Art by z5x1

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Art by z5x1

Post by z5x1 »

Hi)
thanks for the advice :)
Right hand drawn incorrectly
User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Art by z5x1

Post by z5x1 »

My new work, a portrait of the swordsman
Attachments
swordsman.png
swordsman.png (101.66 KiB) Viewed 5240 times
User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Art by z5x1

Post by z5x1 »

corrected version
Attachments
swordsman.png
swordsman.png (102.6 KiB) Viewed 5209 times
Benignity
Posts: 7
Joined: October 30th, 2015, 3:25 pm

Re: Art by z5x1

Post by Benignity »

Just a quick question: Is the lower half of the sword supposed to disappear like that? There are probably swords that look like this, but it still seems odd. Feel free to ignore me if it's intentional. :)
User avatar
Elvish_King
Posts: 136
Joined: December 22nd, 2014, 12:52 pm
Location: Germany

Re: Art by z5x1

Post by Elvish_King »

There were some issues with the sword (because it should be straight, without a kink) and with the shield (I think it should be higher).
swordsman.png
swordsman.png (89.76 KiB) Viewed 5105 times
I hope you understand what I mean.

EDIT: And I think the hand position was more right in the first picture.
Visit my threads:
Era:Era of more units
Artwork:Art
User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Art by z5x1

Post by z5x1 »

Dear Elvish_King, Learn the basics of perspective and structure of the body
User avatar
Aldarisvet
Translator
Posts: 812
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: Art by z5x1

Post by Aldarisvet »

2 Elvish_King

That soldier wearing a buckler with an umbo. The hand holds the buckler by a crossbar that is behind the umbo, no belts are used to hold the buckler.
vikings-барышня-1539848.jpeg
So the position of the hand in the image is correct.
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Art by z5x1

Post by z5x1 »

spearman updated
Attachments
soldier of fortune.png
soldier of fortune.png (121.48 KiB) Viewed 4997 times
User avatar
DeCoolest_Cat
Posts: 128
Joined: December 5th, 2015, 8:29 pm

Re: Art by z5x1

Post by DeCoolest_Cat »

Looks great! I only have two 'problems' with it. 1) The studs on the glove looks a bit weird and out of line. 2) The pommel on his dagger seems somewhat off center from the handle, but it may just be the angle. Overall very good!

Note: Coming from a non-artist, so my critiques shouldn't be taken heavily
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives
User avatar
Midnight_Carnival
Posts: 836
Joined: September 6th, 2008, 11:08 am
Location: On the beach at sunset, gathering coral

Re: Art by z5x1

Post by Midnight_Carnival »

:lol: having crafted stuff myself (I'm presently working on an Epic Rugged Backpack of Traveling (+2)), I'm fairly forgiving when it comes to people drawing rivets or stitches not perfectly straight, when you make things by hand instead of on a factory production line, this sort of thing happens. But when it comes to the dagger pommel I've got to agree with DeCoolest_Cat, you should look at that.

And now I sound like a hypocrite here for having shouted at people for talking about weaopns being "too big, it's not realistic"... for me the pole arm looks heavy and not the sort that I personally would want to use in conjunction with any sort of shield, especially a buckler. I'd suggest just making it narrower without making it look too flimsy.

I like the scars and the dents in his armor
...apparenly we can't go with it or something.
User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Art by z5x1

Post by z5x1 »

Updated swordsman
Attachments
swordmen.png
swordmen.png (203.52 KiB) Viewed 4824 times
User avatar
doofus-01
Art Director
Posts: 3968
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Art by z5x1

Post by doofus-01 »

Hi z5x1,

There are a lot of really good details and distinct character to your portraits, but they seem a bit flat. I believe that if you spend more time on the line-work, so that the lines are thicker away from the light-source, it will be assist in the shading.
If you want to, post your next work before you shade it, and I can try to show you what I mean.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
User avatar
z5x1
Posts: 61
Joined: July 10th, 2014, 12:29 pm
Location: Russia

Re: Art by z5x1

Post by z5x1 »

Thanks for the help, but I'll try himself :)
Post Reply