Elvish units

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Elvish_King
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Re: Elvish units

Post by Elvish_King »

Here is the range attack. I really hope it is the last one. (How many attack animations drew I ? :( )
grenzwache-bow-anim.gif
grenzwache-bow-anim.gif (8.06 KiB) Viewed 5496 times
Last edited by Elvish_King on February 12th, 2015, 3:16 pm, edited 1 time in total.
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beetlenaut
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Re: Elvish units

Post by beetlenaut »

That's why animators usually use simple shapes to block out their animations and get feedback before they draw all the details.
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Elvish_King
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Re: Elvish units

Post by Elvish_King »

Here is the new melee attck animation including vyncyn's suggestions:
grenzwache-anim.gif
grenzwache-anim.gif (8.35 KiB) Viewed 5465 times
Now no time to fix the afterimage bug of the staff, please don't mentioned this.


I also want to redo the huntsman because it wasn't so unique and looked a bit odd.
Does anybody have an idea?
waidmann.png
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Vyncyn
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Re: Elvish units

Post by Vyncyn »

The afterimage in the animation should show while the staff swing, so it be in frame 2 and 3 (i think) and be more transparent, just take look at some mainline units.
If you want to change the huntsman i would suggest to move his right arm, so the sword doesn't overlap with the body. If you want to redo it completly, a different pose might make it more unique(for example let his upper body or feet face a bit more sidewards).
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Elvish_King
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Re: Elvish units

Post by Elvish_King »

Yesterday I didn't had the time to fix the afterimage, I knew that it was wrong.
grenzwache-anim.gif
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Hope you like it. :D
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pe_em
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Re: Elvish units

Post by pe_em »

It looks more similiar to an idle anim, not attack :P
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Ravana
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Re: Elvish units

Post by Ravana »

I can guess what should be there as I have had some training with that type of weapon, but there should be more frames, currently it jumps too much.
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Elvish_King
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Re: Elvish units

Post by Elvish_King »

I know that the animation jumped to much but if you take the speed in the game it looks ok I think. :D
grenzwache-anim.gif
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If anybody wants to use it here are the single frames.
grenzwache.zip
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Elvish_King
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Re: Elvish units

Post by Elvish_King »

Redo of huntsman (lvl. 2) and hunter (lvl.3)
Old version:
waidmann.png
waidmann.png (2.39 KiB) Viewed 5329 times
hunter-old.png
hunter-old.png (2.71 KiB) Viewed 5329 times
New version:
huntsman.png
huntsman.png (2.71 KiB) Viewed 5329 times
hunter.png
hunter.png (2.61 KiB) Viewed 5329 times
Which of theese two version do you prefer?
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Ravana
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Re: Elvish units

Post by Ravana »

With this speed it is much better.

I like both new versions more.
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Elvish_King
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Re: Elvish units

Post by Elvish_King »

It's been a whie since I posted here. Now I have made an animation for the Elvish Hunter. It is already used in my era but I wanted to hear your feedback.
hunter-attack-1.png
hunter-attack-1.png (2.72 KiB) Viewed 5072 times
hunter-attack-2.png
hunter-attack-2.png (2.62 KiB) Viewed 5072 times
hunter-attack-3.png
hunter-attack-3.png (3.17 KiB) Viewed 5072 times
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