Rbuck's Junk thread (currently Steelhiveish Villages)

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Rbuck
Posts: 56
Joined: February 22nd, 2013, 12:29 pm
Location: North Texas

Re: Rbuck's Junk thread (currently Steelhiveish Villages)

Post by Rbuck »

To change the style of artwork, here's a big floating eyeball.
To avoid copyright issues, I'll call it The Eyeball with No Name.
Palette taken from the cuttlefish.
Attachments
The_Eyeball_with_No_Name.png
The_Eyeball_with_No_Name.png (1.42 KiB) Viewed 2005 times
A paintbrush is worth a thousand swords.
The average pen is equal to a sword, but a picture paints a thousand words.
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Midnight_Carnival
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Joined: September 6th, 2008, 11:08 am
Location: On the beach at sunset, gathering coral

Re: Rbuck's Junk thread (currently Steelhiveish Villages)

Post by Midnight_Carnival »

:oops: Never saw the shadows - I guess that as long as you're not talking about a finding a markup or better deal on used furniture I'm not all that observant.

Rbuck: your new buildings do look much better as far as I'm concerned.
...apparenly we can't go with it or something.
Rbuck
Posts: 56
Joined: February 22nd, 2013, 12:29 pm
Location: North Texas

Re: Rbuck's Junk thread (currently Steelhiveish Villages)

Post by Rbuck »

I come bearing gifts! Although it isn't Christmas yet...
The new version has a lot more detail: a network of pipes, several grills and windows, a recessed garage door with a light code, etc.. I have also added an animation of flashing lights and stuff.
However, it is way too large, it still has no shadows (except for those on its surface), and (for Midnight_Carnival) it's pretty shiny.
Critique?
Attachments
Perhaps I am running the anim too fast?
Perhaps I am running the anim too fast?
steelhive-hi-tek-clean-anim.gif (16.37 KiB) Viewed 1930 times
ATM all lights are out.
ATM all lights are out.
steelhive-hi-tek-clean-1.png (3.42 KiB) Viewed 1930 times
A paintbrush is worth a thousand swords.
The average pen is equal to a sword, but a picture paints a thousand words.
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beetlenaut
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Re: Rbuck's Junk thread (currently Steelhiveish Villages)

Post by beetlenaut »

That is much better than before. It's a pretty good level of detail. However, it is not shaded correctly. To sell the idea of a cylinder or cone, you need a continuously changing gradient all around the structure something like this:
cylinder.png
cylinder.png (2.51 KiB) Viewed 1910 times
Currently it looks flat. (If it is supposed to be reflective, the shading gets more complicated. In that case, do an image search for metal cylinder.) It is also still pixel art, but that is not as big a problem because if you shrink it by 50% it will be smoother.
Campaigns: Dead Water,
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and WML Guide
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