Aragwaith art thread

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bumbadadabum
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Re: Aragwaith art thread

Post by bumbadadabum » February 2nd, 2011, 7:20 pm

wayfarer wrote: @Tet if no one complains the rice hat will stay.
A version without the hat will make these very useful for my campaign.

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Re: Aragwaith art thread

Post by wayfarer » February 3rd, 2011, 7:27 am

:augh:
A pitty I kind of liked it.
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Re: Aragwaith art thread

Post by bigkahuna » February 3rd, 2011, 2:09 pm

:shock: Don't dump the rice hat! It really makes the character. Maybe just make a separate removed one for Fighter?
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Re: Aragwaith art thread

Post by bumbadadabum » February 3rd, 2011, 4:01 pm

wayfarer wrote::augh:
A pitty I kind of liked it.
I like it too, but anotherversion without it will make it more useful for people who don't plan on making a kung-fu campaign.

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Re: Aragwaith art thread

Post by bigkahuna » February 3rd, 2011, 5:47 pm

LightFighter wrote:it will make it more useful for people who don't plan on making a kung-fu campaign.
THAT WOULD BE AWESOME!!! Thanks for the idea :lol2:
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Re: Aragwaith art thread

Post by Tet » February 3rd, 2011, 9:30 pm

wayfarer wrote: @Tet if no one complains the rice hat will stay.
I am so glad to hear that. I would like more versions in terms of angle. Are you planning to animate that unit?
I would like a version where you could see the face too. I really did spent time on a team colored rice hat myself a while ago.
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Re: Aragwaith art thread

Post by wayfarer » February 19th, 2011, 11:41 am

Sorry guys my jop is eating me up at the moment so this will take some time.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

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Re: Aragwaith art thread

Post by Gwynnedrion » February 27th, 2012, 1:13 pm

It's bit over a year anyone has replied to this. Is it still a work in progress or has it fallen into the dark pits of nothingness? :P Because those sprites look awesome to my eyes.
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Re: Aragwaith art thread

Post by wayfarer » April 10th, 2012, 12:36 pm

Tired and burned out.
Short Version. :whistle:
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields

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Re: Aragwaith art thread

Post by wayfarer » May 21st, 2012, 6:23 pm

Long Version I am still tired. Not that someone actual would read this crap.
Yet I pulled my carcass long enough together to polish the whole Stuff up.
Meaning:
- All Units look halfway decent and are finished as is
- Looked over it and polished up everything again
- sorted out the worst animations
- too much stuff


What it lacks? Still a huge amount of animations. TC corrections smaller tweaks as usual and some nicer shiny weapons.
Don't expect any updates in the near future. My ego just bite me in the ass to finish it halfway.
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Arag_Preview.png
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Last edited by wayfarer on May 22nd, 2012, 10:17 am, edited 1 time in total.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields

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Re: Aragwaith art thread

Post by szopen » May 22nd, 2012, 7:28 am

wayfarer wrote:Not that someone actual would read this crap.
Someone :)
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Re: Aragwaith art thread

Post by The_Other » May 22nd, 2012, 11:22 am

Wayfarer, you are selling yourself short. The Aragwaithi have always been, and still remain, probably my favourite non-mainline sprites for any faction. Some of them (in my not-a-good-sprite-artist opinion) are actually better than most of the mainline units.
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Re: Aragwaith art thread

Post by taptap » May 22nd, 2012, 12:24 pm

With the latest update the problem surely isn't the art with the Aragwaithi (which though incomplete is really good now as I don't have to manually change the sex of my warlocks or omit certain development trees) but the lack of maintenance as a faction (everybody who uses them has them somewhat different I reckon), exposure in finished campaigns (ANO still or again has them or Khalifate?, minor role in IftU part II) and of course the problem that they share the same ecological niche (desert) with Khalifate (and well the desert elves) - which actually calls for a Aragwaithi vs. Khalifate campaign. And maybe they are just hard to integrate in the usual campaign playstyle, as against overwhelming odds attrition usually works better than swift strikes with hard hitting but brittle units (aggravated when at times the protection ability is removed for default leadership).
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Re: Aragwaith art thread

Post by szopen » May 22nd, 2012, 12:54 pm

When ANO had Aragwaithi, they had no desert niche and no background story whatsoever, IIRC, that is. Currently, neither Aragwaithi nor Khalifa really match what ANO needs, and I cannot made my mind about which faction is better to choose.
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Re: Aragwaith art thread

Post by taptap » May 22nd, 2012, 1:59 pm

Well, I dunno that was how I remembered those Aragwaithi in Lightfighters campaign probably, though in IftU they were more forest-guys, probably I am wrong, I am a pretty new player after all. But it is kind of sad, that a faction doesn't really exist as a faction and nobody knows what they really are exactly because it is pretty popular due to style and looks (but this meant everybody takes and changes them).
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