SFault's (franken) art

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Zigg
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Re: SFault's franken art

Post by Zigg » April 20th, 2010, 8:25 pm

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Re: SFault's franken art

Post by Issyl » April 21st, 2010, 10:12 am

I think the "elven zombie princess" sort of looks like a normal elven princess, but covered in a green goo. To improve this, you could create more contrast or value differences between the shades of green, and maybe introduce a couple non-green detail colors.

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Re: SFault's franken art

Post by SFault » May 30th, 2010, 6:18 pm

I decided to make a dwarven campaign. Here are two scenery toppings for caves. A gold vein and a shattering, that will be used to dig an opening.

Btw: Adding items to the middle of hex works well, but is it easy to add things on the walls?
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Both on a map
Both on a map
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Small shattering on a cavewall
Small shattering on a cavewall
breaking.png (6.97 KiB) Viewed 2568 times
Goldvein on cavewall
Goldvein on cavewall
goldvein.png (9.48 KiB) Viewed 2568 times
segmentation fault
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someone
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Re: SFault's franken art

Post by someone » May 30th, 2010, 6:25 pm

I think the cracked wall blends too well with the rest of the walls. Maybe make the cracks bigger?
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Re: SFault's franken art

Post by artisticdude » May 30th, 2010, 7:11 pm

The vein of gold has the exact opposite problem... it stands out too much. Gold isn't nearly that bright a yellow either... it has more of a duller orange coloring. See here for examples of what I'm talking about.
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Zerovirus
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Re: SFault's franken art

Post by Zerovirus » May 30th, 2010, 7:16 pm

The gold looked more to me like some sort of tribal cave painting. I saw someone striking down another guy with a lightning bolt.

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Re: SFault's franken art

Post by SFault » May 31st, 2010, 4:30 pm

The gold was supposed to be a motherload, but I think the lesser is better.
Instead of cracks I made a narrow hole. Is it now clear enough?
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cavestuff.png
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Neoskel
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Re: SFault's franken art

Post by Neoskel » May 31st, 2010, 6:30 pm

The color is better, but the lines are too straight and angular. It still looks more like a cave painting of a man with a walking-stick and a dog wagging its tail.

Try adding some irregularities in the lines and instead of all the lines being complete lines, have some of them have gaps, like the vein is descending below the rock and emerging again.

As for the hole, the edges of the hole are too soft. It looks more like a giant black fuzzy cave caterpillar than a hole in the wall. You should give the crack defined edges and try to give it a three dimensional effect by having the far edge extend into the hole a little (if that makes any sense).

Also the rock at the bottom of the hole is obviously a rock taken from the wall and rotated. That makes the highlights and shadows on it disagree with the rest of the wall. Also, a single large football-shaped rock doesn't really make sense from a rockfall leaving a crevice in a cave wall. There should at least be a couple somewhat smaller rocks piled with it.

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Re: SFault's franken art

Post by SFault » June 2nd, 2010, 8:28 am

Gold veins are now more covered.

I really need to think the cracks from the start. It seems that the current way is not going to cut it.
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gold3.png
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Re: SFault's franken art

Post by SFault » June 8th, 2010, 5:27 pm

I decided to make the cracks more cave like. I hope the direction is now much better.
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Re: SFault's franken art

Post by SFault » June 17th, 2010, 9:38 am

Here are some dwarf-adds for my upcoming campaign. The level 0 fighter possibly needs much work.
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By levels
By levels
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Re: SFault's franken art

Post by thespaceinvader » June 17th, 2010, 4:01 pm

Masks are completely taboo for Wesnoth dwarves, as seen in tHoT, Might want to think about that.
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SFault
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Re: SFault's franken art

Post by SFault » June 18th, 2010, 11:30 am

thespaceinvader wrote:Masks are completely taboo for Wesnoth dwarves, as seen in tHoT, Might want to think about that.
One of my fav campaigns. Originally I was planning to frankenstein the main villain from it, but ended up with something else. Anyways, here he is unmasked. Also gave the lvl 0 unit bit more weaker look.
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Monroid
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Re: SFault's franken art

Post by Monroid » June 19th, 2010, 3:49 pm

Maybe the lv 0 could look like a miner?... Or a blacksmith?

I mean, Loyalists have peasants, the dwarves could have some sort of miners or smiths added to the mainline (I remember seeing a dwarvish miner in a campaign, but as far as I know they didn't look as good as the actual dwarves)

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Re: SFault's franken art

Post by SFault » June 20th, 2010, 9:20 am

Monroid wrote:Maybe the lv 0 could look like a miner?... Or a blacksmith?

I mean, Loyalists have peasants, the dwarves could have some sort of miners or smiths added to the mainline (I remember seeing a dwarvish miner in a campaign, but as far as I know they didn't look as good as the actual dwarves)
I think it's the sceptre of fire. Actually I intend to make separate miner units, with different special abilities. The blacksmith might be good idea. Removing the axe would make the unit much weaker.

edit: The image
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Took me 12 minutes.
Took me 12 minutes.
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