SFault wrote:The previous version had much better texture for the feathers. This one looks more like a hay stack. Also, the sword looks quite weird next to his face. Maybe you should put it in the other hand.
artisticdude wrote:Looking good, but the golems could use some more hue-shifting in their palettes, possibly a bit higher contrast as well
(I'm assuming they're constructed from rock?). The lvl 3 also suffers from 'jaggies.' Adding some quick AA would take care of that problem.
That giant bird in the middle is awesome, looking forward to seeing where you go with that.
Wussel wrote:Did you consider to flip the robe from 2lvl to 3lvl mage?
Would be more inline with the rest.
More consistency with the palette for all sprites would be cool. This especially with regards towards metal/grey colors and the golem line.
Nice jobs. Where are the values?
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