[UMC] Level 4 ghoul
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[UMC] Level 4 ghoul
Hello,
While procrastinating for finals, I've made some graphics that could once become a level 4 version of Ghoul, something to advance from Ghast, for my campaign or some other add-ons (ChaosRider would surely take it into his stuff). I long felt that ghouls were somewhat neglected in my campaign.
Ghast had more maws when compared to Ghoul, so I followed the trend of adding more maws and making it less human, I added some tentacles with mouths for increased scariness, removed legs because they were too human and made it float to add some unearthliness.
I wonder, is this thing good? I am not asking about the visual quality, but rather about the concept (I see this as concept art rather than portrait). Is there something easily changeable that could make it more scary?
While procrastinating for finals, I've made some graphics that could once become a level 4 version of Ghoul, something to advance from Ghast, for my campaign or some other add-ons (ChaosRider would surely take it into his stuff). I long felt that ghouls were somewhat neglected in my campaign.
Ghast had more maws when compared to Ghoul, so I followed the trend of adding more maws and making it less human, I added some tentacles with mouths for increased scariness, removed legs because they were too human and made it float to add some unearthliness.
I wonder, is this thing good? I am not asking about the visual quality, but rather about the concept (I see this as concept art rather than portrait). Is there something easily changeable that could make it more scary?
Re: [UMC] Level 4 ghoul
While the concept could be good per se, in my opinion the most scaring peculiarity of Ghouls is that something human still remains after the terrible ritual which have corrupted them.
Your concept is too "alien" IMHO, and I can't imagine a so drastic transformation between the Ghast and its level 4.
I would imagine perhaps even more people merged in the monstrous body (Ghast is obviously composed of at least 3 bodies or parts of them), so many heads and toothed mouths, and multiple clawed arms and legs.
Your concept is too "alien" IMHO, and I can't imagine a so drastic transformation between the Ghast and its level 4.
I would imagine perhaps even more people merged in the monstrous body (Ghast is obviously composed of at least 3 bodies or parts of them), so many heads and toothed mouths, and multiple clawed arms and legs.
Re: [UMC] Level 4 ghoul
Good point.
My idea was that the additional mouths grew long necks to be able to bite from distance and the body, no longer able to support the weight was removed. But as you said, it made it look too alien.
I'll try to add atrophied arms and legs protruding from its body and some additional limbs and eyes with no order like Bleeding Death from Brütal Legend. I'll post it when I am done.
My idea was that the additional mouths grew long necks to be able to bite from distance and the body, no longer able to support the weight was removed. But as you said, it made it look too alien.
I'll try to add atrophied arms and legs protruding from its body and some additional limbs and eyes with no order like Bleeding Death from Brütal Legend. I'll post it when I am done.
Re: [UMC] Level 4 ghoul
Okay, done. The head now looks like two deformed bodies fused together and each tentacle looks like a deformed body attached to the rest.
Version 2 is here:
Version 2 is here:
Re: [UMC] Level 4 ghoul
The latest version is too cluttered in my opinion. I don't think adding more tiny parts is the way to go (they'd never show up in a sprite anyway), but maybe just making it more distorted, bloated, etc.
Here's an example that came to mind: http://sssscomic.com/comic.php?page=260
Here's an example that came to mind: http://sssscomic.com/comic.php?page=260
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
Re: [UMC] Level 4 ghoul
I agree with Xalzar. It might be an interesting monster, but the basic concept seems more appropriate for a sea-monster or space-alien than a humanoid-derived undead horror. The newt limbs on the second version furthers that impression. I'd think there needs to be some significant recognizable portion of it, even if it no longer has a recognizable head or symmetry.
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Re: [UMC] Level 4 ghoul
Dugi: You got any animations for it?
Re: [UMC] Level 4 ghoul
Following doofus-01's advice, I have made it look more like a disfigured human. Now it's not floating, it's bipedal. The upper mouth became some sort of deformed head with some sort of nose and eyes, the belly mouth remains, the eyes became nipples.
