beetlenaut wrote:At a glance, these would be very hard to tell apart in the game.
beetlenaut wrote:I think the zombie rat should not have any hair (like the horse).
Aldarisvets wrote:First of all I want my scenarios to be untypical and original from tactical point of view. For example, the map of one of my scenarios looks like an ocean of forest with occasional clearings of grass. And you with a group of mages have to fight here versus Woses. Imagine it? Often slow in standart maps, woses are much faster here than mages, who can move through forest 2-3 cells per turn, whenever Woses can move 4 cells. And more important, Woses are are invisible in forest
The_Gnat wrote:EDIT: after reading some more I pretty easily found out your campaign is called whim of fate I look forward to trying it out (do you have any plans for when chapter 3 will be completed? )
The_Gnat wrote:Cool I'll try that out when I get some time! Do you mind if I use your sprites in my addon?
SFault wrote:I honestly didn't see any difference between the first row units. Then I saw the different staff end. I recommend to make more adjustments. Making a different pose would be good but I understand it's not that easy.
Aldarisvet wrote:A screen from the first scenario of Chapter III of A Whim of Fate (in development). Six Silver Mages, all with different heads. Solaevin, Velendar, Morivor, Karna, default male SM, default female SM. And Gorandor, mounted High Lord in the right. These all for level3, also would be for level4.
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