Promised Land | Goblin Campaign (1.8): Art Thread

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artisticdude
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

They turned out fine, but you forgot to add the transparency to the shadow and background.
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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Yikes! Just a sec, I just got this tutorial on how to do that I'll zip them in after I'm done
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

artisticdude, what do you think about helping Monroid with the transparency? I think that'd be a great help to him. Also, because I shamelessly need sprites for the Bladesman in this particular scenario. So, yeah. The faster the better. Not trying to rush you or anything, I'm just sayin'
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

Sure, I can just run them through PSE and transparantize them all in under a minute. But -yawn- I'll see to that tomorrow. Oh, and before I forget, I made a few minor changes to the sage baseframe. Nothing drastic, just fixed the shading in a few places. I'll upload it tomorrow, since I'm currently posting from my iTouch.
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

Sure. Looking forward!

PS Get on IRC sometime. We miss you there.
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by SFault »

Ah, now the shaman/sage looks like a goblin, not like a black orc.

Just for a reminder; It is not necessary to make the unit bigger on every level. Other methods to display higher level include more TC, more details, more decoration and bigger items.
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

Mmm... perhaps I should hang around on IRC a bit more than I do currently... anyways, here's the final baseframe for the sage. I mainly edited his left sleeve, since the old shading made it look rather flat, and the light source wasn't really defined that well.
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Goblin-Sage.png
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

hey artisticdude, I made Monroid's sprites transparent, but the shadow looks funny. Also, the TC for the Mounted Goblin isn't right. Do you think you could help me fix it? Thanks.
Goblins-Monroid.zip
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EDIT: okay, I'd say on the current status on sprites: finished, finished but needs animations, probably needs some polishing, and non-existent.

Goblin Spearman Line:
Goblin Spearman (lvl 0)
Goblin Impaler (lvl 1), Goblin Rouser (lvl 1), Goblin Bladesman (lvl 1)
Goblin Champion (lvl 2), Goblin Jevelineer (lvl 2), Goblin Hero (lvl 2)

Goblin Hunter Line:
Goblin Hunter (lvl 0)
Goblin Shooter (lvl 1), Goblin Slayer (lvl 1)

Goblin Torcher Line:
Goblin Torcher (lvl 0)
Goblin Raider (lvl 1)
Goblin Pillager (lvl 2), Goblin Marauder (lvl 2)

Wolf Rider Line

Prinak:
Mounted Goblin (lvl 1)
Mounted Warrior (lvl 2)
Hellhound Rider (lvl 3)

Caercyn
Baba Garok
Great Ogre
Goblin Sage
Last edited by monochromatic on July 14th, 2010, 1:30 pm, edited 2 times in total.
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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Goblin Champion?... oh, and the animations will come soon, sorry for all the trouble with the shadows and transparency, I'm still learning :oops:

Oh, and do you have any "special requirements" for the Lv2 and 3 Prinak?
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

Monroid, you're doing great, don't worry about it. :) About the Champion sprite, I'll attach that here tonight, so anyone can edit it if they wish. And Prinak lvl 2 and 3 are similar to the Goblin Knight and and Direwolf Rider just he has a spear (just like the lvl 1).
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

elvish_sovereign wrote:hey artisticdude, I made Monroid's sprites transparent, but the shadow looks funny. Also, the TC for the Mounted Goblin isn't right. Do you think you could help me fix it? Thanks.
The problem with the shadows is that they are required to be 60% transparent. I added that transparency and fixed the TC (I might have missed a few pixels, but I haven't had time to check it).
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

Thanks so much!
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

I managed to make my stuff's background transparent! But I still don't know how to make the shadows translucid... I use Paint.NET, any tips?

Well, here's the edited bladesman with his fixed hand and a rough animation for him

Next I'll edit the animation if this motion is good enough and then I'll finish Prinak's meelee and ranged
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bladesman.png
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bladesman2.gif
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monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

Cool. I'm not an artist, but I've read through a good part of both the Art Contributions and Workshop threads. Taking from them, it seems that the animation has the same problem as a couple of them: only the active element is moving. I'm not talking about the leg, but the body needs to move with attack as well. As they say, refer to the thug's melee animation? I think that's the right unit. Anyhow, it looks nice otherwise.
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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

I think it's because it is still made out of "sticks", don't worry, he will twist his body to follow the motion of the swing

Here's lv 2 Prinak, I still need help with the shadows :augh:

(what about the scar? Does it stay or go? :) )
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prinak.png
prinak.png (4.23 KiB) Viewed 3623 times
Last edited by Monroid on July 10th, 2010, 3:06 pm, edited 4 times in total.
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