New VillageTypes

Make art for user-made content.

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battlestar
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Re: New VillageTypes

Post by battlestar »

I love their variety of sprite work, which could act as a large reservoir of sprite references.
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Iris
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Re: New VillageTypes

Post by Iris »

8680 wrote:I reported RPG Resources for copyright infringement in early May last year, but nothing seems to have been done about it.
My records indicate Ivanovic contacted the author about it back then, at least. I’ll ask him about it later.
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MetalKing
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Re: New VillageTypes

Post by MetalKing »

Adamant14 wrote:I copied the image from a UMC, can't remember which.

Maybe useful for you, a spring.
The attachment spring.png is no longer available
Found in UMC too, in Bobs RPG Era.
Thanks! I can (could?) use both. I have to check how the Spring looks in Natural Environment (GameMap) but at least I can use the Idea and could perhaps create something that looks less artificial. But the Idea is really nice as at Present all Rivers springt out of the Forest/GrassLand. Btw: Request for Mountains with River-Lines and Medi-Mountains. Hills look anyway flat and Mountains are extreme Giants aside of Hills. I miss Forest-coverd moderate high Mountains (0.5<x<2km) - higher than Hills but still below the TreeLimit than the Peeks don't have to be naked.

The Attachment below contains the Art-Work like requested from ShadowMaster. I hope Attachment matches Requirements.

best, MK
Attachments
Tent2+FirePlace+CampFire.tar.gz
Tentt Type 2 with and without FirePlace resp with downscaled CampFire.
(142.88 KiB) Downloaded 166 times
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MetalKing
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Re: New VillageTypes

Post by MetalKing »

I did mossify the Spring. I think a Stone that wet Environment should be Moss-covered. However, I didn't still checek out how these looks like in the Map. I think the Spring should get some Improvements butI don't have at Moment an Idea how. Perhaps making "Holes" into the Moss-Cover to show the naked Rock below. I miss Reed for the Borders of Rivers and Lakes.
Attachments
spring.mossed.png
spring.mossed.png (2.8 KiB) Viewed 3148 times
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
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Adamant14
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Re: New VillageTypes

Post by Adamant14 »

It don't fit to the water graphics
Looks bad on a map.
Because of this I modified it a little bit.
spring.mossed.png
spring.mossed.png (12.4 KiB) Viewed 3121 times
So it looks on a map:
spring_variations.gif
What do you think about it?
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battlestar
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Re: New VillageTypes

Post by battlestar »

Overall it looks good. There is a fairly visible blue boundary between the spring hex and adjacent water hex, could use some transparency to blend more with the adjacent water hex. Did you draw it?
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Adamant14
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Re: New VillageTypes

Post by Adamant14 »

battlestar wrote:Overall it looks good. There is a fairly visible blue boundary between the spring hex and adjacent water hex, could use some transparency to blend more with the adjacent water hex.
Is this one better?
spring.mossed_3.png
spring.mossed_3.png (13.02 KiB) Viewed 3088 times
battlestar wrote:Did you draw it?
I just modified the existing image. (see page 1)
And MetalKing modified it before me.
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Adamant14
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Re: New VillageTypes

Post by Adamant14 »

A new try:
spring_4.png
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spring_4.gif
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Crendgrim
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Re: New VillageTypes

Post by Crendgrim »

I think you should adapt the new water-to-grass transition for the upper part of the spring if possible. It has too less contrast in its current state, I think.
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MetalKing
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Re: New VillageTypes

Post by MetalKing »

I won't say it's perfect but it's surely much better than before assuming each River require any Kind of Source. :) Excellent, Adamant!
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
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Map Wesnoth Springs - The great War [200x120],Player=9
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Adamant14
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Re: New VillageTypes

Post by Adamant14 »

spring_4.png
spring_4.png (15.68 KiB) Viewed 2993 times
Some little changes, and some more variations how it could look.
Attachments
sprin_var_2.gif
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MetalKing
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Re: New VillageTypes

Post by MetalKing »

Anothe Object I did forget to note resp suggest to create a VillageType from: >LightHouse<
It's rather fine when the Illumination-Ability gets a generalized option to Buildings but changing it into a VillageType shouldn't be a Problem and increase Variation for Village-Types - here with a maritime Theme.
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
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