The Art of "Battle for Westfront"

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Ruglud
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The Art of "Battle for Westfront"

Post by Ruglud »

In this topic I will post every new sprite or portrait for you to comment.
First, we start with the portrait of the german "Leutnant". Let me know, what you think about it! The picture is made by "Koopanda". (Thank you very much!)

Image
Last edited by Ruglud on October 3rd, 2012, 7:30 pm, edited 2 times in total.
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Kanzil
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Re: The Art of "Battle for Westfront"

Post by Kanzil »

I like it but I feel there is something wrong with the shoulders- especially the left one; meanwhile, his expression is a little unclear.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
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Ruglud
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Re: The Art of "Battle for Westfront"

Post by Ruglud »

@Kanzil: Its not the final version. The shoulders will be changed. Shoulderbadges are missing, too.

Aircraft

BF 109b:
Image

Ju 87b:
Image

PZL 37:
Image

PZL P24:
Image


Anti-Aircraft

Flak38:
Image

40mm Bofors:
Image
Last edited by Ruglud on September 29th, 2012, 9:32 am, edited 1 time in total.
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SFault
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Re: The Art of "Battle for Westfront"

Post by SFault »

The units need a lot of work. They are quite dark and extremely smudgy. To clean them up you need to get rid of the unnecessary transparent pixels and adjust the contrast. I would suggest to reduce the colors in the palette too.
segmentation fault
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Ruglud
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Re: The Art of "Battle for Westfront"

Post by Ruglud »

SFault wrote:The units need a lot of work. They are quite dark and extremely smudgy. To clean them up you need to get rid of the unnecessary transparent pixels and adjust the contrast. I would suggest to reduce the colors in the palette too.
Thanks for your meaning. I reworked the sprites. Hope you like them now. :)

And the aircraft and anti-aircraft from France and Italy:

Dewoitine d520:
Image

LeO 45:
Image

MC.200:
Image

SM 79
Image

2cm Scotti:
Image

Hotchkiss 25mm Anti-aircraft:
Image
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SFault
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Re: The Art of "Battle for Westfront"

Post by SFault »

There's still plenty of smudge going on. Here's a quick sample of fixed outlines to demonstrate what I mean by cleaning up. It still needs to be fixed with smaller color palette.
Attachments
No transparency
No transparency
plane.png (2.7 KiB) Viewed 4262 times
segmentation fault
EBfW, GtR, Art, Old art
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Ruglud
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Re: The Art of "Battle for Westfront"

Post by Ruglud »

Now, I know what you mean.
Some sprites are a litte to, so called, "smudge". But on many sprites, it looks much realisitic for me.
Dont forget, its version 0.5. Before I release the 1.0, I will rework most parts of Battle for Westfront and of course, the sprites. Thank you for your comment and your example! :)
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Dixie
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Re: The Art of "Battle for Westfront"

Post by Dixie »

Quick tip: having smudgy sprites (semi-transparent pixels) and palettes with lots of colors is usually the result of using the brush tool instead of the pencil one. Do not use the brush tool in pixel art (bucket fill and line tool are fine, though). Your portrait is cool, so I take it you are somewhat used to work with a tablette and the brush tool, but don't do this for sprites. And stick to relatively small palettes (~10-30 colors?). Both these will make your sprites look cleaner, crisper (pop more against the background) and much, much easier to edit (would you someday like to correct or animate them). There are some pixel art tutorials by Jetrel in the Art Development sub-forum, you should give them a good read if you haven't already, it's pretty interesting :)

Edit: just realised you weren't the portrait's author. My bad. Comments still apply, though.
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homunculus
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Re: The Art of "Battle for Westfront"

Post by homunculus »

in the portrait the eyes and the face seem to be from different worlds.
i would suggest trying things like increasing contrast on the face, or burning the shadows, or maybe increasing saturation.
i mean, i notice a lot of "gray fog" in the shadows in the face.
also, splashes of color may look better than completely smooth.
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Ruglud
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Re: The Art of "Battle for Westfront"

Post by Ruglud »

Only negative critique is not what I expected... :cry: I will pass the critique on the portrait through to Koopanda. Additionally I rework the sprites by release of 1.0 at the latest. :|
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homunculus
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Re: The Art of "Battle for Westfront"

Post by homunculus »

Ruglud wrote:Only negative critique is not what I expected... :cry: I will pass the critique on the portrait through to Koopanda. Additionally I rework the sprites by release of 1.0 at the latest. :|
well, my own opinion about positive comments is:

"keep it brief, please, or at least try to be specific, but specific is only useful if i might not already know. because it is a waste of time otherwise."

but if you want positive comments, then the portrait does seem to have a clear expression and some personality, and it seems good enough to be usable already.

and negative critique can be quite different.
for example, i didn't write: "do you see deformed shapes like this when you look in the mirror?"
campaign ruthless in your nearest 1.11 add-on server
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Ruglud
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Re: The Art of "Battle for Westfront"

Post by Ruglud »

Positive comments can be a motivational factor. And positive doesnt mean, that nobody can write negative things, or general what they dont like.

But I understand your point of view. :wink:

In your "positive" comment, I can read nothing about the sprites, this is negative for me, too. :wink:

Kind regards
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Dixie
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Re: The Art of "Battle for Westfront"

Post by Dixie »

Well, having comment in itself is kinda a positive comment, you know. I mean, if people considered this to be a total unsavable train wreck (and/or by a totally hermetic author who doesn't care), they wouldn't bother trying to help improve the work with comments.

Your sprites are not bad, in general, and they are a good starting point to going somewhere cool. IMHO, appart from SFault's comments, I'd say they use a bit too much pitch black outlines and you should be careful with the facing: some of them face an acceptable 30-45 degrees (LeO 45, SM 79, etc.) and the AA guns are probably passable in this regard (although they could be improved) but some others (BF 109b, Dewoitine d520, etc.) are mostly seen sideways, and this will look weird in game.
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
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Ruglud
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Re: The Art of "Battle for Westfront"

Post by Ruglud »

Dixie wrote:Well, having comment in itself is kinda a positive comment, you know. I mean, if people considered this to be a total unsavable train wreck (and/or by a totally hermetic author who doesn't care), they wouldn't bother trying to help improve the work with comments.
This is exactly what I trying to do. If you take a look on all the updates before, you can see that I implement many wishes from users, or reworked things in result of feedback. Same now with the sprites. But as I said before, all content is under review as long the version 1.0 isnt out. ^_^

Its my first "Mod"/"Era" etc. I never do something like this before. Give me time, spend patience. Ill do my best. ^_^
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Dixie
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Re: The Art of "Battle for Westfront"

Post by Dixie »

Ruglud wrote:Its my first "Mod"/"Era" etc. I never do something like this before. Give me time, spend patience. Ill do my best. ^_^
I'm sure you will. An era is a lot of work, so you have to thoroughly enjoy it to ever see it through. I was mostly trying to cheer you up about the criticism thing. A lot of people start projects and don't get much comments. Or, in rarer and worst cases, non-constructive comments. Both these cases are much more depressing. Yours might not exactly be endless flows of praises, but at least they are trying to help. Don't give up! :)
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
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