Art by z5x1
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Re: Art by z5x1
Looking great. Keep up the good work!
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Art by z5x1
SFault wrote:I think the bear (and maybe others) would look better with bit less dark outlines.
Thanks for the tip, I'll check)
Re: Art by z5x1
Updated line of factions, some old arts updated )
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- Holy Orden.png (38.63 KiB) Viewed 6947 times
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- Army Marmo.png (38.47 KiB) Viewed 6947 times
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- northnerser.png (28.79 KiB) Viewed 6947 times
Re: Art by z5x1
My new faction Inferno. The first levels
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- Inferno.png (17.63 KiB) Viewed 6877 times
Re: Art by z5x1
New sprites inferno
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- Inferno.png (145.36 KiB) Viewed 6754 times
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- Infernal_Knight.gif (9.9 KiB) Viewed 6754 times
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- Apostate.gif (4.36 KiB) Viewed 6754 times
Re: Art by z5x1
You might want to use less pillow shading and non-pure-black outlines. The animated units have these problems. Other units look quite good except the animal head guy on levels 2&3 has too symmetric horns.
Below a quick sample on the hood for the unpillowing.
Below a quick sample on the hood for the unpillowing.
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- quickie
- hoods.png (5.41 KiB) Viewed 6688 times
Re: Art by z5x1
SFault wrote:You might want to use less pillow shading and non-pure-black outlines. The animated units have these problems. Other units look quite good except the animal head guy on levels 2&3 has too symmetric horns.
Below a quick sample on the hood for the unpillowing.
1. The black lines isolated on a background sprite card.
2. I version with shadows like more a matter of taste
3.Fixed, but there lvl0 - lvl2
Re: Art by z5x1
multiple animations
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- Brother_Warrior.gif (5.49 KiB) Viewed 6593 times
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- Soldier_Marmo.gif (6.9 KiB) Viewed 6593 times
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- Efreeti.gif (10.91 KiB) Viewed 6593 times
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- Efreeti-a.gif (5.32 KiB) Viewed 6593 times
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Art by z5x1
Good animations.
Just one thing: "Soldier_Marmo" turns during his attack animation around and you can see his back but on his way back he jumps back to the front too fast.
Just one thing: "Soldier_Marmo" turns during his attack animation around and you can see his back but on his way back he jumps back to the front too fast.
Re: Art by z5x1
1. Thank !Elvish_King wrote:Good animations.
Just one thing: "Soldier_Marmo" turns during his attack animation around and you can see his back but on his way back he jumps back to the front too fast.
2. Yes, it is possible to add another frame, but in the game it will not be very noticeable
Re: Art by z5x1
А squad of mercenaries and Captain Marmo
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- Captain_Marmo.png (4.87 KiB) Viewed 6369 times
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- mercenaries.png (13.08 KiB) Viewed 6369 times
Re: Art by z5x1
improved two sprites
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- Teneplet.png (4.79 KiB) Viewed 6309 times
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- Paladin_Darkness.png (5.43 KiB) Viewed 6309 times
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Art by z5x1
They are really good.
I just found one thing: The bow's and the crossbow's string is in wesnoth always in white and I thinnk it would look better doing it like this.
I just found one thing: The bow's and the crossbow's string is in wesnoth always in white and I thinnk it would look better doing it like this.
Re: Art by z5x1
ThankElvish_King wrote:They are really good.
I just painted it on a transparent background. And white string was not visibleElvish_King wrote: I just found one thing: The bow's and the crossbow's string is in wesnoth always in white and I thinnk it would look better doing it like this.