vultraz's art (The dragons are coming!)
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Re: vultraz's art
Terribly blurry. Lacks contrast and readability - if you'll compare it with any other weapon icon, you'll see it looks like if skull was submerged couple inches deep in some weird purple pudding. It'd take a good couple seconds for someone who doesn't know what it is to recognise a skull.
I mean, look at these. Can you see the difference?
I mean, look at these. Can you see the difference?
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Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Re: vultraz's art
Hm....yes, but the skull is supposed to be behind the mist, which would make it blurry. Plus mist itself is blurry...hm...
EDIT: ok, thinned the mist in front of the skull to make it more immediately recognizable.
EDIT: ok, thinned the mist in front of the skull to make it more immediately recognizable.
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Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Re: vultraz's art
Increased the brightness and contrast and tweaked it a little. Hopefully that helps.
EDIT: improved the mist.
EDIT: improved the mist.
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- better mist
- mist_skull.png (7.02 KiB) Viewed 4344 times
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- mist_skull.png (7.05 KiB) Viewed 4350 times
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: vultraz's art
Something I made with Gimp layer magicks (didn't draw it). Anyone want to use it?
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Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: vultraz's art
The latest Northguard updates, a WIP sprite for the Nightshaft (dude in red box). I'm having some problems with the arms and the bow he's supposed to be holding, though. His left (our right) arm is supposed to be holding the bow at arm's length, with his right (our left) arm drawing the bowstring back, with an arrow fitted. I'm no good at foreshortening, though, so I was wondering of anyone could help me here.
Thanks
Thanks
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Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: vultraz's art
I like the basic sprite but he looks like he's leaning to the right- maybe deliberate? Perhaps the addition of a bow will solve it.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
Re: vultraz's art
Yes, it's deliberate. He's supposed to be leaning to the right and forward a bit. And the addition of the bow is what I couldn't do, so was wondering if some talented pixel pusher could add it for me
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: vultraz's art
Very nice sprites.
I'll fiddle around with the bow and see what I can come up with. I can't guarantee much, though; foreshortening is something I've struggled with, too.
I'll fiddle around with the bow and see what I can come up with. I can't guarantee much, though; foreshortening is something I've struggled with, too.
Re: vultraz's art
ideas ideas ideas. The guy is way too tall, get his proportions back to conventional wesnoth.
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Re: vultraz's art
Hey there, internet.
Shadowmaster asked me to make an engraved floor sigil for him, using a shape he provided. I got this far, but he says it looks raised and not sunken. To me it looks fine, but I'm wondering if anyone could point out why it appears raised. Thanks.
Shadowmaster asked me to make an engraved floor sigil for him, using a shape he provided. I got this far, but he says it looks raised and not sunken. To me it looks fine, but I'm wondering if anyone could point out why it appears raised. Thanks.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
- Alarantalara
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Re: vultraz's art
It looks raised because of where you placed the light and dark edges. Shadows in Wesnoth typically extend up and left, so the bottom right of a sunken area should be the area that is dark and shadowed, while the top left should be bright.
Re: vultraz's art
Hm...but that's how Gimp's Bump Map function does it, and I don't know how to reverse the direction.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
- Alarantalara
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Re: vultraz's art
Rotate 180°, apply map, rotate again
- homunculus
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Re: vultraz's art
it's the black-and white image used for the height map?
invert the image, maybe?
invert the image, maybe?
- artisticdude
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Re: vultraz's art
Yeah, exactly what Alarantalara said. I'm afraid extrude filters won't really fit the task here (although depending on the level of customization settings the filter provides, you might eventually manage to get something that works). You can use filters to get the general idea of a shape, but in the end you'll almost always have to go in and edit it by hand it correct it/make it look more natural.
I think I mentioned this on Twitter earlier, but I'm not sure I was able to be clear enough with the 140 char limit: for me, the shadows currently read as way too dark and thick to work as an engraving. I'd lighten them up and thin them out a bit.
I think I mentioned this on Twitter earlier, but I'm not sure I was able to be clear enough with the 140 char limit: for me, the shadows currently read as way too dark and thick to work as an engraving. I'd lighten them up and thin them out a bit.
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