25th, 2019, 8:16 pm

Hmm, you're right, EarthCake. I fixed the hand (new version on my avatar).

My new sprite - horse.
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horse.png
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ghype
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Location: Berlin, Germany

Re: Mechanical's art

Post by ghype » June 26th, 2019, 11:25 am

I don't think the ogres arm is too strong for its body. they are supposed to be strong.
I would rather move the shield one or two pixel away from its body. It's too close. Also the pan't look very human-ish but i wouldn know how to fix that. Probably by exposing some of the lower legs, but that would require a lot of redrawing.

The looks ok as well but something is wrong. I would say the head is too small. Horses are big animals and have large heads. Also it's fron left leg is very thin. It looks like a stick.


welcome back anyway!

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Aldarisvet
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Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: Mechanical's art

Post by Aldarisvet » July 2nd, 2019, 3:49 pm

Hi, Mechanical.

I am pleased to inform you that I used your old sprite of a plant with an eye in my campaign (which is finally finished for several months already).
Just recolored it so it would look as undead.

http://units.wesnoth.org/1.14/A_Whim_of ... adeye.html

Also they permanently banned me in the dead Russian forum for my half-seriously complaining about how boring Wesnoth is (compared with some other games).
That is funny, they banned a Russian translator in the Russian forum )))))
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

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The_Gnat
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Joined: October 10th, 2016, 3:06 am
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Re: Mechanical's art

Post by The_Gnat » July 5th, 2019, 8:46 am

Hi Mechanical welcome back! And great horse :) I really like the way you have made it look like it has a personality, compared with the traditional wesnoth mounts.

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