New version:
Is it more bloated now? Maybe some sewing marks on it, parts of yellowish skin or oversized skin hanging down could improve it?johndh wrote:The latest version is too cluttered in my opinion. I don't think adding more tiny parts is the way to go (they'd never show up in a sprite anyway), but maybe just making it more distorted, bloated, etc.
Not yet. I don't think it's a good idea to add animations to something whose shape is not decided yet.iceiceice wrote:You got any animations for it?
New version:
- Attachments
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- This is how it looks when resized to the size of a sprite.
- miscreation_sprite.png (8.66 KiB) Viewed 5380 times
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Re: [UMC] Level 4 ghoul
Well, as for me its too plasticine (also its still looks like alien, if you creating next level image you cant forget to make it somehow similar to lower level of this unit)... I made a quick sketch for a 4 lvl of ghoul:
If someone wants feel free to improve it - or add more faces with teeth at this next lvl body.
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Re: [UMC] Level 4 ghoul
The small thing I posted wasn't a suggested sprite, it was just the former image shrunk to see how much could be visible on a sprite (I don't plan to create sprites like that unless I wanted to create a race of aliens that would look totally alien). The sprite will be created when the concept becomes suitable and less alien (does it still looks that alien?).
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Re: [UMC] Level 4 ghoul
I love it, I want that in my house!
It might look a little funny considering you've done it in a totally different style to the mainline Ghoul, etc but seeing it was one of the best things which happened today so far.
It might look a little funny considering you've done it in a totally different style to the mainline Ghoul, etc but seeing it was one of the best things which happened today so far.
...apparenly we can't go with it or something.
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Re: [UMC] Level 4 ghoul
It's been three years, how time flies! Cannot believe dugi you are still on the forum
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Re: [UMC] Level 4 ghoul
This technique is easier for me, but it's a bit too different, as you said. However, I think that it should not be a problem for add-ons' art.Midnight_Carnival wrote:It might look a little funny considering you've done it in a totally different style to the mainline Ghoul, etc but seeing it was one of the best things which happened today so far.
My presence is more and more casual these days, but I am not gone. Who are you? You've forgotten your username or password?VanHelsing wrote:It's been three years, how time flies! Cannot believe dugi you are still on the forum
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I tried to add some disfigurement. But I found it surprisingly hard. Adding pieces of hanging skin to this thing is uneasy. But I managed to add some parts of differently coloured skin and stitch marks, so it should be better now. I think I can't do much improvement anymore.
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Re: [UMC] Level 4 ghoul
What the hell is that thing? It looks awesome, nightmarish and horrendous!
I really like that menacing look on his face...or faces . Keep up the good work, Dugi.
Suggestions:
1. Replace some of those 'mouthed' arms/tentacles with pincers (really ugly looking ones) to enhance the horrifying effect.
2. Add a third leg or maybe a spider-like lower body to balance the upper body weight.
3. Name the unit as "Monstrosity"/"Abomination."
I really like that menacing look on his face...or faces . Keep up the good work, Dugi.
Suggestions:
1. Replace some of those 'mouthed' arms/tentacles with pincers (really ugly looking ones) to enhance the horrifying effect.
2. Add a third leg or maybe a spider-like lower body to balance the upper body weight.
3. Name the unit as "Monstrosity"/"Abomination."
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Re: [UMC] Level 4 ghoul
Thanks.
1. A problem with pincers is that it would look less human and according to others, less scary.
2. Same for spider-like body. Furthermore, animating a spider-like body would be too time-consuming. I have no idea how might it walk on three legs, but it already have hands growing out from its knees.
3. Those were the two names I was choosing from. Monstrosity or Abomination? That is the question.
1. A problem with pincers is that it would look less human and according to others, less scary.
2. Same for spider-like body. Furthermore, animating a spider-like body would be too time-consuming. I have no idea how might it walk on three legs, but it already have hands growing out from its knees.
3. Those were the two names I was choosing from. Monstrosity or Abomination? That is the question.