Kraken Concept Art

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Kraken Concept Art

Post by Mefisto »

OK. I have begun to work on kraken. This is the first sketch.
Attachments
Kraken Concept Art.png
User avatar
Peter the Great
Posts: 296
Joined: August 9th, 2008, 5:08 pm

Re: Kraken Concept Art

Post by Peter the Great »

A kraken (in most mythologies) is usually similar to a squid or octopus, not a cuttlefish.
Latin:LVDVMAMISI (pronounced Loo-dum amee-C)
French: J'ai perdu le jeu.
English: I lost the game.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Kraken Concept Art

Post by thespaceinvader »

This Kraken levels from the cuttlefish, so it needs to share that influence. I think this concept looks workable.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Peter the Great
Posts: 296
Joined: August 9th, 2008, 5:08 pm

Re: Kraken Concept Art

Post by Peter the Great »

Then at least give it some more menacing tentacles? You know, the break a ship in half kind of tentacles? :P
Latin:LVDVMAMISI (pronounced Loo-dum amee-C)
French: J'ai perdu le jeu.
English: I lost the game.
User avatar
doofus-01
Art Director
Posts: 4128
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Kraken Concept Art

Post by doofus-01 »

A nautilus is related to a cuttlefish, and I think your concept is compatible with a nautilus shell. Having armour would be an upgrade, and it might be more fun to draw than expanses of cephalopod flesh. Just my thoughts.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
AI
Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: Kraken Concept Art

Post by AI »

As the engine also automatically applies transparency for units in water, you'll need some WML magic to compensate for that. Additionally, if a kraken were to move onto land (or level from a cuttlefish on land), the transparency would look very strange, so you'd need a separate standing animation for that.

Technical issues aside, the sketch looks great.

Also, don't forget the cuttlefish eyes. ;)
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: Kraken Concept Art

Post by Mefisto »

The request was for something between Tentacle from the deep and Cuttlefish. I understood that this unit would never go out of water so its lower parts would be obscured and just the back and eyes would be wisible. I have alternate concept for continuation of cuttlefish line: behemoth unit. This unit could occasionaly go out of water and harass land units. And I remember of cuttlefish eyes.
Attachments
Behemoth Concept Art.png
Behemoth Concept Art.png (81.75 KiB) Viewed 4301 times
User avatar
Vendanna
Posts: 626
Joined: September 16th, 2006, 10:07 pm
Location: Spain

Re: Kraken Concept Art

Post by Vendanna »

The behemot idea looks awesome, in that sketch it looks more menacing that the cuttlefish you have drawed (due to how you drawed the eyes?) and I think its a better way to use a transition rather than Kraken (due the kraken being an octopod that has a different body build)

Also, I suppose it would be far easier to change the unit name to adapt to your image than the other way around. I'll wait to see what you come up with.

A question tought, there seems to be "blade things on its head" like a razor armor or similar? I'm not sure and I'm bad ad describing that word.
"Mysteries are revealed in the light of reason."
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: Kraken Concept Art

Post by Mefisto »

Vendanna wrote:The behemot idea looks awesome, in that sketch it looks more menacing that the cuttlefish you have drawed (due to how you drawed the eyes?) and I think its a better way to use a transition rather than Kraken (due the kraken being an octopod that has a different body build)

Also, I suppose it would be far easier to change the unit name to adapt to your image than the other way around. I'll wait to see what you come up with.
Behemoth unit is what I came up with when I was thinking about expanding cuttlefish monster line to include also L3 and L1 units.
Kraken was supposed to be L3 unit for cuttlefish in Dead Water campaign but beetlenaut and thespaceinvader would rather like a design which bears no strict resemblance to my concept of cuttlefish. So it's easier for me to think about two different L3 monsters: Kraken as an enigmatic threat consisting mainly of vicious tentacles and big beak and Behemoth (not existing yet) - the overgrown cuttlefish.
And kraken has higher priority so I would like to have it conceptualized first.

I post it in concept art topic to be able to hear all possible opinions before I start to do pixelart of actual unit pictures.
A question tought, there seems to be "blade things on its head" like a razor armor or similar? I'm not sure and I'm bad ad describing that word.
I meant something like this.
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: Kraken Concept Art

Post by Mefisto »

Finished pixelart for behemoth. I'm afraid I used too many shades and making frames of animation would be very tedious.

Below is another concept art for L3 unit (and project of defense animation). I think this position is better than previous: easier to make animations useful for both S and S-E attacks.
Attachments
behemoth-pixelart-concept.png
behemoth-pixelart-concept.png (5.49 KiB) Viewed 4170 times
another.png
Last edited by Mefisto on February 21st, 2010, 2:03 pm, edited 1 time in total.
User avatar
francophone
Posts: 393
Joined: February 20th, 2010, 2:19 pm

Re: Kraken Concept Art

Post by francophone »

I imagine rather a kraken with tentacles that stretch far many (over water) around the head-body.
But the final design with tentacles coming out only to attack is so interesting concept. But in this case I rather imagine that, out attack, the kraken should be completely submerged. A creature that we see too late : when he is on us !

I would have found different graphic concepts for the film LOTR.

The idea of armor reminds me of another possibility. But it does perhaps not what you want, including resistance. So I think a fully armored creature with tentacles articulated. That explain it difficult to cut tentacles.
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: Kraken Concept Art

Post by Mefisto »

The problem with kraken is that something should be visible of him when he just floats in the water.

!
Unless you give him a trait "submerge". So in deep water it would be invisible untill it attacks and in shallow water it would be partially submerged and partially visible over the water surface. Which is quite logical.
User avatar
francophone
Posts: 393
Joined: February 20th, 2010, 2:19 pm

Re: Kraken Concept Art

Post by francophone »

I imagine many a Kraken with the ability submerged. but I do not know how you want.
If not, maybe, draw it as underwater default. Mostly dark + / - transparent and maybe even blur. Highest to attack with tentacles deployed.

I did not see the colors. I find them very well. I wonder if the dark blue belly will not disappear in the water over the red spring better ?
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Kraken Concept Art

Post by thespaceinvader »

Maybe facing slightly more towards the south? Otherwise, this looks cool, however, the colour scheme might be a little too different from the previous level...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: Kraken Concept Art

Post by Gambit »

I'd go with a white belly instead of blue. And either darken, or lighten the red. It's too close to the middle right now (there's probably an artsy term for that, saturation?). It's like FF0000 right now.

Reminded me of this.
Post Reply