Imperial Era Art Project (Workin' on Orcin')

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Re: Imperial Era Art Project (Workin' on Orcin')

Postby UnwiseOwl » February 3rd, 2013, 3:46 am

Yeah, I was wondering about that, and leaving the level 3 aside for now sounds good. On another note, how should I depict the Laquerius and Laquerius Fabers' lances? The Faber's current sprite has something that looks like a jousting lance, which doesn't seem very fitting for an unmounted unit. Should I go with a mainly wooden body which has vamplate, or basically clean up the current designs?
You're correct, the jousting lance with vamplate is pretty odd in the setting. I think we're more after a javelin-like stabbing spear like the mainline spearman's, I suspect it's just a lance because Turin thought it looked good, but its purpose is to stab enemies that have been caught in the lasso, so a lance doesn't seem appropriate.
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But perhaps 'maintainer' is too strong a word.
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Zoomo » February 4th, 2013, 8:45 pm

just clarifying are all of the stormlord line to have a staff? (starting with stave for windlasher and getting larger for the stormlord)
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby UnwiseOwl » February 4th, 2013, 10:51 pm

Yes. The raindancer will continue with the knife, but the windlasher, tempest and stormlord will have impact weapons.
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Zoomo » February 6th, 2013, 4:14 am

heres what I have for the windlasher, critique?
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby tr0ll » February 6th, 2013, 5:05 am

is that a two handed mace or maybe a special staff?
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Zoomo » February 6th, 2013, 2:17 pm

its a stave slung on his back
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby tr0ll » February 7th, 2013, 3:24 am

i thought i saw something on one end of it. maybe it is not on the stick :hmm:
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Amorphous » February 12th, 2013, 5:56 pm

Quick update on the attack animation. Still haven't added the recovery frames, among other things.
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Zoomo » February 13th, 2013, 4:31 am

I think he should have more wind up before he attacks, right now it looks a little weak.
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby freeforestify » February 20th, 2013, 11:43 pm

Hey again,

Sorry that it's been a while since I posted. I tried to cover a bit more the previous wesnoth style and the wesnoth orcs. Here is one of my new sketches for the imperial orcs...
orc.png
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Temuchin Khan » February 24th, 2013, 7:25 pm

freeforestify wrote:Hey again,

Sorry that it's been a while since I posted. I tried to cover a bit more the previous wesnoth style and the wesnoth orcs. Here is one of my new sketches for the imperial orcs...
orc.png

Looks like a good Pugnator or Paegniarius.
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Crow_T » February 25th, 2013, 12:19 am

That's a good lookin' orc concept, he seems pretty tough 8)
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby freeforestify » February 25th, 2013, 8:08 pm

Here's a rendered version... I'm quite happy with it. Maybe you have some other ideas or critics on it.
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Crow_T » February 27th, 2013, 1:23 am

I feel as though you lost the spirit of the inotial sketch (something I have done a few times). The rendered version also has some drawing issues, mainly perspective. A quick draw over:
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Re: Imperial Era Art Project (Workin' on Orcin')

Postby Amorphous » April 27th, 2013, 3:31 pm

Sorry for the slow progress! I've been running into a lot of complications recently. I was actually planning on posting an essentially finished Paegnirius and Feral Bestiarius, but a family member accidentally deleted a lot of my files a few days ago, so I've lost a lot of motivation for working on pixel art in general. Ah, well, that's life for you.

Here's a slight update on the attack animation. I could probably stand to exaggerate the windup even more, and there's a lot of smoothing out to do. However, the overall motion of the animation is pretty much there, so I think I can start fleshing it out soon.
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