Mechanical's art

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 14th, 2016, 6:49 pm

No, the menu all looks fine
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Droid22.png
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Ravana
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Re: Mechanical's art

Post by Ravana » January 14th, 2016, 7:26 pm

No, the image has clearly visible purple area here, thats what I meant before.

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SFault
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Re: Mechanical's art

Post by SFault » January 14th, 2016, 8:46 pm

The correct color is #160034 with 60% alpha.
segmentation fault
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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 15th, 2016, 11:38 am

There, I just used the color and transparency, which recommended SFault. Now normally?
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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 15th, 2016, 2:15 pm

another sketch, the orcish infantryman of the future.
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grunt.png
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Re: Mechanical's art

Post by Midnight_Carnival » January 16th, 2016, 7:38 am

I think these are well drawn and quite cute.

You manage to steer between the two science fiction extremes of making things too clean and shiny and making them too dirty, broken down and grimy (I prefer things to look closer to the second but many like to draw plastic barbie-doll futures) Were your sprites Star Wars inspired?

Anyway, just a minor tecnical issue I have: that flying one called droid.png; I'm not so sure about the highlights and shading in relation to where the shadow is, perhaps you'd like to look into that?
...apparenly we can't go with it or something.

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 16th, 2016, 6:00 pm

Hmm. Shadowing I'll take a look later, first new sprites. Concerning the uncleanness and Shine - it's a matter of style of the faction. In this case, the orcs of the future, so dirty armor, tough great weapon (e.g. Bazooka), rattling aircraft and might have markings on the faces of terrible tanks. When you get to other factions (and hopefully get) the style can be changed to the other side.

Wussel
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Re: Mechanical's art

Post by Wussel » January 17th, 2016, 4:18 am

Nice work! Personally i prefer less perspective shortening in sprites. Meaning: The back gun could have almost the length of the front gun. (imo)

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 18th, 2016, 12:48 pm

So, the next sprite (the shadow will be changed). The orcish scout on a flying scooter with mounted machine gun.
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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 22nd, 2016, 1:52 pm

Two new sprite. The style of the orcs slightly changed.
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Ranger.png
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Warrior.png
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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 25th, 2016, 1:31 pm

Yeah,well, nothing, with or without comments - I continue to draw. The orcish warmonger the next level of light infantry. Can still somebody will respond?
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Warmonger.png
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Thrawn
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Re: Mechanical's art

Post by Thrawn » January 25th, 2016, 5:04 pm

I quite like these! one small thing though--is the warmonger's weapon supposed to look irregular/lumpy? it doesn't have the same sort of crispness as the other sprites on the page.
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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 25th, 2016, 5:16 pm

these "irregular/lumpy" were supposed to be teeth on the chainsaw. First - the new sprites. When I finalize, I will consider. Thanks for the comment

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Re: Mechanical's art

Post by Deciton_Reven » January 25th, 2016, 9:50 pm

The handle to the Warmonger's chainsword appears to be perfectly vertical while the blade is leaning, making it look odd. The top teeth on the weapon are the only ones that look off to me, I found most of the weapon readily readable as a chainsaw type device.

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Mechanical
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Re: Mechanical's art

Post by Mechanical » January 26th, 2016, 4:16 pm

I'll see and tweak warmonger, in the meantime, my noavi art, the orcish stormtrooper (not final version). What do you think?
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gunner.png
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