Rise of the Orcs - artwork on page 3
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- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Rise of the Orcs - artwork on page 3
EDIT: these sprites are no longer used, check page 3
- Attachments
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- imperial assassin copy.png (2.09 KiB) Viewed 6837 times
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- Replaces the default orcish assassin
- imperial assassin.png (2.13 KiB) Viewed 6886 times
Last edited by dipseydoodle on March 22nd, 2014, 1:36 pm, edited 1 time in total.
- Chief_Chasso
- Posts: 132
- Joined: December 15th, 2012, 2:36 am
Re: WesMod Part I art work (pre-history)
These are pretty good sprites- nice work. I would think the "skirt" option would be more suitable for an assassin type unit. Having a long flowing cape would impede the unit's movement/agility or at least hinder the unit's stealthiness. I would think it would be difficult to sneak up on foes and/or hide in waiting for the killing strike with all the extra fabric of a cape.
SP Campaign: Rally For Roanic
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Thank you very much. I figured the skirt would be a better option.
Re: WesMod Part I art work (pre-history)
The armour texture, the leader's pose and the silken cape look quite good. But the legs look unfinished (I guess that you're already finishing them) and his head looks like a mummy's head. Seriously, when I was looking at the sprite without reading that it was supposed to be an orc, I thought that mummy looks quite well. Maybe you could make a mummy faction, that would be cool...
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
I too thought of a mummy after I did work on the head. That is a desert-wrap/turban because this era/campaign will take place in the desert (after the fall). Other orcs will have skin shown tho. Thanks!
Also working on some camel riding orcs.
***EDIT***
Advancement for the Imperial Assassin added --- Orcish Hero
Also working on some camel riding orcs.
***EDIT***
Advancement for the Imperial Assassin added --- Orcish Hero
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- orcish hero.png (3.05 KiB) Viewed 6655 times
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- camel.png (735 Bytes) Viewed 6761 times
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Rework of the hero and assassin to make them look more in-line.
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- orcish hero.png (3.16 KiB) Viewed 6622 times
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- imperial assassin copy 2.png (2.13 KiB) Viewed 6622 times
Re: WesMod Part I art work (pre-history)
Oh, that Darth Vader guy looks cool. Overall, it looks good, but there are some small details that aren't quite perfect, like the strange shape of the left hand (the one with the clenched fist), the shoulder is a bit disfigured. Also, the torso is a bit too short, his legs are longer than legs of a fashion model after three aesthetic surgeries for leg-lengthening. The bracer on his right leg is quite on a strange side, I think that it might be turned a bit counter-clockwise (around the leg's length). I am not quite sure about the thing that is supposed to be his footwear, what's it supposed to be?
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Do over, here's the new hero then.
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- imperial assassin copy 2.png (2.13 KiB) Viewed 6599 times
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- with some comparison to the assassin
- orcish hero.png (2.24 KiB) Viewed 6599 times
Re: WesMod Part I art work (pre-history)
Wow, that Darth Vader Orcish Hero is pretty cool now. Brilliant pose. I found two small errors, first is the weird position of the hand that holds the sabre and the second is quite a strange position of his helmet, maybe the helmet could be moved 1-2 pixels to the right.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Thanks Dugi. I too noticed the head and hand after you mentioned it. Is this any better?
PS: Google images is your best friend for poses
PS: Google images is your best friend for poses
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- orcish hero.png (2.25 KiB) Viewed 6584 times
Re: WesMod Part I art work (pre-history)
Yeah, better. The sword wielding hand is still quite weirdly positioned (but less than before), but otherwise it's really good.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
what exactly do you mean by weirdly positioned?
Re: WesMod Part I art work (pre-history)
Hard to say. It just looks somewhat... uncanny. That's just the feeling that something isn't okay, but you can't say what specifically. I think that the forearm is a bit too short and the shoulder is a bit too light, but I can't say if changing that will fix that.
- Paulomat4
- Moderator Emeritus
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Re: WesMod Part I art work (pre-history)
I think it has something to do with the legs. they seem to face left, but the rest of the body faces right
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- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
I can't say I agree with that Paulomat4, I think facing the legs right would mess up the whole "leaning into it" kind of feeling. Dugi you could be right about the lighting
Dugi, I think you were right though, I think this fixed it.
EDIT: Nope, no it didn't. I might just stick with the original and play around with it for a while.
Dugi, I think you were right though, I think this fixed it.
EDIT: Nope, no it didn't. I might just stick with the original and play around with it for a while.
- Attachments
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- orcish hero.png (2.24 KiB) Viewed 6544 times