Vranca´s artwork

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homunculus
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Re: Vranca´s artwork

Post by homunculus » October 22nd, 2011, 11:01 pm

Those oval things, one on chest and three on belt, they have brightest highlight more like an outline.
I'd suggest making those highlights at least 1/2 their current length, maybe 1/3 or 1/4.
I am assuming the yellow material is somewhat reflective, and the brightest highlight is specular highlight.
campaign ruthless in your nearest 1.11 add-on server
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Vranca
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Re: Vranca´s artwork

Post by Vranca » April 10th, 2012, 11:42 pm

I feel inspired lately,but i'm a little rusty.
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Baron.png
Baron.png (1.94 KiB) Viewed 2982 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

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Vranca
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Re: Vranca´s artwork

Post by Vranca » April 13th, 2012, 12:08 am

Now a gladiator.
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Gladiator.png
Gladiator.png (2.67 KiB) Viewed 2926 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

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SpoOkyMagician
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Re: Vranca´s artwork

Post by SpoOkyMagician » April 13th, 2012, 3:26 am

Impressive work Vranca. I am loving the hoplites and manubites. (oh, and that mage looked awesome.) I would like to ask one thing though. Is it just me or is the units placement a bit too low? I'd have to save them and check but they look slightly too low. I'd check into that if you find the time. (The feet/shadow is meant to be about y=60 in pixel) Other then that, great work. :)

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artisticdude
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Re: Vranca´s artwork

Post by artisticdude » April 13th, 2012, 2:45 pm

If you're looking for critique, I'd like to throw two points out there regarding the latest two sprites:

1. Flyswatting. Essentially it looks like they're spread out in a two-dimensional plane, rather than taking up three dimensions. Using more foreshortening, especially with limbs and weapons, will help to avoid flyswatting. :)

2. You're using a lot of 45º angles (specifically on the gladiator). A few of those aren't bad, and can actually make the sprite look cleaner if used sparingly, but if you use too many the sprite starts looking rigid and non-organic.

That said, your work is none too shabby otherwise. And I like that you're experimenting with new palettes. :D
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Vranca
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Re: Vranca´s artwork

Post by Vranca » May 23rd, 2012, 11:47 pm

Thanks for crit guys.
Here is another guy and crit and edits are welcome as always.
Attachments
Varvar.png
Varvar.png (2.59 KiB) Viewed 2780 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

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homunculus
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Joined: July 21st, 2010, 9:47 pm

Re: Vranca´s artwork

Post by homunculus » May 25th, 2012, 4:51 pm

the center of mass is not between the legs, me thinks.
are you intending to have a more clearly defined lit side and shadow side?
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings

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battlestar
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Re: Vranca´s artwork

Post by battlestar » May 27th, 2012, 3:49 pm

Concept is very cool, but somehow, it looks as if he's tilted his hip all the way to his left... it's like the left leg isn't part of his body.
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Vranca
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Re: Vranca´s artwork

Post by Vranca » June 3rd, 2012, 8:09 pm

An ogre bandit or something like that :P
Attachments
Ogre.png
Ogre.png (2.23 KiB) Viewed 2643 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

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francophone
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Joined: February 20th, 2010, 2:19 pm

Re: Vranca´s artwork

Post by francophone » June 5th, 2012, 9:13 am

Shame about the facing.
The muscles of his left arm are not humanly realistic. But for an ogre, why not?
The other arm is untidiness. Where is the hand?
I love the pants and shading of the folds of tissue in particular (draped effect).

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homunculus
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Re: Vranca´s artwork

Post by homunculus » June 5th, 2012, 6:28 pm

does it need such deep shadow between pectorals?
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings

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Vranca
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Re: Vranca´s artwork

Post by Vranca » June 5th, 2012, 7:16 pm

I think everything is fixed now,and there's more coming up! :)
Attachments
Ogre.png
Ogre.png (2.21 KiB) Viewed 2562 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

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Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca » June 7th, 2012, 1:03 pm

Here's a new Greek unit.

EDIT:

And another version with a slightly changed palette so it would look more like silver. Help is welcome especially with the palette and shading. :)
Attachments
Argyraspides1.png
Argyraspides1.png (2.22 KiB) Viewed 2485 times
Argyraspides.png
Argyraspides.png (2.24 KiB) Viewed 2516 times
Tree3.png
Tree3.png (12.17 KiB) Viewed 2516 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

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Crow_T
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Joined: February 24th, 2011, 4:20 am

Re: Vranca´s artwork

Post by Crow_T » June 8th, 2012, 1:28 am

Some crits:
I don't get the antennae on that last sprite, looks bug-ish.

Color-wise I'd say you are missing the dark range on some sprites, adding more contrast could really push these a bit further.

Other than that, these are pretty cool :mrgreen:

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Flameslash
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Re: Vranca´s artwork

Post by Flameslash » June 8th, 2012, 7:23 pm

In 'Tree3', the 2nd and 3rd level units are quite hard to tell apart. Especially if they end up in-game, when they could both be facing the same way. Otherwise, they all look really good.

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