Sudipta wrote:I would love to playtest your campaign and give u my feedback if u want me to. I just finished playing Fate Of a Princess and gave my feedback on that. I need something to help me spend the weekend and your campaign might just be it. A Whim of Fate is the one you are making these artwork for right ?
Hey, that would be a gift for me that I even despaired to get.
Yes, I badly need any sort of feedback for my campaign!
For now I am working for Zombies:Introduction that is going to be a prequel mini-campaign for AWOF, then I going to return to Chapter III of AWOF.
Concerning a feedback, Chapter I looks relatively balanced and got some feedback, but I have no idea how others plays Chapter II, it is more tactically complicated. Actually I had thoughts that I should give direct tactical hints in mission objectives.
Sudipta wrote:I like how you took different pieces from diffrent sources but combined them perfectly
Thank you, that exactly what I am trying to do. I will never became an artist, but I have growing database of all sprites in my memory (wesnoth units database helps really greatly but also I dig in art workshop much) and trying to marry even small parts, sometimes I feel that they are destined for each other.
Fresh example of my approach.
A Hag for a second scenario of Zombies:Introduction that I am doing at the moment. Base frame is Cunning Woman from... I do not remember the original faction, Golden Age for example (checked it, it is orignally from 1.10 Wesband MP campaign). Head from doofus's Female Thug and a magic fire from Witch Doctor from Ageless Era (as you see I do not even bother myself to draw a little magic fire).
Now that unit with full animations. A hag would attack with melee (cold) (magical) fire, she would not have ranged attacks.
As you can see while attacking blue fire becomes bigger, while defending it becomes smaller.