Majors Art
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Re: Majors Art
Crossbowman = Awesome.
Bloating = Freaky and awesome.
Bloating = Freaky and awesome.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
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Re: Majors Art
Next on the Necromancers house of horrors... Find out after this quick commercial: Blah blah bla- Ok enough of that.
The undead minotaur fire mage! EDIT: And a random stone monster.
The undead minotaur fire mage! EDIT: And a random stone monster.
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- francophone
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Re: Majors Art
The bottom of the minotaur seems too much face.
But above all : A minotaur without shoes ????????
And then I would bend his legs like : http://www.wizards.com/dnd/images/MM35_ ... PG189a.jpg
But above all : A minotaur without shoes ????????
And then I would bend his legs like : http://www.wizards.com/dnd/images/MM35_ ... PG189a.jpg
Re: Majors Art
The minotaur probably needs less human bones, try merging human and yak bones together or something like that.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
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Re: Majors Art
Wow. Fourth page already. *whistles* I've been slack.
Finaly managed to break my habit of STIFF poses in my sprites. I made a random suit of armour with a crown.
No weapons as of yet, any suggestions?
Finaly managed to break my habit of STIFF poses in my sprites. I made a random suit of armour with a crown.
No weapons as of yet, any suggestions?
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- thespaceinvader
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Re: Majors Art
Its left (our right) leg should be flipped so the figure seems balanced - keep the foot at the same angle though. Also, the elbows and lower arms look really really thin, and I'm not certain the joints quite make sense. Otherwise not bad. Good contrast, reasonably clear lighting and structure. nice work.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Majors Art
How's this?
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- thespaceinvader
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Re: Majors Art
Better. Looking at it now, however, I think the angle of the lower leg should be closer to vertical, and he needs a little more thigh - keeping the foot where it is.
And if that's a flail, it's about to hit him on the head. Dynamic base frames like that are difficult.
And if that's a flail, it's about to hit him on the head. Dynamic base frames like that are difficult.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Majors Art
The plates on his thighs are supposed to cover them although I probably didn't pull that off very well.
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- thespaceinvader
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Re: Majors Art
Redline shows current limb positions. HIS left thigh is currently WAY too short and very vertical - it looks like his knee's dislocated. Greenline shows suggested limb position. Probably the foot could come down a pixel or two, too.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Majors Art
I bent the knee the other way like in your diagram and changed the mace n' chain around. Better?
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- thespaceinvader
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Re: Majors Art
Much. Nice work. I'd still suggest that the flail hang down rather than floating without visible support, but at least this way it doesn't seem to be about to fall on his head =)
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.