Mechanical's art
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- Mechanical
- Posts: 345
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
It's people . Trolls , goblins and other smaller head . The figure - skinny cave creature ... Or a small head looks bad ?
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- ForestDragon
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Re: Mechanical's art
it does look bad indeed, sorry man, the style is just that way, it's not like i can do anything about it, but yeah, bigger heads look nice
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- Mechanical
- Posts: 345
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Re: Mechanical's art
Good. 1 : 0 in favor of the old head . I hope other people also express their opinion
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- ForestDragon
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Re: Mechanical's art
you should count 2:0 since the mainline art could be probably woting right now, just kiddingMechanical wrote:Good. 1 : 0 in favor of the old head . I hope other people also express their opinion
EDIT:that was sarcasm, for those who didn't get it
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Re: Mechanical's art
I agree with ForestDragon, the new head is way too small
- Mechanical
- Posts: 345
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
This head better?
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- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Mechanical's art
That's definitely an improvement on the previous one.
- Mechanical
- Posts: 345
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Re: Mechanical's art
Idle- sketch animation . This cave is a creature menacing hiss on the enemy
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- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Mechanical's art
Looks like you could use the first couple of frames there for the defence animation, too.
- ForestDragon
- Posts: 1771
- Joined: March 6th, 2014, 1:32 pm
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Re: Mechanical's art
since this new unit looks almost same in pose/equipment to the lvl1 falmer, you could copy the movement for it too. also, i like your new avatar
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- Mechanical
- Posts: 345
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
1Flameslash The protection of personnel it will be harder to hide behind the shield . At idle it shrinks that would then jump forward stronger (which would look eerily ) .
2ForestDragon In fact , this is the lvl 1. Those Fulmer that the armor will go as the line upgrade , but you're right , the majority of Falmer is just such idle- animation. Thanks for avatar
2ForestDragon In fact , this is the lvl 1. Those Fulmer that the armor will go as the line upgrade , but you're right , the majority of Falmer is just such idle- animation. Thanks for avatar
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- Mechanical
- Posts: 345
- Joined: June 29th, 2015, 4:11 pm
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Re: Mechanical's art
Idle anim:
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- Mechanical
- Posts: 345
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Re: Mechanical's art
Sketch for attack anim
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- ForestDragon
- Posts: 1771
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Re: Mechanical's art
the attack anim lacks a swoosh, but otherwise incredibly good, btw, will you please copy the movement of this sprite for the falmer with the same pose, but armor and green eye-like things, if you want to make this unit into the falmer line, then change his palette to green eyes and grey-ish skin, but if the gray stuff on the falmer line is the armor, then the sprite looks fine. also, small nitpick, the sprite's pant-thing are red, but they should probably be TC
EDIT: also, minor nitpick about the lvl1, his left arm (right from the image) is waaay too dark, it almost looks like pure black, could you please make it just brown?
EDIT: also, minor nitpick about the lvl1, his left arm (right from the image) is waaay too dark, it almost looks like pure black, could you please make it just brown?
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- Mechanical
- Posts: 345
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Generally speaking , in my faction Falmer ( I change the name that would not be plagiarism ) will be brown , like this one , and the gray sprites I repainted in brown leather. It seems to me , to do the same to multiple sprites animation is boring , the unit must be unique . Soon I lay out the final version of the attack .
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