Majors Art
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Re: Majors Art
Hows the berserkers fist now?
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Re: Majors Art
Brilliant
Nw I'll pick up another problem. The cape. It looks very organized. Like its been sewn that way. Fewer, bigger, and more natural shadows and folds are needed.
Nw I'll pick up another problem. The cape. It looks very organized. Like its been sewn that way. Fewer, bigger, and more natural shadows and folds are needed.
My spritework can be seen here.
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Re: Majors Art
EDIT: One new cape has been served.
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Re: Majors Art
Thats a lot better. But there is an awkward little point that goes up in between his legs...
My spritework can be seen here.
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Re: Majors Art
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Nothing is foolproof to a talented fool.
Re: Majors Art
To me, it doesn't look like he has pupils.
Expanding Wesnoth
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
Re: Majors Art
I can see where Major placed the black on the eyes when viewed up close, but overall on the sprite, it doesn't appear that way due to the outlines of the nose piece being too close in color.
You could:
- Lighten the border of the nose piece and see how that looks
- Make the nose piece thinner so that there is space between the left eye or both and the nose piece.
- Simply get rid of the nose piece.
A few more things about this sprite:
- I would try turning the body and head slightly to his left so that he's facing more towards the bottom right corner of the hex.
- The shield is rather high for a resting position - although so is the axe. You may want to use this as a base for the attack animation and make the base frame more of an "at rest" position.
- You have a tendency to make legs rather short, and it shows in this sprite as well.
- The viking would logically hold the axe closer to the bottom of the shaft to get more power out of a swing.
-The ridge on the helmet points straight down, while the rest of the head seems to be pointing slightly to the right.
The cape looks great to me at this point.
Great work
You could:
- Lighten the border of the nose piece and see how that looks
- Make the nose piece thinner so that there is space between the left eye or both and the nose piece.
- Simply get rid of the nose piece.
A few more things about this sprite:
- I would try turning the body and head slightly to his left so that he's facing more towards the bottom right corner of the hex.
- The shield is rather high for a resting position - although so is the axe. You may want to use this as a base for the attack animation and make the base frame more of an "at rest" position.
- You have a tendency to make legs rather short, and it shows in this sprite as well.
- The viking would logically hold the axe closer to the bottom of the shaft to get more power out of a swing.
-The ridge on the helmet points straight down, while the rest of the head seems to be pointing slightly to the right.
The cape looks great to me at this point.
Great work
Re: Majors Art
That reminds me about something I've noticed but forgot to mention... You use black outlines everywhere, including around bright areas and within the sprite image.Issyl wrote:- Lighten the border of the nose piece and see how that looks
I believe that current mainline trend is to use outlines that are just a somewhat darker shade of color they surround. Also, the lines within the sprite (as opposed to the contour lines) are kept to the minimum. Please see this Elvish Hero sprite:
Notice especially bright outlines around weapons.
Then again this might be more a question of preference and personal style.
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- Cloud
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Re: Majors Art
Bad exampleem3 wrote:Please see this Elvish Hero sprite:
Notice especially bright outlines around weapons.
This:
Is a much better example (I have it on good authority that the current elves aren't pure pixel art).
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Mainline Animations|The Væringjar
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Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Re: Majors Art
OK... so I guess I didn't make a case then.Cloud wrote: Bad example
[...]
This:
[...]
Is a much better example (I have it on good authority that the current elves aren't pure pixel art).
Anyway... brighter outlines are or are not preferred?
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- thespaceinvader
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Re: Majors Art
Are preferred - the example you gave was OK, just not as good as the one Cloud showed.
This tutorial http://www.natomic.com/hosted/marks/mpat/softening.html explains more.
This tutorial http://www.natomic.com/hosted/marks/mpat/softening.html explains more.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Majors Art
My bad, didn't mean to put it quite that harsly to you. Sorry about that.em3 wrote:OK... so I guess I didn't make a case then.
Anyway... brighter outlines are or are not preferred?
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Re: Majors Art
Cloud: No feelings were harmed, man. I'm not a kid.
tsi: Thanks for clarification.
Major: Sorry for nitpicking so much in your art thread. I really admire the quality of your sprites. I really try to comment only when I have something constructive to say. Results do vary.
tsi: Thanks for clarification.
Major: Sorry for nitpicking so much in your art thread. I really admire the quality of your sprites. I really try to comment only when I have something constructive to say. Results do vary.
ride on shooting star
Re: Majors Art
Thanks, no harm done. If I got offended easily I probably woulden't have said that I wanted critique.
EDIT: Most of the critique has been acted upon but not all and I still want to make changes, so what needs improving on now besides different axe positioning?
EDIT: Most of the critique has been acted upon but not all and I still want to make changes, so what needs improving on now besides different axe positioning?
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Re: Majors Art
Man, I preferred him with the nose guard. Makes him look more tough and angry. Like a berserker. Even though the original berserkers didn't wear armor.
My spritework can be seen here.
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