DD's Frankie emporium; terrain, units- evil a speciality...
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Re: DD's Frankie emporium; terrain, units- evil a speciality
Or the other way around. A skullbat in motion will be moving in more or less straight or curved lines: it's not going bob up and down, that's what the wings are for. If it's in place, though, then it's not getting the benefit of [insert of science magic here] and staying up in the air becomes more difficult, thus the drowning man impression.JackBarber wrote:With the flapcycle thing for the familiar perhaps the top/more violent looking one could be a moving anim and the other a standin/idle?
Of course, the first animation is not exactly realistic in any case, but it has some rubbery cartoon physics going on.
Re: DD's Frankie emporium; terrain, units- evil a speciality
You've done a lot of mages and a lot of liches: ever considering doing the white lich?
Re: DD's Frankie emporium; terrain, units- evil a speciality
To fit with LordBob's new portrait, I gave Jevyan's familiar a custom unit type and used this one as a base. I just added a candle on its head, centered it on the hex better and tweaked the eyes slightly.
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Re: DD's Frankie emporium; terrain, units- evil a speciality
I would like to add one off my old rejected bats, specially done to attemptedly match Jevyan's familiar, in case it makes any difference. (Bones drawn over the Dread Bat).
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Story of a Drake Outcast | The Nonsense Era
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