Pyramid Challenge!

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Wussel
Posts: 624
Joined: July 28th, 2012, 5:58 am

Pyramid Challenge!

Post by Wussel »

I decided Wesnoth would need a wesometric pyramid! That is why I propose a challenge!

Since a picture shows more than 1000 words I did a quick proof of concept using the "engine" in archaic resources from doofus. The code does some unique stacking, which is awesome to check for the wesometric qualities.

So draw a pyramid and replace the engine pictures from doofus to make a quick screenshot.
Spoiler:
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mylife55
Posts: 7
Joined: August 2nd, 2014, 9:50 pm

Re: Pyramid Challenge!

Post by mylife55 »

Looks good but you should change grass to sand.
Earth POWER!
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Piko555
Posts: 75
Joined: January 12th, 2013, 11:27 am
Location: Poland

Re: Pyramid Challenge!

Post by Piko555 »

These are Aztec piramids, not Egiptian, and they hadn't got nearly as much sand over there. Also, we don't have to stay true to the real world equivalents when making Wesnoth graphics. For example, in my opinion a pyramid covered in snow would look really majestic. ;)
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pe_em
Posts: 115
Joined: January 10th, 2015, 5:51 pm
Location: Poland

Re: Pyramid Challenge!

Post by pe_em »

Well, the pyramids look good, although if I were you, I'd delete all or some of these plants from the pyramids. I don't think that the pyramids match the world of Wesnoth. However, they can be useful in some UMC.
mylife55 wrote:Looks good but you should change grass to sand.
This is savannah.

BTW These really look like Aztec pyramids somewhere in a wild jungle... :lol:
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tekelili
Posts: 1039
Joined: August 19th, 2009, 9:28 pm

Re: Pyramid Challenge!

Post by tekelili »

This stuff looks nice, I would be interested in a just 2 floor png file to use as scenery in my add on :)

I am asking for just 2 floors because 3 floors one looks too invasive with adjacent hexes and problably would have problems with "transitions" to some terrains of my desired locations.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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Midnight_Carnival
Posts: 836
Joined: September 6th, 2008, 11:08 am
Location: On the beach at sunset, gathering coral

Re: Pyramid Challenge!

Post by Midnight_Carnival »

:hmm: Neither Aztec, nor Egyptian cultures exist in Wesnoth, so we're talking about Aztec or Egyptian style pyramids right?

In that case, the type of terrain on which they're found is up to their creator.

I personally would have gone with a slightly simpler one without quite so much embelsihment which could be adapted to any terrain, but then I wouldn't be drawing a pyramid to win some challange.

Great looking terrain by the way.
...apparenly we can't go with it or something.
Wussel
Posts: 624
Joined: July 28th, 2012, 5:58 am

Re: Pyramid Challenge!

Post by Wussel »

Actually the pyramid (In the way I placed and sized it) is "invasive" on the frontal terrain. The idea is to have a man made mountain terrain. Typical places to find it would be jungle or desert. On this pyramid a unit could stand on top, but it would have to get a major hight adjustment (up to 40p).

This thing is as said only a "proof of concept". Please feel free to draw whatever you like. Could be from Ankhor Wat or Egypt or South America inspired.

The reason why I posted a nice "proof" is that it should give some inspiration.
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Eagle_11
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Joined: November 20th, 2013, 12:20 pm

Re: Pyramid Challenge!

Post by Eagle_11 »

Im curious, does this still exist somewhere ? could put into terrain pack if you have still got the terrain code and graphics for it.
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Gyra_Solune
Posts: 263
Joined: July 29th, 2015, 5:23 am

Re: Pyramid Challenge!

Post by Gyra_Solune »

Yeah, I really like this - especially since I've been thinking on how there might actually indeed be an appropriate Aztec-ish culture in Wesnoth at some point, if I have my say!
Wussel
Posts: 624
Joined: July 28th, 2012, 5:58 am

Re: Pyramid Challenge!

Post by Wussel »

I rather think we should make a new wesometric pyramid. That thing was a heavy distorted and edited piece of isometric gameart which we should not utilise. Code is seriously easy too. I believe I mentioned the source code above? It is from UMC.


art source:
http://orange-magik.deviantart.com/art/ ... -394378092
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Eagle_11
Posts: 759
Joined: November 20th, 2013, 12:20 pm

Re: Pyramid Challenge!

Post by Eagle_11 »

Ahh, shame, maybe one day then.

Still im on the lookout for new things to include into Umc Terrain Pack.

So far ive got added Mefisto's ricefield, dikes and paloe villages,
Lurker's medieval urban jungle and arsenal, that steampunky looking brick castle,
Doofus' old evil castle and the first cartoony iteration of an troll castle,
the old human, swamp and abode villages, old ford, dunes and tropical forest graphics,
an working mangrove terrain,
Sxrpg's wooden walls and lunar terrain,
everything in Archaic Resources,
Addan-Shem's pyramid and obelisks,
OoA's Sandstone Road,
yellow recolored stone bridge from Aria of Dragonslayer,
an red carpet tile for interiors,
the treehouse villages that i found somewhere on the forum and then recolored,
the serpent-headed fountain,
kwandulin's elder tree,
white recolored elven castle,
temple frames properly castlefied,
backported aquatic castle, encampment, and ruined adobes from 1.13,
added an boatload of stuff into an seperate scenery folder,
also some item on the ground graphics in another folder,
on top of the thing it already had.
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