Rise of the Orcs - artwork on page 3
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Sorry for the double post. I quickly move the arms around a bit a added some muscle details.
- Attachments
-
- orcish hero.png (2.27 KiB) Viewed 8661 times
Re: WesMod Part I art work (pre-history)
Yes, the arm looks now correct.
Maybe he could have a bit larger pectorals.
Maybe he could have a bit larger pectorals.
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: WesMod Part I art work (pre-history)
And now make animation for him in which he will show hows boring is fighting with normal weapon and then he is trying to take out somethng from one of his pockets, in first (maybe in left) he is taking out something with a smile on face but then he realizes its not what he wish to take out, its a carrot! Then he is searching his second pocket (right one) and then there he find lightsaber! Im sure that would be more funny .
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Both units have been TC'ed and tweeked a bit. I've also added the larger chest muscles. These are now complete bases, I'll see what I can do about animation.
- Attachments
-
- orcish hero.png (2.5 KiB) Viewed 8593 times
-
- imperial assassin copy 2.png (2.18 KiB) Viewed 8593 times
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Ok final changes to the hero. I think I'm going to play with the assassin a bit now too again. The arm looks better here.
- Attachments
-
- orcish hero.png (2.46 KiB) Viewed 8536 times
Re: WesMod Part I art work (pre-history)
The hand looks good, but the sword looks kinda short. Maybe it could have a different angle so that its projection into the plane of view would be longer.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Bringing back Apocalypse Era and incorporating it in WesMod. Here's a ground vehicle.
- Attachments
-
- security vehicle.png (2.57 KiB) Viewed 8454 times
-
- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Re: WesMod Part I art work (pre-history)
roomba sawed in halfs :DDD
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
I'm working on redoing the vehicles and most of the orcish unit.
-
- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Re: WesMod Part I art work (pre-history)
Idea:
level1, quarter roomba
level2, half roomba (
)
level3, three quarters roomba.
No full roomba because that might be infringing.
level1, quarter roomba
level2, half roomba (
)
level3, three quarters roomba.
No full roomba because that might be infringing.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Seems I drifted off from this. Well, being unhappy with the old sprites; and having several changes of thoughts like I do, I've reworked the Hero. I still need to figure out the assassin. Thanks to Zerovirus for a art style I've come to borrow from.
- Attachments
-
- hero.png (1.83 KiB) Viewed 8179 times
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Here's the sergeant
- Attachments
-
- sergeant.png (2.27 KiB) Viewed 8101 times
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: WesMod Part I art work (pre-history)
Seems I've been a pixel or two to short.
An orcish Hunter.
An orcish Hunter.
- Attachments
-
- orcish-hunter.png (2.25 KiB) Viewed 8054 times
- Great_Mage_Atari
- Posts: 932
- Joined: July 26th, 2011, 5:07 pm
Re: WesMod Part I art work (pre-history)
I like a lot of these. However, I have only a couple critiques.
It seems that you are outlininging these characters in black. While it makes your characters bold, it also makes them look two-dimensional and a bit grainy. Perhaps try to make the black colors fade with the colors it surrounds?
Also, a lot of your lines are straight, which doesn't help in identifying character features. It looks especially odd with the clothes on a few of your sprites. This may have to do with the black outlining though.
Overall though, nice work.
It seems that you are outlininging these characters in black. While it makes your characters bold, it also makes them look two-dimensional and a bit grainy. Perhaps try to make the black colors fade with the colors it surrounds?
Also, a lot of your lines are straight, which doesn't help in identifying character features. It looks especially odd with the clothes on a few of your sprites. This may have to do with the black outlining though.
Overall though, nice work.