Promised Land | Goblin Campaign (1.8): Art Thread
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Re: Promised Land: Goblin Campaign
@JuCFruit update the campaign, a new version is out.
- artisticdude
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Re: Promised Land: Goblin Campaign
Added a net, although it's not working out quite as I intended (needs moar of contrast), so I'll probably go back and work on that some more.
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Re: Promised Land: Goblin Campaign
Nice!
I really like your campaign. And the artwork too, its awesome especially the gobo archer portrait In my limited point of view, if in the future the mainline have a unit called 'goblin archer', that units could use bera's portrait.
I really like your campaign. And the artwork too, its awesome especially the gobo archer portrait In my limited point of view, if in the future the mainline have a unit called 'goblin archer', that units could use bera's portrait.
R.I.P
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Re: Promised Land: Goblin Campaign
@artisticdude Looking great! Keep up the good work!
@peoplewithcommentsonthecampaignitself please refer to the thread in scenario & campaign development. Thanks~
@peoplewithcommentsonthecampaignitself please refer to the thread in scenario & campaign development. Thanks~
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Re: Promised Land | Goblin Campaign (1.8): Art Thread
I think I'm satisfied with this now. On to the next one.
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Re: Promised Land | Goblin Campaign (1.8): Art Thread
Great stuff! Keep it up!
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Re: Promised Land | Goblin Campaign (1.8): Art Thread
The Goblin is burning his ear.
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Re: Promised Land | Goblin Campaign (1.8): Art Thread
No. He is not burning his ear. He is holding the torch in front of his body so that the flame obscures his right ear. If he were holding his torch at the angle you imply (and I can't see how could could see that, given the shading), his arm would be ridiculously and disproportionately short.
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Re: Promised Land | Goblin Campaign (1.8): Art Thread
Sorry. I don't know Goblin anatomy very well.
Re: Promised Land | Goblin Campaign (1.8): Art Thread
Great work artisticdude! Will you make a standing animation for the fire?
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Re: Promised Land | Goblin Campaign (1.8): Art Thread
Possibly (okay, probably ), if for nothing else then the fun of it (since it isn't nearly as much work to animate an 8 x 18 flame as it would be to animate the entire sprite).Monroid wrote:Great work artisticdude! Will you make a standing animation for the fire?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Promised Land | Goblin Campaign (1.8): Art Thread
Oh, and did you see rhyging's tutorial on how to make a killing fire? If not, I think you should take a look
And is there a sprite for Prinak? If not, could I try to work on it?
And is there a sprite for Prinak? If not, could I try to work on it?
Last edited by Monroid on July 4th, 2010, 6:51 pm, edited 1 time in total.
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Re: Promised Land | Goblin Campaign (1.8): Art Thread
Hey guys! Prinak is still just the mainline wolf rider/goblin knight line. Monroid, of you want to work on him that'd be great! Basically, the sprite should be like the mainline unit, but with a spear for all the upgrades.
EDIT: and artisticdude, don't forget the Maruader
EDIT: and artisticdude, don't forget the Maruader
Re: Promised Land | Goblin Campaign (1.8): Art Thread
I don't know if you would like to change anything on it or which position would you preffer, so I'll wait before doing the animations
I also made a new frankensteined Goblin Hunter, and I'd like to ask if his second ranged attack, instead of being a fire based one, could be a normal pierce damaga attack but with poison as its special effect? I think it would differ them more from the orc archers
I also made a new frankensteined Goblin Hunter, and I'd like to ask if his second ranged attack, instead of being a fire based one, could be a normal pierce damaga attack but with poison as its special effect? I think it would differ them more from the orc archers