Promised Land | Goblin Campaign (1.8): Art Thread

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

@Monroid No, the Hero only has a spear attack because it's following the line of the Rouser. IIRC Rouser has a 7-3 pierce, and the Hero has a 9-3 pierce. Adding a sword wouldn't really make sense.
@artisticdude Start the campaign. He's there in the beginning. IIRC He has a 7-2 staff melee and 14-2 curse (cold) ranged. Level 2, heals +4 and cures. He's the only healer you can get.

User avatar
Monroid
Posts: 157
Joined: May 15th, 2010, 9:03 pm

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Hmm... well, I still think he could use a major make over, but it's just me...

Oh, and to make him more "goblin-ish", would you consider adding that "mask and helmet" thing they use? I think all the goblins have that

EDIT: Alright, I'll remove the sword... :(

But maybe I can add a drum or something, what do you say? But he would need a different name because he wouldn't look too much like a hero and more like... Warcrier? Battlestarter? I don't know, I'm sucky at names :P (but only if you agree, of course)

User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

elvish_sovereign wrote:@artisticdude Start the campaign. He's there in the beginning. IIRC He has a 7-2 staff melee and 14-2 curse (cold) ranged. Level 2, heals +4 and cures. He's the only healer you can get.
Oh, dang, I knew I should have looked at your campaign before I posted... I thought he hadn't been added yet (it's been a while since I last played your campaign). Sorry. I'll resize the raider a bit to make him look more like a level 1 instead of a level 0 with armor on.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."

monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

@Monroid Well, honestly, 'Hero' was just sort of a placeholder name and it just stuck. I'm open to new ideas though :)
@artisticdude Cool. Btw, I'll be releasing a beta-version soon, so watch your pm's ;)

User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

Almost there. Any comments before I finish up?
Attachments
goblin_shaman copy.png
goblin_shaman copy.png (4.79 KiB) Viewed 1693 times
"I'm never wrong. One time I thought I was wrong, but I was mistaken."

User avatar
Monroid
Posts: 157
Joined: May 15th, 2010, 9:03 pm

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

You could work on a nose for him, or put that mask all the goblins use... but it's looking pretty good! :)

User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

Noses are very difficult to do at pixel scale, so that might be stretching my abilities a bit.

I think I'll call this finished, unless e_s has any problems with it.
Attachments
goblin_sage.png
goblin_sage.png (4.43 KiB) Viewed 1680 times
"I'm never wrong. One time I thought I was wrong, but I was mistaken."

monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

He looks a little like a lvl 1 unit now. Maybe a few pixels taller? Or at least the staff? Other than that, looks MUCH better than the original.

User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

Better?
goblin_sage-2.png
goblin_sage-2.png (4.46 KiB) Viewed 1672 times
"I'm never wrong. One time I thought I was wrong, but I was mistaken."

User avatar
Monroid
Posts: 157
Joined: May 15th, 2010, 9:03 pm

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Hmm... I don't know if this will help, but try to make the face more like this (keep the mouth if you want)
Attachments
goblinnose.PNG
goblinnose.PNG (1.03 KiB) Viewed 1668 times

User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude »

Mmm... I tried it (and several other possibilities), but the angle of his face defies all attempts I make. Within a space of two pixels, if I put both pixels to one side his nose looks like it's bent to his right, and if I put on pixel on each side it makes it look as though his nose is long and/or bend to his left. :|

Oh well, thanks anyway. :)

EDIT: I just noticed that the skull on the end of his staff looks a lot like the lich's, but for the record I made it 100% from scratch. :P
"I'm never wrong. One time I thought I was wrong, but I was mistaken."

User avatar
Monroid
Posts: 157
Joined: May 15th, 2010, 9:03 pm

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Alright, I removed the sword, added the drum... his idle animation will be a drum beat, since the leadership animation macro can only stand 2 frames :(

But still with the skull dilema... does it stay, or does it go?

EDIT: Ok, heheh, the skull goes, and here is my version of the Bladesman (his hand might be a little awkward, I'll fix it and make the attack animations)
Attachments
goblinhero.PNG
goblinhero.PNG (2.39 KiB) Viewed 1646 times
Last edited by Monroid on July 7th, 2010, 10:12 pm, edited 4 times in total.

User avatar
Speedbrain
Posts: 137
Joined: August 10th, 2009, 9:51 pm
Location: Utah, USA

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Speedbrain »

Although it is in no way my decision, I would say without. Having followed the thread I know what the thing is supposed to be on his head, but it is hard to read right now. It sort of looks like a chicken is roosting on his head.*

I think the second one looks great, though.

*[Off-topic] Although that seems to be what Final Fantasy 13 decided to do with that Chocobo in the guys hair. Strange. [/Off-topic]

@artisticdude - I think your sprite looks great, too. You have made a lot of progress the last few months. Of course, only the OP can tell if you if it is good enough for him.

monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic »

@artisticdude Looks great! Coming in the next release.
@Monroid Okay. The sprite on the right will be the Bladesman, and the one on the left will be the Hero. Could you attach the pngs? in 72x72.

All of you, the stuff is looking great!

User avatar
Monroid
Posts: 157
Joined: May 15th, 2010, 9:03 pm

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid »

Ok, 72x72... I don't know if it'll turn out ok, but here goes...
Attachments
goblinshooter.rar
This contains the ne and se versions
(2.6 KiB) Downloaded 158 times
goblinhunter.rar
This also contains the ne and se versions
(2.54 KiB) Downloaded 140 times
goblinwarcrier.rar
Still needs a better name :P
(1.77 KiB) Downloaded 171 times
goblinbladesman.rar
(1.3 KiB) Downloaded 144 times

Post Reply