Ogre/Cyclope/Horned-Giant Sprite

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Ogre/Cyclope/Horned-Giant Sprite

Post by Nikita_Sadkov » August 13th, 2015, 2:35 am

Made an Ogre sprite for Wesnoth and possible other games.

Based of http://opengameart.org/content/cyclops-monster-2d which is GPL, so you can safely use it with your addons.

Improvements are welcome.
Attachments
ogre.png
ogre.png (4.34 KiB) Viewed 2019 times
Screen Shot 2015-08-13 at 05.32.15 .png

User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Sgt. Groovy » August 13th, 2015, 5:53 pm

There's a very straight diagonal line marking the lower outline of his right arm and hand, looks unnatural for an organic shape.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

User avatar
Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Nikita_Sadkov » August 13th, 2015, 6:06 pm

Sgt. Groovy wrote:There's a very straight diagonal line marking the lower outline of his right arm and hand, looks unnatural for an organic shape.
Thanks. Here is a slightly fixed version. I guess the anatomy can be future improved.
Attachments
ogre.png
ogre.png (4.27 KiB) Viewed 1980 times

User avatar
Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Nikita_Sadkov » August 20th, 2015, 5:22 pm

Trying to produce rotated version.
Attachments
ogre-rotated.png
ogre-rotated.png (18.48 KiB) Viewed 1875 times

User avatar
Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Nikita_Sadkov » August 21st, 2015, 5:16 am

Fixed neck and some shading.
Attachments
ogre-rotated2.png
ogre-rotated2.png (15.89 KiB) Viewed 1832 times

User avatar
Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Nikita_Sadkov » August 21st, 2015, 8:01 am

increased contrast
Attachments
ogre-rotated3.png
ogre-rotated3.png (18.1 KiB) Viewed 1816 times

User avatar
Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Nikita_Sadkov » August 21st, 2015, 10:02 am

Trying to animate it.
Attachments
ogre-walk.gif
ogre-walk.gif (15.56 KiB) Viewed 1803 times

User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by z5x1 » August 21st, 2015, 8:47 pm

Отличная работа, построение выполнено очень хорошо) Но по моему, ему не хватает прорисовки

User avatar
Elvish_King
Posts: 130
Joined: December 22nd, 2014, 12:52 pm
Location: Germany

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Elvish_King » August 27th, 2015, 1:27 pm

Basically the sprite and partly the animation looks good. I got only one major problem: the movement of the arms looks unnatural, you should draw a movement with a fixed shoulder and a moving arm. Otherwise it looks like he can separate his arm from his body.
Visit my threads:
Era:Era of more units
Artwork:Art

User avatar
Nikita_Sadkov
Posts: 67
Joined: August 9th, 2015, 5:55 am

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by Nikita_Sadkov » August 28th, 2015, 10:00 am

z5x1 wrote:Отличная работа, построение выполнено очень хорошо) Но по моему, ему не хватает прорисовки
Sorry, but I'm Ukrainian and don't speak russian. Besides, it is very rude to speak one's native tongue on the international site.
Elvish_King wrote:Basically the sprite and partly the animation looks good. I got only one major problem: the movement of the arms looks unnatural, you should draw a movement with a fixed shoulder and a moving arm. Otherwise it looks like he can separate his arm from his body.
You're welcome to continue the work. I'm not that good at animation.

Besides, I've commissioned a similar ogre sprite to a professional artist, who did order of magnitude better job than me :oops:

I won't be donating the new ogre to Wesnoth, because it comes under different license and would be used in my upcoming indie project, which is a turn-based game strategy, having little to do with Wesnoth. In fact it is opposite in design to Wesnoth's philosophy: it doesn't use random numbers and is very heavy on magic, so a few good spells can turn you 1st-tier goblin into a raging dragon.

User avatar
beetlenaut
Developer
Posts: 2166
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Ogre/Cyclope/Horned-Giant Sprite

Post by beetlenaut » August 28th, 2015, 5:26 pm

Nikita_Sadkov wrote: it is very rude to speak one's native tongue on the international site.
I think it's okay to use your native language, but you should also repeat your comment in English.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients

Post Reply