Zoomo's Art

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Zoomo
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Zoomo's Art

Post by Zoomo » April 24th, 2013, 11:25 pm

Hello everyone, I was looking at the peasant sprites and found that the had an incredibly high colour count. So as practice I tried to reduce the colour count and in the process tweaked them a bit (please note that I understand that all the current base frames are considered final, Which is why this is posted in art workshop.) I also may post other sprites I work on in the future.
so here they are, feedback is greatly appreciated.
Attachments
woodsman.png
woodsman.png (3.86 KiB) Viewed 3516 times
ruffian.png
ruffian.png (3.8 KiB) Viewed 3516 times
peasant copy.png
peasant copy.png (3.9 KiB) Viewed 3516 times
Last edited by Zoomo on August 25th, 2014, 2:02 am, edited 1 time in total.

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Captain_Wrathbow
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Re: Peasants And maybe some other stuff

Post by Captain_Wrathbow » April 25th, 2013, 12:17 am

(non-artist)

Is it just me or are a lot of the edges jagged and in need of some anti-aliasing?

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Zoomo
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Re: Peasants And maybe some other stuff

Post by Zoomo » April 25th, 2013, 3:19 pm

Huh, I thought antialiasing was generally not used in wesnoth standing sprites. Could you point out the jaggy edges?

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Re: Peasants And maybe some other stuff

Post by artisticdude » April 25th, 2013, 6:41 pm

Technically, only antialiasing that uses semi-transparent (or semi-opaque, if you prefer) pixels aren't allowed in mainline sprites. Antialiasing without semi-transparency (i.e., using fully opaque pixels) is used to a large extent in mainline sprites, as well as in many styles of pixel art.

The main problem I see with the revisions is that they the palettes currently have very high contrast, which is most likely one of the main contributors to the 'jaggies'. Particularly since we're dealing with cloth and skin, both of which are relatively low-contrast materials, I'd tone down the contrast and see if that helps. Also, be wary of outlines that are too thick (usually more 1 pixel thick for standard mainline sprites), since that can also give a more jagged look to the edges of a shape.
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Crow_T
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Re: Peasants And maybe some other stuff

Post by Crow_T » April 25th, 2013, 9:09 pm

If you want to work on peasants it would be (I imagine anyway heh) celebrated in the UMC community if you created some more variety in their ranks. Wesnoth could more common folk!

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Re: Peasants And maybe some other stuff

Post by Captain_Wrathbow » April 25th, 2013, 9:14 pm

Zoomo wrote:Could you point out the jaggy edges?
I'm seeing them on the peasant and ruffian's right (our left) arms, as well as on all of the weapons. Again, I'm not an artist, so please take my comments with a grain of salt- I'm quite possibly completely wrong about the anti-aliasing business and that isn't the solution that's needed.

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Zoomo
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Re: Peasants And maybe some other stuff

Post by Zoomo » April 25th, 2013, 10:45 pm

Heres an updated peasant.

I'd love to do some umc peasants, any suggestions?
Attachments
peasent lord.png
and someone for fun
peasent lord.png (4.61 KiB) Viewed 3387 times
peasant.png
peasant.png (3.89 KiB) Viewed 3387 times

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Captain_Wrathbow
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Re: Peasants And maybe some other stuff

Post by Captain_Wrathbow » April 25th, 2013, 11:15 pm

Zoomo wrote:I'd love to do some umc peasants, any suggestions?
I have a feeling that generic female villager sprites would be useful, particularly in RPG-ish UMCs having towns with citizens in them. Or maybe just more variations on the basic villager concept in general, i.e. more types/variations of peasants, such as a blacksmith, a tailor, etc.

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Crow_T
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Re: Peasants And maybe some other stuff

Post by Crow_T » April 25th, 2013, 11:18 pm

I'd love to do some umc peasants, any suggestions?
A fishwife! Maybe just some regular people, or more slightly shady folks. A merchant, a mayor, a beggar, an innkeeper, an old farmer. Heck I may even make some- could be fun :geek:

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Zoomo
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Re: Peasants And maybe some other stuff

Post by Zoomo » April 26th, 2013, 12:25 am

A wild beggar appears!

Does anyone else think he needs stubble or a beard or something? I just decided to leave him clean shaven but I think it might work better
Attachments
beggar.png
edit:changed him a bit
beggar.png (3.61 KiB) Viewed 3358 times
beggar.png
beggar.png (3.6 KiB) Viewed 3375 times
Last edited by Zoomo on April 26th, 2013, 2:20 am, edited 1 time in total.

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Crow_T
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Re: Peasants And maybe some other stuff

Post by Crow_T » April 26th, 2013, 12:58 am

haha, the top one looks like Torgo http://www.youtube.com/watch?v=eKNTaWElUgA awesome

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SFault
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Re: Peasants And maybe some other stuff

Post by SFault » April 26th, 2013, 7:12 am

Captain_Wrathbow wrote:I have a feeling that generic female villager sprites would be useful, particularly in RPG-ish UMCs having towns with citizens in them.
I did a female woodswoman ages ago. There are also some others in the beginning of my art thread.
Attachments
woodswoman.png
Female woodsman
woodswoman.png (8.9 KiB) Viewed 3340 times
segmentation fault
EBfW, GtR, Art, Old art

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Crow_T
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Re: Peasants And maybe some other stuff

Post by Crow_T » April 26th, 2013, 9:18 pm

Nice work Sfault, you have a lot more cool sprites in your thread!

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Zoomo
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Re: Peasants And maybe some other stuff

Post by Zoomo » June 5th, 2013, 2:23 am

a wild blacksmith appears!
Attachments
blacksmith.png
blacksmith.png (3.83 KiB) Viewed 3147 times

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Zoomo
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Re: Peasants And maybe some other stuff

Post by Zoomo » September 30th, 2013, 3:22 pm

recently I made another sprite, this guy was supposed to be the javelineer.
javelineer.png
javelineer.png (3.66 KiB) Viewed 2688 times

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