Promised Land | Goblin Campaign (1.8): Art Thread

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monochromatic
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Re: Promised Land: Goblin Campaign

Post by monochromatic »

@JuCFruit update the campaign, a new version is out.
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artisticdude
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Re: Promised Land: Goblin Campaign

Post by artisticdude »

Added a net, although it's not working out quite as I intended (needs moar of contrast), so I'll probably go back and work on that some more.
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hhyloc
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Re: Promised Land: Goblin Campaign

Post by hhyloc »

Nice!
I really like your campaign. And the artwork too, its awesome especially the gobo archer portrait :D In my limited point of view, if in the future the mainline have a unit called 'goblin archer', that units could use bera's portrait. :D
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monochromatic
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Re: Promised Land: Goblin Campaign

Post by monochromatic »

@artisticdude Looking great! Keep up the good work!
@peoplewithcommentsonthecampaignitself please refer to the thread in scenario & campaign development. Thanks~
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hhyloc
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by hhyloc »

Very sorry :oops: I didn't notice this
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artisticdude
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

I think I'm satisfied with this now. On to the next one.
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monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

Great stuff! Keep it up!
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AtemTheLightning
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by AtemTheLightning »

The Goblin is burning his ear.
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artisticdude
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

No. He is not burning his ear. He is holding the torch in front of his body so that the flame obscures his right ear. If he were holding his torch at the angle you imply (and I can't see how could could see that, given the shading), his arm would be ridiculously and disproportionately short.
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AtemTheLightning
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by AtemTheLightning »

Sorry. I don't know Goblin anatomy very well.
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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Great work artisticdude! Will you make a standing animation for the fire?
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artisticdude
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

Monroid wrote:Great work artisticdude! Will you make a standing animation for the fire?
Possibly (okay, probably :P ), if for nothing else then the fun of it (since it isn't nearly as much work to animate an 8 x 18 flame as it would be to animate the entire sprite).
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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Oh, and did you see rhyging's tutorial on how to make a killing fire? If not, I think you should take a look

And is there a sprite for Prinak? If not, could I try to work on it? :)
Last edited by Monroid on July 4th, 2010, 6:51 pm, edited 1 time in total.
monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

Hey guys! Prinak is still just the mainline wolf rider/goblin knight line. Monroid, of you want to work on him that'd be great! Basically, the sprite should be like the mainline unit, but with a spear for all the upgrades. :)

EDIT: and artisticdude, don't forget the Maruader ;)
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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

I don't know if you would like to change anything on it or which position would you preffer, so I'll wait before doing the animations

Image

I also made a new frankensteined Goblin Hunter, and I'd like to ask if his second ranged attack, instead of being a fire based one, could be a normal pierce damaga attack but with poison as its special effect? I think it would differ them more from the orc archers :hmm:
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