Return to Noelren portraits
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- pyrophorus
- Posts: 533
- Joined: December 1st, 2010, 12:54 pm
Return to Noelren portraits
Hi,
Still searching for "cheap" ways to create portraits, I did this one with 3D software. At least, pose, shading and lights are correct.
How does it looks in your eyes ? Acceptable ? Awful ?
Friendly,
Still searching for "cheap" ways to create portraits, I did this one with 3D software. At least, pose, shading and lights are correct.
How does it looks in your eyes ? Acceptable ? Awful ?
Friendly,
HowTos: WML filtering, WML variables
Re: Return to Noelren portraits
Well, it looks good, but it looks like it was made with 3D software. I know it was, but it doesn't look consistent with the Wesnoth portraits. Maybe if you can remove the feel that it was made out of clay?
Also, the left arm looks funny at the elbow. Don't really know why, but the bend looks funny.
Still looks good though.
Also, the left arm looks funny at the elbow. Don't really know why, but the bend looks funny.
Still looks good though.
Last edited by TheScribe on July 17th, 2012, 2:20 pm, edited 1 time in total.
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
Re: Return to Noelren portraits
Well, it's not awful. Still, in order to improve it, I'd suggest experimenting with render settings quite a bit. Most importantly, try to figure out a way to render outlines (either as a separate image you can combine with the basic render in a 2D app, or not). Also, a cell/toon shader might be worth trying; it wouldn't produce as painterly images as LordBob's and kitty's are, but it might still work better than a plain 3D render. In any case, you should prepare to have to do some amount of post-processing in a 2D app.
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Return to Noelren portraits
In photoshop, filter>artistic>
paint daubs or rough pastel or a combination seems to work better than the rest.
They probably need more processing but this could be the initial step. The main problematic area with these rendering is the face.
The elbow looks odd because the concavity at the dorsal surface of the arm, where the triceps should have been
paint daubs or rough pastel or a combination seems to work better than the rest.
They probably need more processing but this could be the initial step. The main problematic area with these rendering is the face.
The elbow looks odd because the concavity at the dorsal surface of the arm, where the triceps should have been
- Attachments
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- combinination.jpg (62.04 KiB) Viewed 4859 times
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- paint daub.jpg (60.75 KiB) Viewed 4859 times
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- rough pastel.jpg (45.74 KiB) Viewed 4859 times
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Hell faction: completed
Re: Return to Noelren portraits
What are you rendering with, looks like an old scanline- go to Blender.org, the new cycles render engine is fast, accurate, and pretty forgiving. You can also do toon rendering, plus for more advanced toon rendering look for a "freestyle" build on graphicall.org. Other free options are luxrender and yafaray.
- pyrophorus
- Posts: 533
- Joined: December 1st, 2010, 12:54 pm
Re: Return to Noelren portraits
Thanks to you all for your replies...
Well, my problem here is not I lack tools or tutorials, but skills. I'm not a good artist and shall not become one tomorrow. For now, I only want to produce some not totally awful portraits for my campaign. If I summarize your suggestions, I think you're pushing me to mimic as best as possible the Wesnoth mainline style. Given I will not be able to make better than an awkard attempt to conform Kitty's or LordBob's style, I fear it shall give even worse results than working without any constraint.
Well, using a toon shader (and more light, because Battlestar clearly found the pic is too dark) gives this:
Is it really better in your opinion ? I can too shut the light coming from the staff to simplify the shadows. It was to create some effect like this:
These modifications are not time consuming. Creating outlines is. I don't want to spend a lot of time on a finally bad result.
@T_Crow: using Cycles out of the box gives this:
Friendly,
Well, my problem here is not I lack tools or tutorials, but skills. I'm not a good artist and shall not become one tomorrow. For now, I only want to produce some not totally awful portraits for my campaign. If I summarize your suggestions, I think you're pushing me to mimic as best as possible the Wesnoth mainline style. Given I will not be able to make better than an awkard attempt to conform Kitty's or LordBob's style, I fear it shall give even worse results than working without any constraint.
