Mechanical's art

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » August 24th, 2016, 6:37 pm

Mechanical wrote:Generally speaking , in my faction Falmer ( I change the name that would not be plagiarism ) will be brown , like this one , and the gray sprites I repainted in brown leather.
i already edited my post, you said that in a post above, sorry for my misunderstanding
Mechanical wrote: It seems to me , to do the same to multiple sprites animation is boring , the unit must be unique . Soon I lay out the final version of the attack .
well, since both units have the exact same stance, it would make sense to reuse a few anims, lvl3 could be different since he has a mace (or whatever it was)
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Mechanical
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Re: Mechanical's art

Post by Mechanical » August 24th, 2016, 7:27 pm

It's okay . But do not be so literally take my old sprites - perhaps design lvl 3 again 10 change. Completed attack animation:
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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » August 25th, 2016, 5:35 am

looks much better, but you forgot to make the red cloth thing TC, and haven't yet made the sword hand brighter
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Mechanical
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Re: Mechanical's art

Post by Mechanical » August 26th, 2016, 11:12 am

Falmer postpone until later, and now - chaos berserker robot and complete line of melee fighters:
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melee_fighters_line.png
melee_fighters_line.png (6.3 KiB) Viewed 2571 times
bersercerbot.png
bersercerbot.png (2.43 KiB) Viewed 2571 times

Wussel
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Re: Mechanical's art

Post by Wussel » August 26th, 2016, 11:47 am

Awesome. The light is from the left? As Wesnoth is flipping units in game it would not matter.

Have you considered giving them a full body TC paint?

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Mechanical
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Re: Mechanical's art

Post by Mechanical » August 26th, 2016, 1:28 pm

Of course I will add TC, if I insert these units in the game . And yes , as you line ranged fighters ? Today it is completed . Warmachine - the last , the most powerful unit ranged from chaos.
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warmachine.png
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ranged_line.png
ranged_line.png (6.86 KiB) Viewed 2549 times

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Flameslash
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Re: Mechanical's art

Post by Flameslash » August 26th, 2016, 2:09 pm

Wow, those are awesome. I love your style of shading.

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Mechanical
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Re: Mechanical's art

Post by Mechanical » August 27th, 2016, 1:52 pm

A pair of new works 2lvl for chaos ! Pyramid inferno and firefly
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piramidden2.png
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firefly.png
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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » August 27th, 2016, 1:58 pm

i love your work! but the thing is, you shading on the machine faction overall looks like it's in darkness, and the light comes from artificial sources, which makes it looks a bit weird in the sunlight. firefly looks the least bad in this aspect, others might need their dark parts a bit brighter

by the way, the lvl3 on ranged line looks too much like lvl4, add another unit in-between
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
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Mechanical
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Re: Mechanical's art

Post by Mechanical » August 27th, 2016, 2:34 pm

Thanks. I seek out some aspects of the shadows on the cars, but I like to make dark parts of ... dark ! With regard to lvl 3 in line ranged, what's wrong with that most upgraded unit looks much more powerful than the original ? Although, if you have any ideas , I stick a between one unit

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » August 27th, 2016, 2:41 pm

Mechanical wrote:Thanks. I seek out some aspects of the shadows on the cars, but I like to make dark parts of ... dark ! With regard to lvl 3 in line ranged, what's wrong with that most upgraded unit looks much more powerful than the original ? Although, if you have any ideas , I stick a between one unit
about the ideas, i guess the size could be a bit bigger than lvl2 (around 3 pixels), replacing legs with those things that the current lvl3 has instead (but smaller), also, you could give him 2 weapons too, the minigun on the new lvl3 will be only 4-barreled, and the second one is just a smaller version of the old lvl3's weapon on our left. basically it would look like a weaker version of the old lvl3 (which will now be lvl4) to make the transition much smoother
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Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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doofus-01
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Re: Mechanical's art

Post by doofus-01 » August 27th, 2016, 11:14 pm

I just wanted to say I like the animations for the little cave grunt (falmer?). The idle animation is amusing.
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Wussel
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Re: Mechanical's art

Post by Wussel » August 28th, 2016, 9:47 am

That is what i mean with fullbody TC paint.
Would love to see them on the skyship. :lol:
ranged_line-fullbody-TC.png
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Mechanical
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Re: Mechanical's art

Post by Mechanical » August 31st, 2016, 6:24 pm

Full body in team color does not look good . I think I gave them only a few details . And yes , fyrefly line and line of flying pyramid is completed :
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piramid_line.png
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firefly_line.png
firefly_line.png (6.14 KiB) Viewed 2368 times

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon » August 31st, 2016, 6:43 pm

great job :D now your shading looks much more smooth and more realistic, keep it up in that direction :D, but the piramid lvl3 and also lvl2 look weird since their sides look like they have been painted with different colors, rather than it being shading. try to add some colors in-between to make the transition look smoother
Last edited by ForestDragon on August 31st, 2016, 6:45 pm, edited 1 time in total.
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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