Fog's spriting

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Fog
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Fog's spriting

Post by Fog »

Hello fellow Wesnothonians! To this topic I devote my sprite artwork!

Here is my first sprite.
C&C are welcomed and appreciated!
Attachments
Darker outlines...
Darker outlines...
skelesword.png (2.31 KiB) Viewed 2799 times
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
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Zerovirus
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Re: Fog's spriting

Post by Zerovirus »

More contrast.
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Issyl
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Re: Fog's spriting

Post by Issyl »

http://www.natomic.com/hosted/marks/mpat/shading.html

here's a guide to shading that will help you a lot. The leather parts of your skeleton are pillow shaded, and as Zerovirus said, need more contrast.

A few more things:

- The skeleton's sword arm is bent in a rather strange way.
- I feel that the skeleton is holding the buckler too close to its body.
- I would suggest making the leather look more worn or frayed to suit a skeleton unit.

Keep at it, you're doing great!
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Fog
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Re: Fog's spriting

Post by Fog »

O.K., I tried to add more contrast to the leather. Obviously, I need to find a different color for the sword, I snatched that pallete from the skeleton's axe. I didn't edit the shield, I will be moving it. Any advice on worn leather colors or old sword colors? TIA!

Edit: Seeing it now makes me think that I shaded semi-randomly...
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skeleswordE1.png
skeleswordE1.png (2.37 KiB) Viewed 2757 times
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Zerovirus
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Re: Fog's spriting

Post by Zerovirus »

I'd suggest dithering, but I'm not sure if you're able to dither without screwing over the shading yet. Look into that.

Make sure the sword has more of a outline. It's metal, so it should also have something of a sharper highlight. Consider using rust too.
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Fog
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Re: Fog's spriting

Post by Fog »

Dithering? Going to Google...
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
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Zerovirus
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Re: Fog's spriting

Post by Zerovirus »

Whoops, you don't know that term? Basically crosshatching for pixelart. The term applies to stuff outside of pushing pixels too, so google might not be the best source.
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Fog
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Re: Fog's spriting

Post by Fog »

Alright, I know what cross-hatching is. I'll keep dithering in mind in my next edit!

I moved the shield a pixel over. I re-did the shading on the skull cap. Going to work on the sword...
Attachments
skeleswordE2.png
skeleswordE2.png (2.49 KiB) Viewed 2741 times
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Frogger5
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Re: Fog's spriting

Post by Frogger5 »

It's getting there.
But to me the strap that goes across his ribcage diagonally stocks out too much. It could use a black outline cus now it's more visible than the arms.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
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Fog
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Re: Fog's spriting

Post by Fog »

Third edit:
skeleswordE3.png
skeleswordE3.png (2.46 KiB) Viewed 2681 times
Here is a skeletal adept that I doubt is really worth posting, considering the minimal changes. Well whatever.
Its a skeleton! No, its an adept! I know, its adept at being a skeleton! You're all wrong its a Skeletal Adept!
Its a skeleton! No, its an adept! I know, its adept at being a skeleton! You're all wrong its a Skeletal Adept!
skeletaladept.png (1.94 KiB) Viewed 2671 times
BTW, That "leather strap" is a sword. :( Pitiful, right?
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
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Issyl
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Re: Fog's spriting

Post by Issyl »

Your adept's hands have the correct color, but still look fleshy rather than skeleton-like. I would suggest looking at your other skeleton's hands for how to make them more "bare."

I identified the "leather strap" as a sword, by the way. It looks fine to me, because the hilt in his hand clearly makes it look like a sword. Maybe that's just me, though.
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Zerovirus
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Re: Fog's spriting

Post by Zerovirus »

I only id'd it as a sword because you told us in your first post.

The adept does not look skeletal much. I mean, it still has breasts. Make sure you're envisioning the robes draped over the skeletal frame, not fleshy bodies. As a Frankie though it works well enough.
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Issyl
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Re: Fog's spriting

Post by Issyl »

Breasts? Really? Doesn't seem that way to me.
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Zerovirus
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Re: Fog's spriting

Post by Zerovirus »

Maybe not. I haven't looked at dark adepts in a while. Still, I'm pretty sure my other points still hold true.
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Fog
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Re: Fog's spriting

Post by Fog »

:annoyed: Breasts?... That body part doesn't usually cross my mind whilst on the Wesnoth forums. Were you looking at Bad Moon Rising prior to my topic? Sadly, I see where you came to that conclusion. I based my remake off the male adept though...

My pitiful sword was mistaken for a supersaturated leather strap by Frogger5.

Alright, Edit Four. Redid shading on boots, some on his breastplate, and on our left shoulder pad. I am almost content with him; the sword bothers me very much. Any advice on a pallete?

Tried to make this skeletal adept male this time... I also tried to de-flesh his hands. And failed.
Attachments
Had breast augmentation surgery...
Had breast augmentation surgery...
skeletaladeptE1.png (1.93 KiB) Viewed 2613 times
skeleswordE4.png
skeleswordE4.png (2.4 KiB) Viewed 2633 times
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
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