Well, using a toon shader (and more light, because Battlestar clearly found the pic is too dark) gives this:
Is it really better in your opinion ? I can too shut the light coming from the staff to simplify the shadows. It was to create some effect like this:
These modifications are not time consuming. Creating outlines is. I don't want to spend a lot of time on a finally bad result.
@T_Crow: using Cycles out of the box gives this:
Friendly,
HowTos: WML filtering, WML variables
Re: Return to Noelren portraits
Hmmm, I guess there are many ins and outs- what software is this originally created in? What did you export as? Many external renderers require you to remake materials according to their spec, so it can be a bit of tweaking for a good final result.
totally agree here, linework adds a massive amount of time to a portrait.These modifications are not time consuming. Creating outlines is.
- pyrophorus
- Posts: 533
- Joined: December 1st, 2010, 12:54 pm
Re: Return to Noelren portraits
Exactly, that's why I posted this crap. To show I can try and learn a lot of wonderful softwares and finally get nothing done one year laterCrow_T wrote:... Many external renderers require you to remake materials according to their spec, so it can be a bit of tweaking for a good final result.
I just want to know if my pictures are worth to be used or if I would better use mainline portraits.
Friendly,
HowTos: WML filtering, WML variables
Re: Return to Noelren portraits
You'll probably want to make the background transparent as well, by the way. You can do this by changing RGB to RGBA in the render settings.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- pyrophorus
- Posts: 533
- Joined: December 1st, 2010, 12:54 pm
Re: Return to Noelren portraits
Sure ! This blue background is only for publishing purpose.johndh wrote:You'll probably want to make the background transparent as well, by the way.
No other opinion ?
Friendly,
HowTos: WML filtering, WML variables
Re: Return to Noelren portraits
I tried to find a "cheap" ways to create portraits too. The problem is the comic style and the (really) high quality of the ingame portraits.
If there is a way, it is not cheap or done in just a few minutes. Your elven looks nice, but will not fit to the other portraits used with Battle for Wesnoth.
One technique I used to create drawings is to redraw the lines of selfmade photos on a new layer, but that takes time and you will end up with an unfilled drawing. I tried several filters in photoshop, there are some ways to combined several filters by using inversions. That is a way to turn a Photo into a comic like picture, but its all not convincing. There are some plugins such as "Toon it", "Stylize", "Sketch" which will allow you to create drawings of a photo, but that is not a cheap way. It is not an option but I just wanted to mention it.
If there is a way, it is not cheap or done in just a few minutes. Your elven looks nice, but will not fit to the other portraits used with Battle for Wesnoth.
One technique I used to create drawings is to redraw the lines of selfmade photos on a new layer, but that takes time and you will end up with an unfilled drawing. I tried several filters in photoshop, there are some ways to combined several filters by using inversions. That is a way to turn a Photo into a comic like picture, but its all not convincing. There are some plugins such as "Toon it", "Stylize", "Sketch" which will allow you to create drawings of a photo, but that is not a cheap way. It is not an option but I just wanted to mention it.
- Attachments
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- This is something that can be done with software such as Gimp/Photoshop using filters - unfortunately unfilled.
- Lestiviel-Testdrawing.png (137.71 KiB) Viewed 4514 times
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Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: Return to Noelren portraits
I can't link it now, but if you search "Planetside 2 concept art" on YouTube, there's a couple of videos that involve using 3D imagery for drawing.
My spritework can be seen here.
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Re: Return to Noelren portraits
Here is a cool technique that can be used as a starting point, or even a multiply/overlay layer over a flat-shaded piece. http://www.blendernation.com/2009/08/03 ... -polygons/\
Also with 3d you could easily get to this point:
Just a basic flat shader and toon lines, which can be rendered on separate layers btw. I imagine with the above technique you could vary the opacity of said multiply/overlay layer and/or tweak it with a filter to get closer to the mainline version.
Obviously the OP isn't interested, but if others are I can point them to Blender resources.
Also with 3d you could easily get to this point:
Just a basic flat shader and toon lines, which can be rendered on separate layers btw. I imagine with the above technique you could vary the opacity of said multiply/overlay layer and/or tweak it with a filter to get closer to the mainline version.
Obviously the OP isn't interested, but if others are I can point them to Blender resources.