Mechanical's art

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beetlenaut
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Re: Mechanical's art

Post by beetlenaut » August 31st, 2016, 6:44 pm

These are really nice sprites, but how do they look in game when some of them turn and the stark shadows switch sides?
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Re: Mechanical's art

Post by Wussel » August 31st, 2016, 7:17 pm

I am curious, how you will handle TC. I only used some quick filters on your work to check full body TC. I could not even see recolored since I am not having the old TC viewer ready right now. Aim would be to make it so, that the TC-red looks similar to your original. I did achieve that with other red items in the past. So it might be possible to make it look the same in red using TC-red only.

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Mechanical
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Re: Mechanical's art

Post by Mechanical » September 1st, 2016, 10:52 am

Forest Dragon, add shades stands between them, because smooth surfaces are covered evenly . If you have nothing to do , can try to do it , I doubt it will turn out better .
Beetlenaut, I think this problem can be solved by drawing the reflected frames with the correct lighting.
Wussel, and after I told you the first time , how and when I will use the vehicle . Persistent questions about it are beginning to annoy me .

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Mechanical
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Re: Mechanical's art

Post by Mechanical » September 1st, 2016, 5:41 pm

Some new art. Fixed melee line ( split by type of damage was more logical ) , a new leveling line is drawn to the eye - Golem , and the general appearance of infernal faction mechanisms (some new amendments to were not included ) . It remains to finalize a few lines , put the TC , and the faction is ready !
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lines.png
golem_eye_line.png
golem_eye_line.png (5.92 KiB) Viewed 2461 times
melee_fighters_line.png
melee_fighters_line.png (7.79 KiB) Viewed 2461 times

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » September 1st, 2016, 5:59 pm

good job :D well, i think the lvl3 triangle lacks detail compared to lvl2 (what's the point of removing those braziers anyway? they look cool on the lvl2, so they should be the same on lvl3, just bigger, or more numeroues)
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Re: Mechanical's art

Post by Midnight_Carnival » September 2nd, 2016, 7:49 pm

On the whole I am very impressed.
It is only my personal opinion that some of the lv 1 units look a little too organic for my tastes but I think that you have done a very good job.

You should work on a remake of that campaign where they guy wanted to drink something called a peppi pop while mutants and robots were invading his underground lair! :lol: :lol: :lol:
...apparenly we can't go with it or something.

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Mechanical
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Re: Mechanical's art

Post by Mechanical » September 4th, 2016, 4:15 pm

Faction infernal mechanisms over. Below you can see an image of her long-awaited TC. The next fraction is a cyber - undead . A sketch of one of its infantry :
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lines.png

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » September 5th, 2016, 12:33 pm

once again, good job :D someday, you could make an era, which will inculde all of your factions: Snow-elves,Space-Orcs.Fulmer,Machines,Cyber-Undead,ect.
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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Mechanical
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Re: Mechanical's art

Post by Mechanical » October 6th, 2016, 2:31 pm

New art. This time the topic was the wars years 1700-1800. My first drawing Swedish Musketeer. What can you say?
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Mechanical
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Re: Mechanical's art

Post by Mechanical » October 9th, 2016, 12:18 pm

Ok, the new art: "strange aliens"
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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » October 9th, 2016, 12:20 pm

looks interesting, but i think you are skipping faction ideas too quickly, like:
oh, 1 unit from an entirely new faction
then:
oh, 1 unit from another entirely new faction
and then:
oh, a few units from once again another entirely new faction
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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Mechanical
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Re: Mechanical's art

Post by Mechanical » October 9th, 2016, 12:24 pm

I draw no solid fraction, and just different ideas. Faction draw full only if the idea is really good and interesting.

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » October 9th, 2016, 1:08 pm

Mechanical wrote:I draw no solid fraction, and just different ideas. Faction draw full only if the idea is really good and interesting.
ok, thanks
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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Mechanical
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Re: Mechanical's art

Post by Mechanical » October 18th, 2016, 3:13 pm

My new ogres sketch: Warrior and Shaman
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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » October 18th, 2016, 3:18 pm

wow, nice, it's good that you actually started working on mainline-race-units :)
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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