Piko's random art
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Piko's random art
In this topic I'll post random artish stuff which I made, it's obvious. I start with sprites of some generic afterfallen humans:
1st level
2nd level
3rd level
1st level
2nd level
3rd level
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Piko's random art
They look a little pillow shaded, and are quite similar, but the spear is really good and I like the level 3's armoured kilt thing.
- Alternatic
- Posts: 43
- Joined: October 27th, 2012, 10:58 am
- Location: Czech Republic
Re: Piko's random art
The pikemans(or whatever you call them) should have higher contrast. As you definitely know, the shadows are wrong and If I were you, I would also try to do something with the shoes. However your spear and the armor looks cool.
All mistakes included in the message above are intentional.
You can buy a version without mistakes for 5$ each.
You can buy a version without mistakes for 5$ each.
Re: Piko's random art
Thanks for help. You are right - I pretty screwed up the shading. A quick fix for one of the units, just to check is it good now:
Btw, meanwhile I made some sort of a snake with cheap anim:
Btw, meanwhile I made some sort of a snake with cheap anim:
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Piko's random art
The new spearman is a lot better. I love the snake, it's very unique. I can imagine it lashing out and biting a spearman's throat out.
Re: Piko's random art
Hahah, I can imagine it too. It's cool to know you like it.
Anyway, I made some leader-like unit. Wanted it to be a custom unit for one of main characters of a campaign, but it looks to much like a generic pikeman so he'll be propably an alternative advancement.
Anyway, I made some leader-like unit. Wanted it to be a custom unit for one of main characters of a campaign, but it looks to much like a generic pikeman so he'll be propably an alternative advancement.
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Piko's random art
His left arm is quite hard to see, at least against the gray forum background I'm using (which is fairly simmilar to cave terrain and dwarf castles), so you might want to beef it up and give it a stronger outline. Other than that, looking good, and I like the pose.
Re: Piko's random art
The pikemen tree is pretty done atm:
1lvl
2lvl
2lvl leader
3lvl
1lvl
2lvl
2lvl leader
3lvl
Re: Piko's random art
Tried to make a custom terrain:
Re: Piko's random art
Hmm... Yes, it would look better. I'll try to do something with it later.
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Piko's random art
Not sure why, but that terrain looks more gamey than the actual game's terrain. It could be the perfectness of it, which you are going to try to do according to your last post, or it might be the lighting.
- Midnight_Carnival
- Posts: 836
- Joined: September 6th, 2008, 11:08 am
- Location: On the beach at sunset, gathering coral
Re: Piko's random art
Love the snake.
For terrain, suggest desaturating it, remember that heavy saturation tends to come to the foreground, I think that against that background many units would look 'flat' and 'stuck on'.
For terrain, suggest desaturating it, remember that heavy saturation tends to come to the foreground, I think that against that background many units would look 'flat' and 'stuck on'.
...apparenly we can't go with it or something.
Re: Piko's random art
I made this terrain just to practice how to do it, so I'm not going to improve it soon. Thanks for the feedback btw.
I didn't drew anything for a pretty long time, so I come back with this:
Yay, I know, it's not much. ;P
I didn't drew anything for a pretty long time, so I come back with this:
Yay, I know, it's not much. ;P
Re: Piko's random art
2nd and 3rd lvl of the hunter: