New VillageTypes
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- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: New VillageTypes
I love their variety of sprite work, which could act as a large reservoir of sprite references.
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
Re: New VillageTypes
My records indicate Ivanovic contacted the author about it back then, at least. I’ll ask him about it later.8680 wrote:I reported RPG Resources for copyright infringement in early May last year, but nothing seems to have been done about it.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: New VillageTypes
Thanks! I can (could?) use both. I have to check how the Spring looks in Natural Environment (GameMap) but at least I can use the Idea and could perhaps create something that looks less artificial. But the Idea is really nice as at Present all Rivers springt out of the Forest/GrassLand. Btw: Request for Mountains with River-Lines and Medi-Mountains. Hills look anyway flat and Mountains are extreme Giants aside of Hills. I miss Forest-coverd moderate high Mountains (0.5<x<2km) - higher than Hills but still below the TreeLimit than the Peeks don't have to be naked.Adamant14 wrote:I copied the image from a UMC, can't remember which.
Maybe useful for you, a spring. Found in UMC too, in Bobs RPG Era.
The Attachment below contains the Art-Work like requested from ShadowMaster. I hope Attachment matches Requirements.
best, MK
- Attachments
-
- Tent2+FirePlace+CampFire.tar.gz
- Tentt Type 2 with and without FirePlace resp with downscaled CampFire.
- (142.88 KiB) Downloaded 166 times
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
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Map Wesnoth Springs - The great War [200x120],Player=9
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
Re: New VillageTypes
I did mossify the Spring. I think a Stone that wet Environment should be Moss-covered. However, I didn't still checek out how these looks like in the Map. I think the Spring should get some Improvements butI don't have at Moment an Idea how. Perhaps making "Holes" into the Moss-Cover to show the naked Rock below. I miss Reed for the Borders of Rivers and Lakes.
- Attachments
-
- spring.mossed.png (2.8 KiB) Viewed 3148 times
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
Re: New VillageTypes
It don't fit to the water graphics
Looks bad on a map.
Because of this I modified it a little bit.
So it looks on a map: What do you think about it?
Looks bad on a map.
Because of this I modified it a little bit.
So it looks on a map: What do you think about it?
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: New VillageTypes
Overall it looks good. There is a fairly visible blue boundary between the spring hex and adjacent water hex, could use some transparency to blend more with the adjacent water hex. Did you draw it?
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
Re: New VillageTypes
Is this one better?battlestar wrote:Overall it looks good. There is a fairly visible blue boundary between the spring hex and adjacent water hex, could use some transparency to blend more with the adjacent water hex.
I just modified the existing image. (see page 1)battlestar wrote:Did you draw it?
And MetalKing modified it before me.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: New VillageTypes
A new try:
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: New VillageTypes
I think you should adapt the new water-to-grass transition for the upper part of the spring if possible. It has too less contrast in its current state, I think.
UMC Story Images — Story images for your campaign!
Re: New VillageTypes
I won't say it's perfect but it's surely much better than before assuming each River require any Kind of Source. Excellent, Adamant!
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
Re: New VillageTypes
Some little changes, and some more variations how it could look.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: New VillageTypes
Anothe Object I did forget to note resp suggest to create a VillageType from: >LightHouse<
It's rather fine when the Illumination-Ability gets a generalized option to Buildings but changing it into a VillageType shouldn't be a Problem and increase Variation for Village-Types - here with a maritime Theme.
It's rather fine when the Illumination-Ability gets a generalized option to Buildings but changing it into a VillageType shouldn't be a Problem and increase Variation for Village-Types - here with a maritime Theme.
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9