Rise of the Orcs - artwork on page 3

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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Sorry for the double post. I quickly move the arms around a bit a added some muscle details.
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orcish hero.png
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Dugi
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Re: WesMod Part I art work (pre-history)

Post by Dugi »

Yes, the arm looks now correct.

Maybe he could have a bit larger pectorals.
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ChaosRider
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Re: WesMod Part I art work (pre-history)

Post by ChaosRider »

And now make animation for him in which he will show hows boring is fighting with normal weapon and then he is trying to take out somethng from one of his pockets, in first (maybe in left) he is taking out something with a smile on face but then he realizes its not what he wish to take out, its a carrot! Then he is searching his second pocket (right one) and then there he find lightsaber! Im sure that would be more funny :D.
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Both units have been TC'ed and tweeked a bit. I've also added the larger chest muscles. These are now complete bases, I'll see what I can do about animation.
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orcish hero.png
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imperial assassin copy 2.png
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Ok final changes to the hero. I think I'm going to play with the assassin a bit now too again. The arm looks better here.
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orcish hero.png
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Dugi
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Re: WesMod Part I art work (pre-history)

Post by Dugi »

The hand looks good, but the sword looks kinda short. Maybe it could have a different angle so that its projection into the plane of view would be longer.
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Bringing back Apocalypse Era and incorporating it in WesMod. Here's a ground vehicle.
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security vehicle.png
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Blarumyrran
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Re: WesMod Part I art work (pre-history)

Post by Blarumyrran »

roomba sawed in halfs :DDD :D
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

I'm working on redoing the vehicles and most of the orcish unit.
Blarumyrran
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Re: WesMod Part I art work (pre-history)

Post by Blarumyrran »

Idea:

level1, quarter roomba

level2, half roomba (
Image)

level3, three quarters roomba.

No full roomba because that might be infringing.
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Ok.
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Seems I drifted off from this. Well, being unhappy with the old sprites; and having several changes of thoughts like I do, I've reworked the Hero. I still need to figure out the assassin. Thanks to Zerovirus for a art style I've come to borrow from.
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hero.png
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Here's the sergeant
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sergeant.png
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Seems I've been a pixel or two to short.

An orcish Hunter.
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orcish-hunter.png
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Great_Mage_Atari
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Re: WesMod Part I art work (pre-history)

Post by Great_Mage_Atari »

I like a lot of these. However, I have only a couple critiques.

It seems that you are outlininging these characters in black. While it makes your characters bold, it also makes them look two-dimensional and a bit grainy. Perhaps try to make the black colors fade with the colors it surrounds?

Also, a lot of your lines are straight, which doesn't help in identifying character features. It looks especially odd with the clothes on a few of your sprites. This may have to do with the black outlining though.

Overall though, nice work.
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