Elvish_King wrote:The golems are increadibly good but I found two strange things on the golem-stone:
- the left arm his to high (not in the same position with the shoulder)
I noticed this too, but thought that golems are not humans so they do not necessarily must have symmetrical body.
Yeah, the proportions on the stone golem are on purpose. I took inspiration from tiny in dota2 (if anyone knows him). I wanted him to have his longer arm as a third leg and attack with his other arm (if i ever get to make an animation).
Elvish_King wrote:- the right hand with the leg behind is very hard to read
Noted. I might try shading the leg a little darker or moving the arm a bit, but i don't know when i can post results.
Midnight_Carnival wrote:Just 2 suggestions though: perhaps try drawing/franking humans in a slightly different pose? Secondly, it's just aesthetic, I'm no engineer, but perhaps give your golems slightly thicker legs? You wouldn't want that whole 'feet of clay' thing going down in the battle, now would you?
Poses are hard. The units should see to the southeast, so the body is also most likely facing southeast (maybe southwest, but that doesn't change the pose much and if all are facing sw they start to look the same again). I could slightly adjust the feet or the arms, but even those otions are highly limited. For example, the weapon-hand should face away from the body, because otherwise it would overlap with the armor, making it harder to differ between both. Even the mainline units all have a very similar pose.
Giving the golems bigger legs would make them invincible. Every Monster needs weakpoint, otherwise the poor wesnothians would battle against an indestrucable walking mountain
. (In a more serious note: I will work on it when I change the leg-shading on the stone-golem)